ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-760-gc38aae387d Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 3285613388077248842, deterministic pregen: 1 Command line: /usr/games/crawl-git-c38aae387d -name Zeld -rc /dgldir/rcfiles/crawl-git/Zeld.rc -macro /dgldir/rcfiles/crawl-git/Zeld.macro -morgue /dgldir/morgue/Zeld/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Zeld:2021-03-24.15:10:53.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-c38aae387d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x561cee3b796f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c38aae387d(_Z13do_crash_dumpv+0x431) [0x561cee3bf1f1]: do_crash_dump() /usr/games/crawl-git-c38aae387d(_Z20crash_signal_handleri+0x1fa) [0x561cee3b7dfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fbd80ceb210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fbd80eac24b]: /usr/games/crawl-git-c38aae387d(+0x40491d) [0x561cee3be91d]: /usr/games/crawl-git-c38aae387d(+0x404c46) [0x561cee3bec46]: /usr/games/crawl-git-c38aae387d(_Z15get_species_def12species_type+0x82) [0x561cee848b62]: get_species_def(species_type) /usr/games/crawl-git-c38aae387d(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x561cee849191]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c38aae387d(+0x556a3a) [0x561cee510a3a]: /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x561cee5139c6]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x561cee5194de]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c38aae387d(+0x55f607) [0x561cee519607]: /usr/games/crawl-git-c38aae387d(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x561cee51bf6c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c38aae387d(_Z8end_gameR15scorefile_entry+0x9b9) [0x561cee477509]: end_game(scorefile_entry&) /usr/games/crawl-git-c38aae387d(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x561cee790ecd]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c38aae387d(_Z15process_command12command_typeS_+0xf2a) [0x561cee9d6ada]: process_command(command_type, command_type) /usr/games/crawl-git-c38aae387d(+0xa1a372) [0x561cee9d4372]: /usr/games/crawl-git-c38aae387d(+0xa1aacd) [0x561cee9d4acd]: /usr/games/crawl-git-c38aae387d(main+0x1a5) [0x561cee316c95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fbd80ccc0b3]: /usr/games/crawl-git-c38aae387d(_start+0x2e) [0x561cee3177ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c38aae387d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #159, type 0 at (67, 1): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Vehumet accepts your kill. The jelly barely misses you. The jelly misses you. There is an open door to the Temple here. You see here a +0 whip. You slice the jelly!! You kill the jelly! Vehumet accepts your kill. Your Conjurations skill increases to level 2! No target in view! No target in view! Your hands revert to their normal proportions. No target in view! You start resting. HP restored. You start resting. Magic restored. You start waiting. You start waiting. You start waiting. Done waiting. You start waiting. You open the door. A frilled lizard, 2 ball pythons, a jackal and an endoplasm come into view. The ball python hisses angrily. x2; The frilled lizard hisses angrily. The jackal barks! The endoplasm quivers. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. Casting: Blade Hands (quite dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! Vehumet accepts your kill. Vehumet offers you knowledge of Mephitic Cloud. Vehumet is now aiding your destructive spells. The jackal bites you but does no damage. You hit the jackal but do no damage. Your headbutt misses the jackal. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal but do no damage. You headbutt the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. You barely miss the jackal. Your headbutt misses the jackal. The jackal misses you. The jackal bites you but does no damage. You closely miss the jackal. Your headbutt misses the jackal. Your punch misses the jackal. The jackal bites you but does no damage. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Vehumet accepts your kill. You hit the ball python. You kill the ball python! Vehumet accepts your kill. You closely miss the ball python. The ball python closely misses you. You barely miss the ball python. The ball python bites you but does no damage. You closely miss the ball python. The ball python misses you. You hit the ball python. The ball python is severely wounded. The ball python barely misses you. x2 You punch the ball python! You kill the ball python! Vehumet accepts your kill. You hit the frilled lizard. You kill the frilled lizard! Vehumet accepts your kill. There is an open door, spattered with blood here. Things that are here: a ball python corpse; a jackal corpse No target in view! No target in view! This spell is dangerous to cast! Memorise Mephitic Cloud, consuming 3 spell levels and leaving 1? Vehumet grants you knowledge of Mephitic Cloud. You start memorising the spell. You continue memorising. x3 You finish memorising. You add the spell Mephitic Cloud to your library. Spell assigned to 'g'. You start waiting. Your transformation is almost over. You start waiting. Your horns disappear. There is an open door, spattered with blood here. Things that are here: a ball python corpse; a jackal corpse There is an open door, spattered with blood here. Things that are here: a ball python corpse; a jackal corpse There is an open door to the Temple here. You see here a +0 whip. There is a roughly hewn altar of Beogh here. There is a snail-covered altar of Cheibriados here. There is a shadowy altar of Dithmenos here. There is a white marble altar of Elyvilon here. There is a blossoming altar of Fedhas here. There is an opulent altar of Gozag here. There is a hazy altar of Hepliaklqana here. There is a viscous altar of Jiyva here. There is an ancient bone altar of Kikubaaqudgha here. There is a corrupted altar of Lugonu here. There is a burning altar of