Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 13905790700115990379 42 ZARRMARR the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Oct 23, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:04 (1465 turns). ZARRMARR the Conjurer (Octopode Conjurer) Turns: 1465, Time: 00:02:05 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 1/6 EV: 13 Int: 21 God: Gold: 97 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . a - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -4) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Magical Staves a - a staff of poison (weapon) Scrolls b - 2 scrolls of identify c - a scroll of fear d - a scroll of immolation e - 2 scrolls of enchant armour Skills: + Level 1.2 Fighting + Level 2.5 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 3d4 3% 2 Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. The adder closely misses you. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder barely misses you. You barely miss the adder. Your grab misses the adder. The adder is heavily wounded. You feel sick. The adder misses you. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! Unknown command. You barely miss the adder. You grab the adder. The adder is severely wounded. You constrict the adder, but do no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You barely miss the adder. The adder is severely wounded. You constrict the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the adder but do no damage. The adder is almost dead. You constrict the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Your magical contamination has completely faded away. You die... .....##...### ... ............# ... ..#########.## ..... #..####### ..... #........# .....#### #........# ........#######........# ......†............(...# .......@######.........# ......†.# ##........# ........# #........# ........# #........# ........# #...>....# ........# #........ ######### ######### There were no monsters in sight! Vanquished Creatures An adder (D:2) 6 ball pythons 4 bats (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 5 hobgoblins 2 quokkas (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZARRMARR the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 456 | D:1 | Found Nuehi's Weapon Shoppe. 887 | D:1 | Reached skill level 1 in Fighting 926 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 1464 | D:2 | HP: 1/23 [poisoned by an adder] 1465 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_loops_ring, serial_shops, shop, columned_hall_lemuel, minmay_crystal_water, dk_noncrumbling_4 D:2: layout_rooms, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.5 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Staff || 6 Constrict || 1 Cast: Magic Dart || 54 Use: Scroll || 3 Dodge: Dodged || 5