Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 14391363851632162423 3 ZARRMARR the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 23, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (106 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 106, Time: 00:00:31 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 50% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of teleportation {unknown} b - a scroll of enchant weapon {unknown} Skills: + Level 0.2 Fighting + Level 2.1 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You constrict the jackal. The jackal bites you. The jackal misses you. A dart slug comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the jackal but do no damage. The jackal is moderately wounded. You constrict the jackal. The jackal completely misses you. You tentacle-slap the jackal. You squeeze the jackal. You kill the jackal! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal closely misses you. Unknown command. The jackal closely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. The jackal misses you. You barely miss the jackal. Your grab misses the jackal. The jackal barely misses you. You barely miss the jackal. You grab the jackal. You constrict the jackal, but do no damage. The jackal misses you. You tentacle-slap the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your magical contamination has completely faded away. You tentacle-slap the jackal but do no damage. Your squeeze misses the jackal. The jackal is moderately wounded. You constrict the jackal, but do no damage. The jackal bites you. You die... ........... .. .l...h†... #.# .........###.. #. #.......##.. ... ###...#.##..# ....# #.......... ..#.. #†####..### .....###g##....### ........lh@.#....# ........####.##.#### ..#...### #..##....# ##.###...###.###....# #..........#.####...# #.....#.##.....##...# #....##.####.#......# #.... #..# #.####...# #.. ##.# #.# #...# You could see a jackal, a goblin and a frilled lizard. Vanquished Creatures 2 jackals (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 106 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_rooms, serial_shops, nicolae_shop_behind_doors Action || total -------------------------++------- Melee: Unarmed || 17 Tentacles || 3 Constrict || 2 Cast: Magic Dart || 5 Dodge: Dodged || 16