Makhleb here. There is a sparkling altar of Nemelex Xobeh here. There is an iron altar of Okawaru here. There is a stormy altar of Qazlal here. There is a sacrificial altar of Ru here. There is a shimmering blue altar of Sif Muna here. There is a bloodstained altar of Trog here. There is a hide-covered altar of Uskayaw here. There is a radiant altar of Vehumet here. There is an ornate altar of the Wu Jian Council here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. There is an open door here. Items here: )))))). You see here a +0 cloak. You see here a +1 chain mail. You fade into invisibility! You are very lightly contaminated with residual magic. You open the door. A hornet, an orc warrior, a centaur, 2 wraiths and a howler monkey come into view. The orc warrior is wielding a +0 vorpal dire flail. Casting: Beastly Appendage (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith (0% to evade) The magic dart hits the wraith but does no damage. The wraith closely misses you. Unknown command. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (0% to evade) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (14% risk of failure)! Continue anyway? Your hands turn into razor-sharp scythe blades. The wraith hits you! The wraith drains your vigour! You feel yourself slow down. You slash the wraith! The wraith is heavily damaged. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses the wraith. The arrow barely misses you. The wraith hits you! The wraith drains your vigour! You feel as though you will be slow longer. The wraith barely misses you. The centaur shoots an arrow. The arrow hits the wraith. The hornet buzzes angrily. You slice the wraith!! You destroy the wraith! Vehumet accepts your kill. Vehumet offers you knowledge of Iskenderun's Mystic Blast. Vehumet is now extending the range of your destructive spells. You feel your power returning. Your Unarmed Combat skill increases to level 5! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 3! You have reached level 7! You close the door. Your transformation is almost over. You can't memorise that many levels of magic yet! Unknown command. You can't memorise that many levels of magic yet! Unknown command. You open the door. Okay, then. Casting: Blade Hands (quite dangerous; 50% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet Aim: a hornet (wandering, hasn't noticed you, chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs the centaur but does no damage. The stinking cloud engulfs the orc warrior but does no damage. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur unwields a +0 shortbow. The centaur barely misses the orc warrior. The centaur kicks the orc warrior but does no damage. The orc warrior is engulfed in noxious fumes. The centaur is engulfed in noxious fumes. The centaur appears confused. The centaur hits the orc warrior but does no damage. The centaur kicks the orc warrior but does no damage. The orc warrior is engulfed in noxious fumes. The orc warrior appears confused. The orc warrior hits the centaur with a +0 vorpal dire flail. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (wandering, hasn't noticed you, 43% to evade) The bolt of acid hits the centaur! The centaur is splashed with acid! The acid corrodes the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. The bolt of acid hits the orc warrior! The orc warrior is splashed with acid. The acid corrodes the orc warrior! The orc warrior is severely wounded. The bolt of acid misses the hornet. The howler monkey howls! The orc warrior is engulfed in noxious fumes. The orc warrior closely misses the hornet. Your Unarmed Combat skill increases to level 6! Your Transmutations skill increases to level 8! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (wandering, hasn't noticed you, 43% to evade) The bolt of acid hits the orc warrior! The orc warrior is splashed with acid. The orc warrior seems to be corroded for longer. You kill the orc warrior! Vehumet accepts your kill. The bolt of acid hits the hornet! The hornet is splashed with acid. The acid corrodes the hornet! The hornet is heavily wounded. The hornet buzzes angrily. The howler monkey howls! Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - wraith, p - hornet Aim: a wraith (29% to evade) The bolt of acid misses the hornet. The bolt of acid hits the wraith. The wraith is splashed with acid. The acid corrodes the wraith! The wraith is moderately damaged. The howler monkey howls! You flicker for a moment. The howler monkey howls! Casting: Mephitic Cloud (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Mephitic Cloud (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (dangerous; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet, p - wraith Aim: a hornet (moderately wounded, wandering, covered in acid, hasn't noticed you, chance to affect: 72%) The ball explodes into a vile cloud! The stinking cloud engulfs the hornet but does no damage. The hornet is moderately wounded. The stinking cloud engulfs the wraith but does no damage. The wraith is moderately damaged. Your hands revert to their normal proportions. The hornet is engulfed in noxious fumes. The hornet appears confused. The hornet stings the wraith! The hornet stings itself! The hornet is engulfed in noxious fumes. The hornet appears confused. Casting: Mephitic Cloud (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded, wandering, confused, covered in acid, hasn't noticed you, 0% to evade) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The hornet buzzes angrily. Okay, then. Press: ? - help, Shift-Dir - straight line, f/p - hornet Aim: a hornet (severely wounded, wandering, confused, covered in acid, hasn't noticed you) The splash of poison hits the hornet! The hornet is poisoned. You kill the hornet! Vehumet accepts your kill. You feel your power returning. The howler monkey howls! Your Fighting skill increases to level 7! Your Unarmed Combat skill increases to level 7! Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 4! You have reached level 8! You feel agile. You flicker back into view. You have got your breath back. The howler monkey howls! The wraith is no longer covered in acid. The wraith barely misses you. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. There is an open door to the Dungeon here. Okay, then. You hit the wraith but do no damage. The wraith is almost destroyed. The howler monkey hoots and howls with incredible vigour! The wraith hits you. The wraith hits you! You hear a roar! You hear a shout! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slice the wraith!! You destroy the wraith! Vehumet accepts your kill. You feel your power returning. You slice the howler monkey!! You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. Your magical contamination has completely faded away. You see here a hornet corpse. You start resting. Your transformation is almost over. You start resting. You feel yourself speed up. You start resting. Your hands revert to their normal proportions. You start resting. Magic restored. Things that are here: a +0 shortbow; 28 arrows; a centaur corpse Things that are here: a +0 vorpal dire flail; a +0 chain mail You start resting. You start resting. HP restored. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. This spell is dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 2? Vehumet grants you knowledge of Iskenderun's Mystic Blast. You start memorising the spell. You continue memorising. x4 You finish memorising. You add the spell Iskenderun's Mystic Blast to your library. Spell assigned to 'h'. Unknown command. Casting: Blade Hands (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blade Hands (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Blade Hands (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Blade Hands (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Unknown command. As you open the door, it creaks loudly! A catoblepas, an acid dragon, a slime creature, an ugly thing, a deep elf pyromancer and a centaur warrior come into view. The slime creature quivers. The deep elf pyromancer shouts! The centaur warrior shouts! The acid dragon roars! Unknown command. Okay, then. Okay, then. Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature The splash of poison hits the slime creature. The slime creature is lightly wounded. Unknown command. Okay, then. Casting: Blade Hands (quite dangerous; 36% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Iskenderun's Mystic Blast (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the acid dragon. The acid dragon is lightly wounded. The acid dragon is knocked back by the mystic blast. The acid dragon collides with the deep elf pyromancer! The mystic blast hits the slime creature. The slime creature is lightly wounded. The slime creature is knocked back by the mystic blast. The slime creature collides with the acid dragon! You have got your breath back. Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (lightly wounded) The splash of poison hits the slime creature. The slime creature is poisoned. The slime creature is moderately wounded. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the acid dragon. The acid dragon is moderately wounded. The mystic blast hits the slime creature. The slime creature is moderately wounded. The slime creature is knocked back by the mystic blast. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - acid dragon, p - slime creature Aim: an acid dragon (moderately wounded, 29% to evade) The bolt of acid hits the slime creature! The slime creature is splashed with acid. The slime creature is heavily wounded. The bolt of acid hits the acid dragon. The acid dragon is heavily wounded. The bolt of acid hits the deep elf pyromancer! The deep elf pyromancer is splashed with acid. The acid corrodes the deep elf pyromancer! The deep elf pyromancer is heavily wounded. The bolt of acid hits the white ugly thing. The white ugly thing is splashed with acid. The acid corrodes the white ugly thing! The white ugly thing is lightly wounded. The deep elf pyromancer gestures wildly while chanting. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space warps crazily around you. You are magically locked in place. The slime creature hits you! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You slice the slime creature!! You kill the slime creature! Vehumet accepts your kill. Vehumet offers you knowledge of Hailstorm. You feel your power returning. The acid dragon spits acid at you. The splash of acid hits you! The acid corrodes you! You are splashed with acid! Your Conjurations skill increases to level 5! Your Transmutations skill increases to level 9! Unknown command. Okay, then. You close the door. You start resting. You have got your breath back. You start resting. You are no longer locked in place. You start resting. Your transformation is almost over. You start resting. You are no longer corroded. You start resting. Your hands revert to their normal proportions. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. You can't memorise that many levels of magic yet! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Casting: Blade Hands (quite dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You open the door. The acid dragon roars! The centaur warrior shouts! The catoblepas bellows! The white ugly thing gurgles horribly! You slice the acid dragon!! You kill the acid dragon! Vehumet accepts your kill. Vehumet offers you knowledge of Iskenderun's Battlesphere. You feel your power returning. You slash the deep elf pyromancer! The deep elf pyromancer is moderately wounded. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! The white ugly thing completely misses you. The white ugly thing barely misses you. There is an open door, spattered with blood here. You see here an acid dragon corpse. You hit the white ugly thing. The white ugly thing is lightly wounded. The deep elf pyromancer casts a spell at you. The sticky flame hits you. You are covered in liquid flames! You barely miss the white ugly thing. The white ugly thing is lightly wounded. You are covered in liquid flames! The white ugly thing barely misses you. You shred the white ugly thing!!! The white ugly thing is severely wounded. You are covered in liquid flames! The white ugly thing completely misses you. You slice the white ugly thing!! The white ugly thing is almost dead. The white ugly thing bites you. The white ugly thing freezes you! The deep elf pyromancer hits you with a +0 dagger. You hit the white ugly thing. The white ugly thing is almost dead. The white ugly thing bites you. The white ugly thing freezes you!! * * * LOW HITPOINT WARNING * * * The deep elf pyromancer barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Okay, then. You feel much better. Your transformation is almost over. You feel much better. You slice the deep elf pyromancer!! The deep elf pyromancer is almost dead. You closely miss the deep elf pyromancer. The deep elf pyromancer is almost dead. The deep elf pyromancer casts a spell. The deep elf pyromancer blinks! You barely miss the white ugly thing. The white ugly thing is almost dead. The white ugly thing bites you. The white ugly thing freezes you!! You are too injured to fight recklessly! You slice the white ugly thing!! You kill the white ugly thing! Vehumet accepts your kill. You feel your power returning. The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The deep elf pyromancer gestures wildly while chanting. Your Unarmed Combat skill increases to level 8! Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 6! Your Transmutations skill increases to level 10! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 14, Int 14, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Your skin feels tougher. Okay, then. You feel much better. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You close the door, pushing everything out of the way. You start resting. Your hands revert to their normal proportions. You start resting. Magic restored. You start resting. You start resting. You start resting. You start resting. You start resting. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. You open the door. There is an open door here. You open the door. Found five items. Found a phantom mirror. There is an open door here. Found a potion of brilliance. c - 6 potions of curing (gained 1) Found a scroll of identify. b - a potion of might Found 2 scrolls of enchant armour. d - a potion of berserk rage Found 2 scrolls of enchant weapon. d - 2 potions of berserk rage (gained 1) Found a scroll of fear. e - 2 potions of haste (gained 1) Found a scroll of fear. You now have 14 gold pieces. You see here a phantom mirror. h - a phantom mirror m - a potion of brilliance n - a scroll of identify o - 2 scrolls of enchant armour p - 2 scrolls of enchant weapon q - a scroll of fear q - 2 scrolls of fear (gained 1) You don't have any unidentified items. Unknown command. As you read the scroll of enchant armour, it crumbles to dust. Your +0 cloak glows green for a moment. As you read the scroll of enchant armour, it crumbles to dust. Your +1 cloak glows green for a moment. Okay, then. No target in view! Casting: Blade Hands (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. This spell is dangerous to cast! Memorise Iskenderun's Battlesphere, consuming 5 spell levels and leaving 0? Vehumet grants you knowledge of Iskenderun's Battlesphere. You start memorising the spell. You continue memorising. x5 You finish memorising. You add the spell Iskenderun's Battlesphere to your library. Spell assigned to 'i'. Casting: Blade Hands (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blade Hands (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Blade Hands. You are very lightly contaminated with residual magic. Strange energies run through your body. Unknown command. Casting: Blade Hands (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Unknown command. You open the door. A komodo dragon, 2 water moccasins, a yak, a bullfrog and a rime drake come into view. The yak bellows! The komodo dragon hisses angrily. The water moccasin hisses angrily. The rime drake hisses angrily. The bullfrog croaks. You hear a loud, deep croak! Okay, then. Okay, then. Casting: Blade Hands (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Space twists in upon itself. You are magically locked in place. The water moccasin hisses angrily. The water moccasin bites you! Casting: Iskenderun's Mystic Blast (dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the komodo dragon. The komodo dragon is lightly wounded. The komodo dragon is knocked back by the mystic blast. The komodo dragon collides with the water moccasin! The mystic blast hits the yak! The yak is lightly wounded. The yak is knocked back by the mystic blast. The yak collides with the komodo dragon! The mystic blast hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is knocked back by the mystic blast. The water moccasin collides with the yak! You hear a croak. A bullfrog comes into view. The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. The water moccasin bites you. The water moccasin barely misses you. You slash the water moccasin! The water moccasin is severely wounded. The water moccasin misses you. You slash the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. A blink frog comes into view. The blink frog croaks. You slice the yak!! The yak is almost dead. You hit the yak but do no damage. The yak is almost dead. You are no longer locked in place. The yak barely misses you. Unknown command. You slice the yak!! You kill the yak! Vehumet accepts your kill. Your Fighting skill increases to level 8! Your Conjurations skill increases to level 7! You slice the komodo dragon!! The komodo dragon is severely wounded. The komodo dragon bites you!! You slash the komodo dragon! The komodo dragon is almost dead. The blink frog blinks! The komodo dragon bites you!! