Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 10661245203253937293 7 ZARRMARR the Conjurer (level 2, -4/17 HPs) Began as an Octopode Conjurer on Sept 13, 2021. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:03 (317 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 317, Time: 00:03:04 Health: -4/17 AC: 1 Str: 6 XL: 2 Next: 4% Magic: 0/5 EV: 13 Int: 20 God: Gold: 11 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls a - a scroll of amnesia {unknown} d - a scroll of fear {unknown} e - a scroll of identify {unknown} Skills: + Level 0.2 Fighting + Level 0.3 Short Blades + Level 2.0 Dodging + Level 2.8 Stealth - Level 2.0 Spellcasting * Level 4.1 Conjurations * Level 0.5 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The endoplasm is heavily wounded. The endoplasm closely misses you. The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm misses you. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Unknown command. You hit the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is severely wounded. The endoplasm misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ...#......# #.........## #. ....... #. .....# .# #. #.#..###..## #.####.#......... #.......J......## #......#J####.## ##.##..#@####.# #.##.........# #.###.#.###### ##.####.# #.#.# ........###.#.. # ####........#### .. ........###.# #.#####..#..##.#### #.### #.###.......# You could see 2 endoplasms. Vanquished Creatures A bat (D:1) 2 goblins (D:1) A hobgoblin (D:1) 3 ball pythons (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 56 | D:1 | Found Kaag's General Store. 293 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 317 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring, serial_shops, nicolae_lakefront_shop, nicolae_square_shop, shop_fountains Action || total -------------------------++------- Melee: Dagger || 11 Tentacles || 1 Cast: Magic Dart || 14 Armor: Skin || 2 Dodge: Dodged || 5