Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 6305042323384991875 2339 ZARRMARR the Destroyer (level 9, -2/51 (54) HPs) Began as an Octopode Conjurer on Oct 23, 2021. Slain by Harold (6 damage) ... on level 7 of the Dungeon. The game lasted 00:14:01 (8158 turns). ZARRMARR the Destroyer (Octopode Conjurer) Turns: 8158, Time: 00:14:01 HP: -2/51 (54) AC: 1 Str: 6 XL: 9 Next: 43% MP: 0/20 EV: 13 Int: 24 God: Gold: 276 SH: 0 Dex: 10 Spells: 16/23 levels left rFire . . . SeeInvis . f - +1 long sword (holy) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.17/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) (no ring) @: drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 276 gold pieces. Inventory: Hand Weapons c - a +0 dagger f - a +1 long sword of holy wrath (weapon) g - the +6 dagger "Fyqeda" {chaos, rElec rF- rN++ Int-5} (You found it on level 4 of the Dungeon) Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (-5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. Missiles l - 2 throwing nets Armour k - a +1 tower shield of poison resistance Jewellery w - a ring of ice Wands q - a wand of mindburst (5) s - a wand of flame (18) t - a wand of charming (8) u - a wand of polymorph (7) Scrolls h - a scroll of brand weapon i - a scroll of enchant weapon {unknown} j - a scroll of teleportation {unknown} n - 2 scrolls of magic mapping o - a scroll of silence r - a scroll of amnesia {unknown} v - 2 scrolls of vulnerability {unknown} x - a scroll of fog {unknown} y - a scroll of noise {unknown} Potions a - 2 potions of attraction {unknown} b - 2 potions of lignification d - 4 potions of heal wounds {unknown} e - a potion of curing {unknown} m - a potion of ambrosia {unknown} p - a potion of might {unknown} Skills: + Level 1.8 Fighting + Level 2.8 Dodging - Level 2.6 Stealth + Level 7.9 Spellcasting - Level 9.0 Conjurations + Level 1.9 Translocations + Level 2.0 Evocations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 62% N/A 3% 3 Fulminant Prism Conj/Hex 15% 3d11 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 ! Annotations: D:6 Grinder D:7 Harold Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Harold Aim: Harold, wielding a +2 mace of draining, wearing a +0 chain mail and carrying a wand of digging (2) (heavily wounded, 92% to hit) The searing ray misses Harold. (Press . to maintain the ray.) Unknown command. The searing ray hits Harold! Harold is heavily wounded. The searing ray hits Harold! Harold is heavily wounded. Harold fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Harold but does no damage. Harold is heavily wounded. Harold hits you with a +2 mace of draining. You feel drained. Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits Harold! Harold is severely wounded. Harold is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Harold Aim: Harold, wielding a +2 mace of draining, wearing a +0 chain mail and carrying a wand of digging (2) (severely wounded, 92% to hit) The searing ray hits Harold! Harold is almost dead. (Press . to maintain the ray.) You hit Harold but do no damage. Your grab misses Harold. Harold is almost dead. Harold hits you with a +2 mace of draining!! * * * LOW HITPOINT WARNING * * * You feel drained. You die... .#..@.# #.# #.)..... .......... .)# #....... ......#####n# #....... Z...........# #....... .n..........### #....... ...............#######.## ####..#................# #..##.@##...........# ###[.##@# #..........## #..(....## #............ #.####...###.........### .. ##....###...##..... #.# #.##..##.######### .. #.###....# . ..# ####.# .... ### #...