Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 16669392012386097169 53 ZARRMARR the Conjurer (level 3, -3/19 (23) HPs) Began as an Octopode Conjurer on Oct 23, 2021. Slain by Terence (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:04 (1664 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1664, Time: 00:02:05 HP: -3/19 (23) AC: 1 Str: 6 XL: 3 Next: 89% MP: 1/6 EV: 13 Int: 21 God: Gold: 33 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis . f - +2 whip (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: heavily drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons f - a +2 whip of freezing (weapon) Scrolls a - a scroll of teleportation {unknown} b - a scroll of immolation {unknown} c - a scroll of blinking {unknown} d - a scroll of identify {unknown} Potions e - a potion of flight {unknown} Skills: + Level 1.4 Fighting + Level 2.6 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Agony Necr 2% N/A 98% 5 Silence Hex/Air 1% N/A 98% 5 Simulacrum Ice/Necr 1% N/A 100% 6 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. You grab Terence. You squeeze Terence, but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence misses you. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence hits you with a +1 falchion of draining. You feel drained. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence barely misses you. Terence says, "Don't bother to defend, it's pointless." Terence hits you with a +1 falchion of draining! You feel drained. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence. Terence closely misses you. Unknown command. You completely miss Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence barely misses you. Unknown command. You hit Terence. You freeze Terence. Terence is severely wounded. You constrict Terence. Terence hits you with a +1 falchion of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +1 falchion of draining. You die... #(##....####...##...# #####.##.###.####.......## ##...#.#..####.# ####.....# ##............#)######.....## #....####...................# ##..## ##...(.####.#.......## ♣...P♣ #.....## #.#......... ♣...♣♣ #.....# #.#.##.#..## ♣♣.♣♣ #....@#####.#.#..#..# ♣.♣♣ #..>.@...##.#.......# ♣♣.♣ #.....##.##.#.#.#†..# ♣.♣♣ ##..####............# ♣♣.♣ #... ####.#.#.#.#.# #+# ##.. #.#.......# .g. #. #.###.##### #.g.# .. ..# #.# #..)# ## ### #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A worm (D:2) 3 endoplasms (D:1) 5 goblins 3 hobgoblins 2 jackals (D:2) 3 quokkas 4 ball pythons A frilled lizard (D:2) 5 kobolds A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 998 | D:2 | Reached skill level 1 in Fighting 1133 | D:2 | Reached XP level 3. HP: 23/23 MP: 0/6 1541 | D:2 | Found a runed translucent door. 1542 | D:2 | Noticed Crazy Yiuf 1650 | D:2 | Noticed Terence 1664 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring D:2: layout_loops_ring, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 8 Tentacles || 2 Whip || 7 Constrict || 2 Cast: Magic Dart || 71 Dodge: Dodged || 19