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The blink frog blinks! The komodo dragon bites you! * * * LOW HITPOINT WARNING * * * You are too berserk! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. You barely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. The blink frog blinks! You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You slice the water moccasin!! The water moccasin is almost dead. You shred the water moccasin!!! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. The blink frog blinks! Unknown command. The rime drake bites you but does no damage. The blink frog blinks! There is an open door to the Lair, spattered with blood here. Things that are here: a water moccasin corpse; a yak corpse You slash the rime drake! The rime drake is heavily wounded. The rime drake bites you but does no damage. You slice the rime drake!! You kill the rime drake! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 8! You shred the bullfrog!!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 11! Your Transmutations skill increases to level 11! You shred the bullfrog!!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. The blink frog hits you. * * * LOW HITPOINT WARNING * * * You slice the blink frog!! The blink frog is almost dead. Your transformation is almost over. The blink frog hits you but does no damage. The blink frog hits you. * * * LOW HITPOINT WARNING * * * The blink frog blinks! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. A bullfrog comes into view. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (almost dead, 50% to evade) The bolt of acid hits the blink frog! The blink frog is splashed with acid. The acid corrodes the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. Your Unarmed Combat skill increases to level 9! You close the door, pushing everything out of the way. You see here a water moccasin corpse. You start resting. Your hands revert to their normal proportions. You start resting. Your magical contamination has completely faded away. You start resting. You feel yourself speed up. You start resting. Magic restored. You start resting. You recover from your berserk rage. You start resting. You start resting. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You open the door. The bullfrog gives a loud, deep croak! The bullfrog closely misses you. The bullfrog completely misses you. There is an open door to the Lair, spattered with blood here. You slash the bullfrog! Your slash misses the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. You slice the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! You start resting. Your transformation is almost over. You start resting. You start resting. Your hands revert to their normal proportions. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Save game and exit? Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Your hands turn into razor-sharp scythe blades. You open the door. 2 water moccasins, a wolf, a yak, an elephant and a polar bear come into view. The elephant trumpets! The water moccasin hisses angrily. x2; The wolf howls! The polar bear growls angrily. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The polar bear bites you! The polar bear claws you but does no damage. x2 You slice the polar bear!! The polar bear is heavily wounded. You shred the polar bear!!! You kill the polar bear! Vehumet accepts your kill. A blink frog comes into view. You hit the yak. The yak is lightly wounded. The yak barely misses you. You hit the yak. The yak is lightly wounded. A cane toad comes into view. You slice the yak!! The yak is severely wounded. The yak barely misses you. You slice the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 9! You have reached level 10! The elephant tramples you. You stumble backwards! You slice the elephant!! The elephant is moderately wounded. The elephant tramples you! You hold your ground! The elephant trunk-slaps you. You slice the elephant!! The elephant is severely wounded. You shred the elephant!!! You kill the elephant! Vehumet accepts your kill. You feel your power returning. The blink frog blinks! Your Fighting skill increases to level 9! You slash the water moccasin! The water moccasin is heavily wounded. You shred the water moccasin!!! You kill the water moccasin! Vehumet accepts your kill. Vehumet offers you knowledge of Lee's Rapid Deconstruction. You slice the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. A water moccasin comes into view. The water moccasin hisses angrily. The wolf barely misses you. The blink frog blinks! The wolf bites you but does no damage. The blink frog blinks! There is an open door, spattered with blood here. Things that are here: a yak corpse; a polar bear corpse You slice the wolf!! You kill the wolf! Vehumet accepts your kill. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. The cane toad stings you!! You can move again. You slash the cane toad! The cane toad is moderately wounded. The cane toad barely misses you. The blink frog blinks! You slice the cane toad!! You slash the cane toad. The cane toad is almost dead. The cane toad stings you. The cane toad stings you! You are poisoned. The cane toad poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel extremely sick. The water moccasin bites you but does no damage. You barely miss the water moccasin. Your slash misses the water moccasin. You feel sick. The water moccasin barely misses you. You slice the water moccasin!! The water moccasin is almost dead. Your transformation is almost over. You feel sick. The water moccasin bites you but does no damage. The blink frog blinks! The water moccasin closely misses you. You slice the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel sick. You are no longer poisoned. Your Transmutations skill increases to level 12! The blink frog misses you. The blink frog hits you! * * * LOW HITPOINT WARNING * * * The blink frog blinks! You hit the blink frog. The blink frog is lightly wounded. The blink frog closely misses you. You hit the blink frog. The blink frog is lightly wounded. Your hands revert to their normal proportions. The blink frog hits you but does no damage. The blink frog blinks! Casting: Blade Hands (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The blink frog blinks! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Okay, then. Your transformation is almost over. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (lightly wounded, 50% to evade) The bolt of acid hits the blink frog! The blink frog is splashed with acid. The acid corrodes the blink frog! The blink frog is heavily wounded. The blink frog blinks! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded, covered in acid, 50% to evade) The bolt of acid hits the blink frog! The blink frog is splashed with acid. The blink frog seems to be corroded for longer. You kill the blink frog! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. Your hands revert to their normal proportions. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. Done waiting. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Save game and exit? Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-760-gc38aae387d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_QUIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Zeld] Species: Naga Job: Transmuter HP: 99/99; mods: 0/0 MP: 25/25; mod: 0 Stats: 15 (15) 17 (17) 12 (12) Position: (63, 31), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 9 | 2472 | 222/550 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 0 | 0 | 0/21 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 12 | 9 | 2604 | 354/550 Spellcasting | X | 2 | 25 | 11 | 4976 | 874/892 Conjurations | X | 2 | 25 | 9 | 2773 | 523/550 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 2 | 25 | 12 | 4312 | 112/850 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 3 | 311 | 11/200 Air Magic | X | 0 | 0 | 0 | 28 | 28/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 20 | 20/29 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 25 | 25/50 Spell bugs: Durations: Attributes: #12: 14 #27: 6468 #49: 1971 #59: 1 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #9: +2 cloak eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: +3 ring of intelligence eq slot #8, inv slot #11: +2 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓@▓.▓_▓ ▓'▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (11, 44): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 2 at (11, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (15, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 5 at (15, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (15, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (15, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 10 at (15, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (18, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (18, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 13 at (18, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 14 at (18, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 15 at (18, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 16 at (18, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 17 at (18, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 18 at (18, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 19 at (18, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 20 at (18, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 21 at (18, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 22 at (18, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 23 at (19, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (19, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 25 at (19, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (19, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 27 at (19, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (19, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 29 at (19, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (19, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 31 at (19, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (20, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 33 at (20, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (20, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (20, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 36 at (20, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 39 at (20, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 40 at (20, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 41 at (20, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 42 at (20, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 43 at (20, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 44 at (23, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (23, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 46 at (23, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (23, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (23, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (23, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (23, 66): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 52 at (27, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (27, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 54 at (27, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (27, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (27, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 57 at (27, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (27, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (27, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (27, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (31, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (31, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 11): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 65 at (35, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (35, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (35, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (38, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 