# You could see Harold and a necrophage. Vanquished Creatures Prince Ribbit (D:6) Sigmund (D:4) A water moccasin (D:5) A sky beast (D:7) A black bear (D:5) An orc warrior (D:6) An ice beast (D:6) 3 ogres 3 centaurs Blork the orc (D:6) A wyvern zombie (D:7) A water moccasin zombie (D:5) 2 scorpions (D:6) 2 howler monkeys 3 hounds A centaur zombie (D:7) A centaur skeleton (D:7) 5 orc priests A jelly (D:3) 4 orc wizards A howler monkey zombie (D:6) 9 adders A shadow imp (D:5) 3 white imps An ufetubus (D:5) An adder skeleton (D:4) 2 worms (D:2) 2 dart slugs (D:2) 17 orcs 4 ball pythons 5 endoplasms 3 giant cockroaches 6 goblins 5 hobgoblins 4 jackals 6 kobolds A quokka (D:4) 3 bats (D:1) 4 frilled lizards 2 rats (D:2) 115 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 430 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 1091 | D:1 | Learned a level 2 spell: Searing Ray 1144 | D:2 | Found a faded altar of an unknown god. 1182 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/7 1899 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/8 2032 | D:2 | Found Ischyar's Distillery. 2226 | D:2 | Reached skill level 5 in Conjurations 2702 | D:3 | Reached XP level 5. HP: 31/31 MP: 6/10 3376 | D:4 | Found a hide-covered altar of Uskayaw. 3576 | D:4 | Identified the +6 dagger "Fyqeda" {chaos, rElec rF- rN++ | Int-5} 3624 | D:4 | Noticed Sigmund 3633 | D:4 | Killed Sigmund 3634 | D:4 | Reached skill level 6 in Conjurations 3634 | D:4 | Reached XP level 6. HP: 17/36 MP: 0/12 4052 | D:4 | Reached XP level 7. HP: 41/41 MP: 7/14 4606 | D:5 | Entered Level 5 of the Dungeon 4707 | D:5 | Reached skill level 5 in Spellcasting 5468 | D:5 | Reached skill level 7 in Conjurations 5745 | D:5 | Reached XP level 8. HP: 43/46 MP: 6/17 5970 | D:5 | Found a staircase to the Ecumenical Temple. 5976 | Temple | Entered the Ecumenical Temple 6323 | D:6 | Noticed Blork the orc 6330 | D:6 | Killed Blork the orc 6409 | D:6 | Reached skill level 8 in Conjurations 6914 | D:6 | Noticed Prince Ribbit 6926 | D:6 | Killed Prince Ribbit 6927 | D:6 | Reached skill level 9 in Conjurations 6927 | D:6 | Reached XP level 9. HP: 51/51 MP: 5/20 7257 | D:6 | Noticed Grinder 7322 | D:6 | Found a stormy altar of Qazlal. 7380 | D:7 | Reached skill level 1 in Translocations 7380 | D:7 | Reached skill level 1 in Evocations 7492 | D:7 | Noticed Harold 7514 | D:7 | Reached skill level 1 in Fighting 7869 | D:7 | Found a bloodstained altar of Trog. 7869 | D:7 | Found a radiant altar of Vehumet. 7876 | D:7 | Found a glowing golden altar of the Shining One. 7985 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 8158 | D:7 | Slain by Harold Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_loops_corners, serial_park_tiny_1 D:2: layout_basic, serial_shops, shop, shapermc_ecumenical_altar_notcrosses D:3: layout_basic D:4: layout_basic, kennysheep_mini, uniq_sigmund D:5: black_bear_nest_1, layout_cave_pods, minmay_temple_entry_nine_rooms D:6: layout_cave_pools, lemuel_coloured_pillars_altar, minmay_small_thing, uniq_grinder, uniq_blork_the_orc, uniq_prince_ribbit1 D:7: layout_rooms, nicolae_gozag_cash_rules_everything_around_me, gammafunk_temple_overflow_claw, doesnt_shop_hydraphobe, uniq_harold Temple: nicolae_temple_elliptical Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 3 4 6 7 | 7.9 Conjurations | 5 6 7 9 | 9.0 Translocations | 1 | 1.9 Evocations | 2 | 2.0 Fighting | 1 | 1.8 Dodging | | 2.8 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 6 | | || 6 Constrict | 2 | 1 | 1 || 4 Tentacles | 1 | 1 | || 2 Dagger | | 2 | || 2 Long sword | | 2 | 3 || 5 Cast: Magic Dart | 46 | 56 | 57 || 159 Searing Ray | 5 | 14 | 43 || 62 Iskenderun's Myst | | | 3 || 3 Evoke: Wand | | | 6 || 6 Use: Scroll | 1 | 2 | 2 || 5 Dodge: Dodged | 3 | 1 | 10 || 14 Rpst.: Long sword | | | 1 || 1