ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-760-gc38aae387d Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 3285613388077248842, deterministic pregen: 1 Command line: /usr/games/crawl-git-c38aae387d -name Zeld -rc /dgldir/rcfiles/crawl-git/Zeld.rc -macro /dgldir/rcfiles/crawl-git/Zeld.macro -morgue /dgldir/morgue/Zeld/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Zeld:2021-03-24.15:16:55.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 35 stack frames. /usr/games/crawl-git-c38aae387d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55d19204e96f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c38aae387d(_Z13do_crash_dumpv+0x431) [0x55d1920561f1]: do_crash_dump() /usr/games/crawl-git-c38aae387d(_Z20crash_signal_handleri+0x1fa) [0x55d19204edfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fcb30842210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fcb30a0324b]: /usr/games/crawl-git-c38aae387d(+0x40491d) [0x55d19205591d]: /usr/games/crawl-git-c38aae387d(+0x404c46) [0x55d192055c46]: /usr/games/crawl-git-c38aae387d(_Z15get_species_def12species_type+0x82) [0x55d1924dfb62]: get_species_def(species_type) /usr/games/crawl-git-c38aae387d(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x55d1924e0191]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c38aae387d(+0x556a3a) [0x55d1921a7a3a]: /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x55d1921aa9c6]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x55d1921b04de]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c38aae387d(+0x55f607) [0x55d1921b0607]: /usr/games/crawl-git-c38aae387d(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x55d1921b2f6c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c38aae387d(_Z8end_gameR15scorefile_entry+0x9b9) [0x55d19210e509]: end_game(scorefile_entry&) /usr/games/crawl-git-c38aae387d(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x55d192427ecd]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c38aae387d(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x59) [0x55d192454ec9]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack14inflict_damageEi9beam_typeb+0x133) [0x55d191ff3483]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack20handle_phase_damagedEv+0x59) [0x55d191ff3059]: attack::handle_phase_damaged() /usr/games/crawl-git-c38aae387d(_ZN13ranged_attack16handle_phase_hitEv+0x75) [0x55d19249cac5]: ranged_attack::handle_phase_hit() /usr/games/crawl-git-c38aae387d(_ZN13ranged_attack6attackEv+0x1da) [0x55d19249d00a]: ranged_attack::attack() /usr/games/crawl-git-c38aae387d(_ZN4bolt13affect_playerEv+0x599) [0x55d19200a2e9]: bolt::affect_player() /usr/games/crawl-git-c38aae387d(_ZN4bolt11affect_cellEv+0x25e) [0x55d19200f16e]: bolt::affect_cell() /usr/games/crawl-git-c38aae387d(_ZN4bolt7do_fireEv+0x340) [0x55d1920112f0]: bolt::do_fire() /usr/games/crawl-git-c38aae387d(_ZN4bolt4fireEv+0x428) [0x55d192012468]: bolt::fire() /usr/games/crawl-git-c38aae387d(_Z10mons_throwP7monsterR4boltib+0x714) [0x55d1925a92f4]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-git-c38aae387d(_Z12handle_throwP7monsterR4boltbb+0x359) [0x55d19232ae19]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-git-c38aae387d(_Z19handle_monster_moveP7monster+0x10e5) [0x55d192330a25]: handle_monster_move(monster*) /usr/games/crawl-git-c38aae387d(_Z15handle_monstersb+0xb12) [0x55d192332f12]: handle_monsters(bool) /usr/games/crawl-git-c38aae387d(_Z12world_reactsv+0xf4) [0x55d1926691e4]: world_reacts() /usr/games/crawl-git-c38aae387d(+0xa1a0f4) [0x55d19266b0f4]: /usr/games/crawl-git-c38aae387d(+0xa1aacd) [0x55d19266bacd]: /usr/games/crawl-git-c38aae387d(main+0x1a5) [0x55d191fadc95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fcb308230b3]: /usr/games/crawl-git-c38aae387d(_start+0x2e) [0x55d191fae7ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c38aae387d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #159, type 0 at (67, 1): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< a +1 dagger of protection; a +0 robe; 50 gold pieces There is an open door to the Orcish Mines here. You close the door. You start resting. An orc warrior opens the door. It is wielding a +0 dire flail. There are monsters nearby! There are monsters nearby! There are monsters nearby! You feel very mighty all of a sudden. You are too injured to fight recklessly! The orc shouts! You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You slice the orc warrior!! The orc warrior is severely