ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-760-gc38aae387d Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 3285613388077248842, deterministic pregen: 1 Command line: /usr/games/crawl-git-c38aae387d -name Zeld -rc /dgldir/rcfiles/crawl-git/Zeld.rc -macro /dgldir/rcfiles/crawl-git/Zeld.macro -morgue /dgldir/morgue/Zeld/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Zeld:2021-03-24.14:58:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c38aae387d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55f05520e96f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c38aae387d(_Z13do_crash_dumpv+0x431) [0x55f0552161f1]: do_crash_dump() /usr/games/crawl-git-c38aae387d(_Z20crash_signal_handleri+0x1fa) [0x55f05520edfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f3a98fb1210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f3a9917224b]: /usr/games/crawl-git-c38aae387d(+0x40491d) [0x55f05521591d]: /usr/games/crawl-git-c38aae387d(+0x404c46) [0x55f055215c46]: /usr/games/crawl-git-c38aae387d(_Z15get_species_def12species_type+0x82) [0x55f05569fb62]: get_species_def(species_type) /usr/games/crawl-git-c38aae387d(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x55f0556a0191]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c38aae387d(+0x556a3a) [0x55f055367a3a]: /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x55f05536a9c6]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x55f0553704de]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c38aae387d(+0x55f607) [0x55f055370607]: /usr/games/crawl-git-c38aae387d(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x55f055372f6c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c38aae387d(_Z8end_gameR15scorefile_entry+0x9b9) [0x55f0552ce509]: end_game(scorefile_entry&) /usr/games/crawl-git-c38aae387d(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x55f0555e7ecd]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c38aae387d(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x59) [0x55f055614ec9]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack14inflict_damageEi9beam_typeb+0x133) [0x55f0551b3483]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack20handle_phase_damagedEv+0x59) [0x55f0551b3059]: attack::handle_phase_damaged() /usr/games/crawl-git-c38aae387d(_ZN12melee_attack16handle_phase_hitEv+0x9b) [0x55f0554c5a2b]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c38aae387d(_ZN12melee_attack6attackEv+0x535) [0x55f0554c9685]: melee_attack::attack() /usr/games/crawl-git-c38aae387d(_Z11fight_meleeP5actorS0_Pbb+0x771) [0x55f0552e3851]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c38aae387d(_Z19handle_monster_moveP7monster+0x233f) [0x55f0554f1c7f]: handle_monster_move(monster*) /usr/games/crawl-git-c38aae387d(_Z15handle_monstersb+0xb12) [0x55f0554f2f12]: handle_monsters(bool) /usr/games/crawl-git-c38aae387d(_Z12world_reactsv+0xf4) [0x55f0558291e4]: world_reacts() /usr/games/crawl-git-c38aae387d(+0xa1a0f4) [0x55f05582b0f4]: /usr/games/crawl-git-c38aae387d(+0xa1aacd) [0x55f05582bacd]: /usr/games/crawl-git-c38aae387d(main+0x1a5) [0x55f05516dc95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f3a98f920b3]: /usr/games/crawl-git-c38aae387d(_start+0x2e) [0x55f05516e7ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c38aae387d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #159, type 0 at (67, 1): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Zeld the Naga Transmuter. Press ? for a list of commands and other information. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. No target in view! You open the door. A frilled lizard, 2 ball pythons, a jackal and an endoplasm come into view. The frilled lizard hisses angrily. The ball python hisses angrily. The jackal barks! The ball python hisses angrily. The endoplasm quivers. Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The frilled lizard closely misses you. You closely miss the frilled lizard. Your headbutt misses the frilled lizard. The frilled lizard bites you but does no damage. You closely miss the frilled lizard. Your headbutt misses the frilled lizard. The frilled lizard closely misses you. You barely miss the frilled lizard. You headbutt the frilled lizard, but do no damage. Your transformation is almost over. The frilled lizard closely misses you. You miss the frilled lizard. The frilled lizard bites you. You closely miss the frilled lizard. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! The ball python bites you. You hit the ball python. The ball python is severely wounded. The ball python bites you. You hit the ball python. You kill the ball python! You hit the ball python. You kill the ball python! You hit the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (heavily wounded) The splash of poison hits the jackal. The jackal is poisoned. The jackal is severely wounded. Your horns disappear. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You kill the jackal! Your Fighting skill increases to level 2! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. You kill the endoplasm! You start resting. You have got your breath back. You start resting. Magic restored. You start resting. You start resting. You start resting. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. You open the door. A frilled lizard, 2 ball pythons, a jackal and an endoplasm come into view. The frilled lizard hisses angrily. The ball python hisses angrily. x2 The jackal barks! The frilled lizard bites you but does no damage. There is an open door to the Dungeon here. You miss the frilled lizard. The frilled lizard bites you. You hit the frilled lizard. You kill the frilled lizard! The endoplasm jiggles. The ball python bites you. You closely miss the ball python. The ball python bites you but does no damage. You hit the ball python. The ball python is moderately wounded. The ball python bites you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! Your Transmutations skill increases to level 3! You have reached level 2! You barely miss the ball python. The ball python bites you. You hit the ball python but do no damage. The ball python bites you. You hit the ball python. You kill the ball python! You hit the jackal. The jackal is moderately wounded. The jackal bites you. x2 You hit the jackal. You kill the jackal! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You are too injured to fight recklessly! You hit the endoplasm. You kill the endoplasm! You are too injured to fight recklessly! Things that are here: a jackal corpse; a frilled lizard corpse You are too injured to fight recklessly! You are too injured to fight recklessly! You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You open the door. A jelly, a gnoll, a phantom, a skeleton and a dart slug come into view. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The jelly quivers. You punch the jelly! The acid corrodes you! Your hands burn! You headbutt the jelly! You kill the jelly! Your Fighting skill gained 2 levels and is now at level 4! Your Spellcasting skill increases to level 3! Your Transmutations skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your skin feels tougher. The gnoll barely misses you. There is an open door here. You hit the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You barely miss the gnoll. You headbutt the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! You punch the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! You punch the phantom! The phantom is moderately damaged. The phantom hits you! You hit the phantom. The phantom is heavily damaged. The phantom hits you. You hit the phantom. Your headbutt misses the phantom. The phantom is heavily damaged. You hit the phantom. The phantom is severely damaged. The phantom hits you. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the phantom. The phantom is almost destroyed. You are too injured to fight recklessly! You are too injured to fight recklessly! You completely miss the phantom. The phantom is almost destroyed. The phantom barely misses you. You miss the phantom. You headbutt the phantom. You destroy the phantom! Your Fighting skill increases to level 5! Your Spellcasting skill increases to level 5! Your Transmutations skill increases to level 5! You have reached level 4! You feel clever. You have reached level 5! You are too injured to fight recklessly! You are too injured to fight recklessly! Your transformation is almost over. The dart slug barely misses you. You see here a +0 whip. You punch the dart slug! You kill the dart slug! You punch the adder skeleton! Your headbutt misses the adder skeleton. The adder skeleton is heavily damaged. The adder skeleton bites you. You hit the adder skeleton. The adder skeleton is almost destroyed. The adder skeleton bites you. You punch the adder skeleton! You destroy the adder skeleton! You are no longer berserk. You are exhausted. You feel yourself slow down. You are no longer corroded. Memorise Wereblood, consuming 2 spell levels and leaving 11? Your horns disappear. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. This spell is dangerous to cast! Memorise Spider Form, consuming 3 spell levels and leaving 8? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. This spell is quite dangerous to cast! Memorise Ice Form, consuming 4 spell levels and leaving 4? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. Okay, then. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. You start resting. HP restored. You start waiting. Done waiting. You open the door. Found six altars. Found a hazy altar of Hepliaklqana. There is an open door to the Temple here. Found a viscous altar of Jiyva. There is a roughly hewn altar of Beogh here. Found an ancient bone altar of Kikubaaqudgha. There is a snail-covered altar of Cheibriados here. Found a corrupted altar of Lugonu. There is a shadowy altar of Dithmenos here. Found a burning altar of Makhleb. There is a white marble altar of Elyvilon here. Found a sparkling altar of Nemelex Xobeh. There is a blossoming altar of Fedhas here. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. Welcome back, Zeld the Naga Transmuter. Press ? for a list of commands and other information. Found thirteen altars. Okay, then. Found a stormy altar of Qazlal. There is a hazy altar of Hepliaklqana here. Found a sacrificial altar of Ru. There is a viscous altar of Jiyva here. Found a shimmering blue altar of Sif Muna. There is an ancient bone altar of Kikubaaqudgha here. Found a bloodstained altar of Trog. There is a corrupted altar of Lugonu here. Found a hide-covered altar of Uskayaw. There is a burning altar of Makhleb here. Found a radiant altar of Vehumet. There is a sparkling altar of Nemelex Xobeh here. Found an ornate altar of the Wu Jian Council. There is an iron altar of Okawaru here. Found a shimmering altar of Xom. There is a stormy altar of Qazlal here. Found a basalt altar of Yredelemnul. There is a sacrificial altar of Ru here. Found a glowing silver altar of Zin. There is a shimmering blue altar of Sif Muna here. Found a glowing golden altar of the Shining One. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. There is a bloodstained altar of Trog here. You coil in front of the altar of Trog. Unknown command. Press < or > to pray at altars. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. You coil in front of the altar of Vehumet. Vehumet welcomes you! There is a hide-covered altar of Uskayaw here. There is a bloodstained altar of Trog here. There is a shimmering blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a sparkling altar of Nemelex Xobeh here. There is a burning altar of Makhleb here. There is a corrupted altar of Lugonu here. There is an ancient bone altar of Kikubaaqudgha here. There is a viscous altar of Jiyva here. There is a hazy altar of Hepliaklqana here. There is an opulent altar of Gozag here. There is a blossoming altar of Fedhas here. There is a white marble altar of Elyvilon here. There is a shadowy altar of Dithmenos here. There is a snail-covered altar of Cheibriados here. There is a roughly hewn altar of Beogh here. As you open the door, it creaks loudly! A jelly, a gnoll, a phantom, a skeleton and a dart slug come into view. The gnoll shouts! The jelly quivers. Okay, then. Cast which spell? (? or * to list) You don't know that spell. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Unknown command. Press < or > to pray at altars. Cast which spell? (? or * to list) The spell is quite dangerous to cast (45% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. Your +0 robe melds into your body. The adder skeleton barely misses you. You hit the adder skeleton but do no damage. The adder skeleton bites you. The adder skeleton barely misses you. You punch the adder skeleton! The adder skeleton is heavily damaged. You punch the phantom! You freeze the phantom. The phantom is heavily damaged. You barely miss the phantom. The phantom is heavily damaged. The phantom hits you! You hit the phantom. The phantom is heavily damaged. The phantom closely misses you. You barely miss the phantom. The phantom is heavily damaged. The phantom hits you. You closely miss the phantom. The phantom is heavily damaged. The phantom hits you. You punch the phantom! You destroy the phantom! Vehumet accepts your kill. The dart slug launches a dart at you. The slug dart hits you. Your Fighting skill increases to level 6! Your Spellcasting skill increases to level 6! Your Transmutations skill increases to level 6! Your Ice Magic skill gained 2 levels and is now at level 2! The dart slug barely misses you. There is an open door to the Temple here. You punch the dart slug! You freeze the dart slug. You kill the dart slug! Vehumet accepts your kill. You barely miss the gnoll. The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll barely misses you. You punch the gnoll! You freeze the gnoll. You kill the gnoll! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Magic Dart. You hit the jelly. You freeze the jelly. The acid corrodes you! Your front paws burn! The jelly is heavily wounded. You hit the jelly. You freeze the jelly. Your front paws burn! The jelly is heavily wounded. The jelly barely misses you. You hit the jelly. You freeze the jelly. The acid corrodes you! Your front paws burn! The jelly is severely wounded. The jelly hits you. The acid corrodes you! You are splashed with acid. You hit the jelly but do no damage. Your front paws burn! The jelly is severely wounded. The jelly hits you. The acid corrodes you! You are splashed with acid! You hit the jelly but do no damage. Your front paws burn! * * * LOW HITPOINT WARNING * * * The jelly is severely wounded. The jelly barely misses you. You are too injured to fight recklessly! You punch the jelly! You freeze the jelly. You kill the jelly! Vehumet accepts your kill. Your Ice Magic skill increases to level 3! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your skin feels tougher. You are too injured to fight recklessly! You hit the adder skeleton but do no damage. The adder skeleton is heavily damaged. The adder skeleton completely misses you. You hit the adder skeleton but do no damage. The adder skeleton is heavily damaged. The adder skeleton bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the adder skeleton but do no damage. The adder skeleton is heavily damaged. The adder skeleton bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the adder skeleton. The adder skeleton is almost destroyed. The adder skeleton barely misses you. You barely miss the adder skeleton. The adder skeleton is almost destroyed. The adder skeleton closely misses you. You hit the adder skeleton. You destroy the adder skeleton! Vehumet accepts your kill. You start resting. Your transformation is almost over. You start resting. You warm up again. Your +0 robe unmelds from your body. You start resting. Magic restored. You start resting. You are no longer corroded. You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. You start waiting. Done waiting. Memorise Magic Dart, consuming 1 spell level and leaving 7? Vehumet grants you knowledge of Magic Dart. You start memorising the spell. You continue memorising. You finish memorising. You add the spell Magic Dart to your library. Spell assigned to 'e'. This spell is quite dangerous to cast! Memorise Blade Hands, consuming 5 spell levels and leaving 2? You start memorising the spell. You continue memorising. x5 You finish memorising. Spell assigned to 'f'. There is a roughly hewn altar of Beogh here. There is a snail-covered altar of Cheibriados here. There is a shadowy altar of Dithmenos here. There is a white marble altar of Elyvilon here. There is a blossoming altar of Fedhas here. You start waiting. Done waiting. There is an opulent altar of Gozag here. There is a hazy altar of Hepliaklqana here. There is a viscous altar of Jiyva here. There is an ancient bone altar of Kikubaaqudgha here. There is a corrupted altar of Lugonu here. There is a burning altar of Makhleb here. There is a corrupted altar of Lugonu here. There is an ancient bone altar of Kikubaaqudgha here. There is a viscous altar of Jiyva here. There is a hazy altar of Hepliaklqana here. There is an opulent altar of Gozag here. There is a blossoming altar of Fedhas here. There is a white marble altar of Elyvilon here. There is a shadowy altar of Dithmenos here. There is a snail-covered altar of Cheibriados here. There is a roughly hewn altar of Beogh here. There is an open door to the Temple here. You see here a +0 whip. You open the door. A frilled lizard, 2 ball pythons, a jackal and an endoplasm come into view. The frilled lizard hisses angrily. Casting: Ice Form (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 robe melds into your body. The jackal barks! The endoplasm quivers. The