69 at (38, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 70 at (38, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 71 at (38, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 72 at (38, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 73 at (38, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 74 at (38, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 75 at (38, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 76 at (38, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 77 at (38, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 78 at (38, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 79 at (38, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 80 at (38, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 81 at (38, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 82 at (39, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (39, 8): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 84 at (39, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (39, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 86 at (39, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 88 at (39, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (39, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 90 at (39, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (40, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 92 at (40, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 93 at (40, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 94 at (40, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 95 at (40, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 96 at (40, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 97 at (40, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 98 at (40, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 99 at (40, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 100 at (40, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 101 at (40, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 102 at (40, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 103 at (40, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 104 at (40, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 105 at (43, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (43, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (47, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 109 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 111 at (47, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (50, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 113 at (50, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 114 at (50, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 115 at (50, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 116 at (50, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 117 at (50, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 118 at (50, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 119 at (50, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 120 at (50, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 121 at (50, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 122 at (51, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 124 at (51, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (51, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 126 at (51, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (51, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 128 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 130 at (51, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (52, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 132 at (52, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 133 at (52, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 134 at (52, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 135 at (52, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 136 at (52, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 137 at (52, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 138 at (52, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 139 at (52, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 140 at (52, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (55, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (55, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 144 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (59, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (59, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 147 at (59, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (59, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 150 at (59, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (63, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 152 at (63, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (63, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 154 at (63, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (63, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (63, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 157 at (63, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (63, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (67, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (67, 5): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 162 at (67, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (67, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 164 at (67, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 165 at (67, 34): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 166 at (67, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (67, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (67, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 169 at (67, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (67, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} >>>>>>>>>>>>>>>>>>>>>>