Dungeon Crawl Stone Soup version 0.27-a0-1186-g8b4daa1eef (webtiles) character file. Game seed: 1388550472260855982 18 ZappyNine the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on May 19, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (871 turns). ZappyNine the Magician (Djinni Conjurer) Turns: 871, Time: 00:01:09 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 33 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of silence {unknown} d - a scroll of summoning {unknown} e - a scroll of blinking {unknown} f - a scroll of fog {unknown} Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 3d4 4% 2 c - Dazzling Flash Conj/Hex 36% N/A 9% 3 d - Fulminant Prism Conj/Hex 9% 3d7 28% 4 e - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History You kill the jackal! The searing ray misses the jackal. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal completely misses you. There are no items here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (72% to hit) The searing ray hits the jackal. The jackal is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal barely misses you. There are no items here. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any potions. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Unknown command. The jackal closely misses you. The jackal bites you. You die... .......#.#.............+ .......#...#.###.......# .......##..#.# #.......# ....... #..#.# #.......# ....... ##.#.# #.......# ###+######.#.########### ####+####...÷.....# #.......#.........# #####.......†..h@>....# ........#######'#'######### ....#..## ##..........##### ....#..# #..............# ....#..# #.........(....# .......+ #........#.....# .......# #......._......# ....[..# #.####†.##.....# .......# ##.# ##........# You could see a jackal. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZappyNine the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 400 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 649 | D:1 | Found a faded altar of an unknown god. 871 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, ebering_ecumenical_altar_rust, kennysheep_flooded_box Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 16 Searing Ray || 9 Armor: Robe || 4 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 871 | 0 | 0 | 767 | 1 | 871.0 | Dungeon | 871 | 871 | 0 | 0 | 767 | 1 | 871.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 871 daAuts