jackal stops to sniff the ground. Unknown command. You punch the endoplasm! You freeze the endoplasm. You kill the endoplasm! Vehumet accepts your kill. You feel your power returning. You hit the jackal. You freeze the jackal. The jackal is heavily wounded. The jackal closely misses you. You punch the jackal! You freeze the jackal. You kill the jackal! Vehumet accepts your kill. Vehumet offers you knowledge of Searing Ray. You feel your power returning. You barely miss the ball python. The ball python bites you. You hit the ball python. You freeze the ball python. The ball python is severely wounded. The ball python bites you but does no damage. You punch the ball python! The ball python seems to slow down. You freeze the ball python. You kill the ball python! Vehumet accepts your kill. You barely miss the ball python. The ball python barely misses you. You hit the ball python but do no damage. The ball python closely misses you. The ball python bites you but does no damage. You hit the ball python. The ball python seems to slow down. You freeze the ball python. You kill the ball python! Vehumet accepts your kill. You feel your power returning. The frilled lizard barely misses you. There is an open door here. Things that are here: a ball python corpse; a ball python corpse; a jackal corpse You punch the frilled lizard! The frilled lizard seems to slow down. You freeze the frilled lizard. You kill the frilled lizard! Vehumet accepts your kill. No target in view! You see here a frilled lizard corpse. No target in view! No target in view! No target in view! No target in view! You open the door. You start waiting. Your transformation is almost over. You start waiting. You warm up again. Your +0 robe unmelds from your body. You start waiting. You start waiting. There is an open door to the Dungeon here. You start waiting. You start waiting. Done waiting. Memorise Searing Ray, consuming 2 spell levels and leaving 0? Vehumet grants you knowledge of Searing Ray. You start memorising the spell. You continue memorising. x2 You finish memorising. You add the spell Searing Ray to your library. Spell assigned to 'g'. There is an open door to the Dungeon here. You see here a frilled lizard skeleton. There is an open door here. Things that are here: a ball python skeleton; a ball python skeleton; a jackal skeleton You see here a +0 whip. There is an open door to the Temple here. There is a roughly hewn altar of Beogh here. There is a snail-covered altar of Cheibriados here. There is a shadowy altar of Dithmenos here. There is a white marble altar of Elyvilon here. There is a blossoming altar of Fedhas here. There is an opulent altar of Gozag here. There is a hazy altar of Hepliaklqana here. There is a viscous altar of Jiyva here. There is an ancient bone altar of Kikubaaqudgha here. There is a corrupted altar of Lugonu here. There is a burning altar of Makhleb here. There is a sparkling altar of Nemelex Xobeh here. There is an iron altar of Okawaru here. There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a shimmering blue altar of Sif Muna here. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. You open the door. Found four items. Found a +1 chain mail. There is an open door here. Found a +3 ring of intelligence. f - 4 potions of magic (gained 2); b - a potion of invisibility d - 3 potions of heal wounds (gained 2); c - 5 potions of curing (gained 4) Found a +2 ring of protection. g - 2 scrolls of amnesia; h - 2 scrolls of blinking (gained 1) i - a wand of acid (10) Items here: )))))). You see here a +0 cloak. You see here a +0 cloak. You see here a +0 cloak. You see here a +0 cloak. j - a +0 cloak You see here a +0 cloak. You see here a +1 chain mail. k - a +3 ring of intelligence l - a +2 ring of protection l - a +2 ring of protection (right hand) You feel clever. k - a +3 ring of intelligence (left hand) You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Okay, then. Okay, then. Unknown command. Casting: Ice Form (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Ice Form (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Ice Form (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? You miscast Blade Hands. You are very lightly contaminated with residual magic. Multicoloured lights dance before your eyes. Casting: Blade Hands (quite dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. Your +0 cloak melds into your body. Your +0 robe melds into your body. Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. Your transformation is almost over. You start resting. You warm up again. Your +0 cloak unmelds from your body. Your +0 robe unmelds from your body. You start resting. Magic restored. You start waiting. You start waiting. You start waiting. Done waiting. Casting: Ice Form (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Ice Form (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (19% risk of failure)! Continue anyway? Your hands turn into razor-sharp scythe blades. As you open the door, it creaks loudly! A hornet, an orc warrior, a centaur, 2 wraiths and a howler monkey come into view. The orc warrior is wielding a +0 vorpal dire flail. The centaur shouts! The howler monkey howls! Unknown command. Okay, then. Casting: Blade Hands (extremely dangerous; 61% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Blade Hands (extremely dangerous; 61% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (dangerous; 61% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 vorpal dire flail and wearing a +0 chain mail (29% to evade) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hornet buzzes angrily. Your transformation is almost over. You slash the wraith! The wraith is moderately damaged. The wraith closely misses you. You hit the wraith. The wraith is heavily damaged. The wraith hits you but does no damage. You slice the wraith!! You destroy the wraith! Vehumet accepts your kill. Vehumet offers you knowledge of Conjure Flame. You feel your power returning. The howler monkey hoots and howls with incredible vigour! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Your Unarmed Combat skill increases to level 4! Your Spellcasting skill increases to level 7! Your Conjurations skill gained 2 levels and is now at level 2! Your Transmutations skill increases to level 7! Okay, then. You close the door. A centaur opens the door. The centaur unwields a +0 shortbow. The centaur hits you. The centaur kicks you. The centaur barely misses you. The centaur kicks you. There is an open door to the Dungeon here. You completely miss the centaur. The centaur barely misses you. x2 You slice the centaur!! You kill the centaur! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. Your magical contamination has completely faded away. Your Unarmed Combat skill increases to level 5! Your Spellcasting skill increases to level 8! You have reached level 7! You feel much better. The howler monkey hoots and howls with incredible vigour! You hear a shout! You completely miss the orc warrior. You slash the orc warrior, but do no damage. The orc warrior hits you with a +0 vorpal dire flail!! You hit the orc warrior. Your slash misses the orc warrior. The orc warrior is lightly wounded. Your hands revert to their normal proportions. The orc warrior hits you with a +0 vorpal dire flail! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. The orc warrior hits you with a +0 vorpal dire flail!! You feel much better. The orc warrior hits you with a +0 vorpal dire flail! You fade into invisibility! The orc warrior hits you with a +0 vorpal dire flail. * * * LOW HITPOINT WARNING * * * The howler monkey hoots and howls with incredible vigour! You hear a shout! You are very lightly contaminated with residual magic. You feel yourself speed up. The orc warrior hits you with a +0 vorpal dire flail!! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-760-gc38aae387d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_QUAFF repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Zeld] Species: Naga Job: Transmuter HP: 0/70; mods: 0/0 MP: 13/18; mod: 0 Stats: 14 (14) 17 (17) 11 (11) Position: (67, 52), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: open door Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 8 | 6 | 1385 | 335/350 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 0 | 0 | 0 | 0/59 Bows | X | 1 | 0 | 0 | 0 | 0/59 Crossbows | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 0 | 0 | 0/21 Shields | X | 1 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 29 | 5 | 853 | 103/300 Spellcasting | X | 2 | 30 | 8 | 2207 | 67/535 Conjurations | X | 2 | 14 | 2 | 266 | 116/150 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Transmutations | X | 2 | 19 | 7 | 1750 | 350/400 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 3 | 311 | 11/200 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 1 | 0 | 0 | 0 | 0/29 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #0: 480 #5: 310 #80: 1481 Attributes: #21: 1 #27: 690 #49: 1971 #59: 1 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #9: +0 cloak eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: +3 ring of intelligence eq slot #8, inv slot #11: +2 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓[▓ ▓[▓ ▓.▓ ▓.▓ ▓@▓ ▓o▓ ▓y▓ ▓W▓ ▓h▓ ▓.▓ ▓.▓ ▓+▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (11, 44): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 2 at (11, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (15, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 5 at (15, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (15, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (15, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 10 at (15, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (18, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (18, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 13 at (18, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 14 at (18, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 15 at (18, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 16 at (18, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 17 at (18, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 18 at (18, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 19 at (18, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 20 at (18, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 21 at (18, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 22 at (18, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 23 at (19, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (19, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 25 at (19, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (19, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 27 at (19, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (19, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 29 at (19, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (19, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 31 at (19, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (20, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 33 at (20, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (20, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (20, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 36 at (20, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 39 at (20, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 40 at (20, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 41 at (20, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 42 at (20, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 43 at (20, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 44 at (23, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (23, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 46 at (23, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (23, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (23, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (23, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (23, 66): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 52 at (27, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (27, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 54 at (27, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (27, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} 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true props: door_restrict: veto }}}} Lua marker 61 at (31, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (31, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 11): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 65 at (35, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false 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activated: true props: door_restrict: veto }}}} Lua marker 83 at (39, 8): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 84 at (39, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (39, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 86 at (39, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 88 at (39, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (39, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 90 at (39, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (40, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 92 at (40, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 93 at (40, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 94 at (40, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 95 at (40, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 96 at (40, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 97 at (40, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 98 at (40, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 99 at (40, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 100 at (40, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 101 at (40, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 102 at (40, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 103 at (40, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 104 at (40, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 105 at (43, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (43, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (47, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 109 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 111 at (47, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (50, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 113 at (50, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 114 at (50, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 115 at (50, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 116 at (50, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 117 at (50, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 118 at (50, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 119 at (50, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 120 at (50, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 121 at (50, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 122 at (51, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 124 at (51, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (51, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 126 at (51, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (51, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 128 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 130 at (51, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (52, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 132 at (52, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 133 at (52, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 134 at (52, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 135 at (52, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 136 at (52, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 137 at (52, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 138 at (52, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 139 at (52, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 140 at (52, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (55, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (55, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 144 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (59, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (59, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 147 at (59, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (59, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 150 at (59, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (63, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (63, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (63, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 154 at (63, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (63, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (63, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 157 at (63, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (63, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (67, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 161 at (67, 5): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 162 at (67, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (67, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 164 at (67, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 165 at (67, 34): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 166 at (67, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (67, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (67, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 169 at (67, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (67, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} >>>>>>>>>>>>>>>>>>>>>>