Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 3752052968645240060 37 ZARRMARR the Conjurer (level 3, -2/21 HPs) Began as an Octopode Conjurer on Sept 13, 2021. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon on Sept 20, 2021. The game lasted 00:02:56 (2015 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 2015, Time: 00:02:57 Health: -2/21 AC: 1 Str: 6 XL: 3 Next: 39% Magic: 6/6 EV: 13 Int: 21 God: Gold: 44 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Scrolls b - a scroll of fear {unknown} c - 2 scrolls of enchant armour e - a scroll of teleportation {unknown} Potions a - a potion of attraction d - a potion of lignification {unknown} Skills: - Level 0.1 Fighting - Level 0.1 Short Blades + Level 2.4 Dodging + Level 3.1 Stealth - Level 2.0 Spellcasting * Level 4.3 Conjurations * Level 1.3 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 28% N/A 14% 3 Fulminant Prism Conj/Hex 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The ball python misses you. The ball python completely misses you. The endoplasm freezes you. You are frozen. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... ####### #.....# ###.....# ......... ##......# g.....SJ# #.....@# #.#.##<# #.# #.# #.#### #....#### ##......# #.#.##.# #.#... You could see an endoplasm, a goblin (asleep) and a ball python. Vanquished Creatures An adder (D:2) A dart slug (D:2) 5 bats 2 endoplasms (D:1) 2 giant cockroaches (D:1) 5 hobgoblins A kobold (D:1) 2 ball pythons (D:1) 3 frilled lizards 2 goblins (D:2) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 537 | D:1 | Reached XP level 2. HP: 4/17 MP: 5/5 1075 | D:1 | Found a faded altar of an unknown god. 1462 | D:2 | Reached skill level 1 in Hexes 1633 | D:2 | Reached XP level 3. HP: 19/21 MP: 6/6 2014 | D:2 | HP: 1/21 [ball python (1)] 2015 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, shapermc_ecumenical_altar_notcrosses, hangedman_decor_push D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Hexes | 1 | 1.3 Fighting | | 0.1 Short Blades | | 0.1 Dodging | | 2.4 Spellcasting | | 2.0 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 76 Constrict || 15 Tentacles || 12 Cast: Magic Dart || 8 Use: Scroll || 4 Stab: Sleeping || 6 Armor: Skin || 5 Dodge: Dodged || 50