Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 7020054610088731179 5 ZARRMARR the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Sept 13, 2021. Slain by a kobold (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (97 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 97, Time: 00:00:28 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 80% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of immolation {unknown} Skills: + Level 2.2 Dodging + Level 3.1 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the hobgoblin. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the hobgoblin. You grab the hobgoblin. You squeeze the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin barely misses you. You tentacle-slap the hobgoblin but do no damage. The hobgoblin is heavily wounded. You constrict the hobgoblin. The hobgoblin barely misses you. You tentacle-slap the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! The kobold hits you with a +0 dagger. You die... # ### .##.... .... ....#.. ... # ....... #.. .# #†..†.. ..#..# .#...#. ......# #......##.#...# #......†..#...# .......K@...#.# # ..#.#.#S....#.#.# # #........##.# .#.#..#....#...# .............## #...#..##..#.# .....####.....# ##.. #.#....# ...## ####.##.# You could see a ball python and a kobold. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 97 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_debris, layout_basic, hellmonk_ecumenical_altar_lost_god, hangedman_abyss_or_decor_stabs, amcnicky_mini_corridor_feature, minmay_misc_feat_pillars Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.1 Dodging | | 2.2 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 8 Dodge: Dodged || 4