Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 6867564437878146468 166 ZARRMARR the Conjurer (level 5, 0/33 (34) HPs) Began as an Octopode Conjurer on Oct 23, 2021. Succumbed to an orc wizard's poison ... on level 3 of the Dungeon. The game lasted 00:06:52 (4125 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 4125, Time: 00:06:52 HP: 0/33 (34) AC: 1 Str: 8 XL: 5 Next: 47% MP: 14/18 EV: 13 Int: 21 God: Gold: 115 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring of magical power rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) (no ring) @: confused, lethally poisoned (0 -> -4), lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clumsy 1, strong 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Jewellery f - a ring of magical power (left tentacle) Wands k - a wand of digging (5) Scrolls b - 2 scrolls of teleportation c - a scroll of fear g - a scroll of holy word {unknown} h - a scroll of amnesia {unknown} i - a scroll of silence {unknown} j - a scroll of magic mapping {unknown} Skills: + Level 2.2 Fighting + Level 3.2 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting + Level 4.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. You are clumsy. (Dex -2) Your muscles are strong. (Str +2) Message History Reactivating autopickup. There is a stone staircase leading down here. You're too confused to cast spells. Something hits you. You are poisoned. Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. You feel very sick. Something hits you. You are more poisoned. You bump into the rock wall. You feel very sick. Something hits you. You are lethally poisoned! It was a potion of mutation. You feel extremely strange. You feel clumsy. You feel stronger. You feel very sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of curing. You feel better. Something hits you. You are poisoned. Unknown command. You feel sick. You feel sick. You closely miss something. You feel sick. Something hits you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You hit something. Your squeeze misses something. * * * LOW HITPOINT WARNING * * * You feel very sick. You hear some strange, mumbled words. You are confused. You completely miss something. * * * LOW HITPOINT WARNING * * * You feel sick. Something hits you but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. You bump into the rock wall. You die... ..# ..# ..# ..###### .......# .......# .......# .......# ###### .......# #..@.# .......# #.##.# .......#######.##.# ..............>##.##### .......##########.....# .......# #####.# ######## #.# # #.# # #.# There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) Robin (D:2) 2 adders An adder skeleton (D:4) 3 worms 2 dart slugs 2 orcs (D:3) 4 endoplasms 4 giant cockroaches 18 goblins 8 hobgoblins 12 jackals 6 kobolds 4 quokkas 3 ball pythons 5 bats 5 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 357 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 445 | D:1 | Found a faded altar of an unknown god. 1147 | D:1 | Reached skill level 1 in Fighting 1318 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 2026 | D:2 | Noticed Robin 2097 | D:2 | Reached XP level 4. HP: 10/28 MP: 7/7 2613 | D:2 | Noticed Sigmund 2676 | D:2 | Killed Robin 3121 | D:3 | Learned a level 2 spell: Searing Ray 3501 | D:3 | Reached XP level 5. HP: 34/34 MP: 9/9 4117 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 4117 | D:3 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 4124 | D:3 | HP: 1/33 [poisoned by an orc wizard] 4125 | D:3 | Succumbed to an orc wizard's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, ebering_ecumenical_altar_mist, minmay_distorted D:2: layout_basic, uniq_robin, uniq_sigmund D:3: layout_basic D:4: layout_basic, st_stairs_4 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.2 Spellcasting | 3 | 3.0 Stealth | | 2.6 Conjurations | | 4.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 33 | 38 || 71 Constrict | 10 | 13 || 23 Tentacles | 4 | 8 || 12 Cast: Magic Dart | 75 | 76 || 151 Use: Scroll | | 2 || 2 Potion | | 2 || 2 Armor: Skin | | 5 || 5 Dodge: Dodged | 20 | 22 || 42