wounded. You hit the orc warrior. The orc warrior is severely wounded. The orc warrior misses you. You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You feel a little less mighty now. You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Cast which spell? (? or * to list) Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. You open the door. 2 orcs, an orc priest and 3 orc wizards come into view. An orc wizard is wielding a +1 dagger of protection. The orc priest is wielding a +1 dagger of venom. The orc shouts! x2; The orc wizard shouts! The orc priest shouts! The orc wizard shouts! The orc wizard picks up some gold. The orc wizard shouts! You hear a shout! Found 250 gold pieces. Okay, then. Casting: Blade Hands (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc but does no damage. The mystic blast hits the orc wizard. The orc wizard is moderately wounded. The orc wizard is knocked back by the mystic blast. The orc wizard collides with the orc! You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. An orc priest comes into view. It is wielding a +0 short sword. The orc priest shouts! You hear a shout! x2 The orc priest begins to cast a cantrip, but forgets the words! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc barely misses you. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes for a moment. There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe; 50 gold pieces You slice the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc priest invokes the aid of Beogh against you. Beogh smites you! You hear a shout! You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! An orc comes into view. It is wielding a +0 flail. Items here: )) [[ †. The orc shouts! You slash the orc wizard! The orc wizard is heavily wounded. You hear a shout! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is almost dead. You shred the orc wizard!!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You slice the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You slice the orc priest!! You kill the orc priest! Vehumet accepts your kill. Vehumet offers you knowledge of Freezing Cloud. You feel your power returning. The orc priest barely misses you. Items here: $ ))) [ †††. You shred the orc priest!!! You kill the orc priest! Vehumet accepts your kill. You hit the orc. The orc is severely wounded. An orc priest comes into view. It is wielding a +0 war axe. You slice the orc!! You kill the orc! Vehumet accepts your kill. An orc warrior comes into view. It is wielding a +0 dire flail. An orc wizard comes into view. It is wielding a +0 dagger. The orc hits you with a +0 flail. The orc hits you but does no damage. Items here: $ )) [ †. You hit the orc. Your slash misses the orc. The orc is severely wounded. You slice the orc!! You kill the orc! Vehumet accepts your kill. The orc priest hits you with a +0 war axe! An orc comes into view. It is wielding a +2 vorpal hand axe. Things that are here: a +0 flail; 100 gold pieces You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The orc shouts! You hit the orc warrior but do no damage. You slice the orc warrior!! The orc warrior is almost dead. The orc warrior hits you with a +0 dire flail! You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You barely miss the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You slice the orc priest!! You kill the orc priest! Vehumet accepts your kill. You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. The orc barely misses you. Items here: $ ))) [[[ †. You slice the orc!! You kill the orc! Vehumet accepts your kill. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You start resting. You now have 144 gold pieces (gained 100). Items here: ( ) [ ÷. Okay, then. You start resting. HP restored. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. This spell is quite dangerous to cast! Memorise Freezing Cloud, consuming 6 spell levels and leaving 0? Vehumet grants you knowledge of Freezing Cloud. You start memorising the spell. You continue memorising. x6 You finish memorising. You add the spell Freezing Cloud to your library. Spell assigned to 'j'. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. As you open the door, it creaks loudly! 4 orc warriors, an orc priest and an orc knight come into view. The orc warrior shouts! The orc priest shouts! The orc warrior shouts! x2 You hear a shout! x2 The orc warrior picks up some gold. The orc knight roars a battlecry! The orcs go into a battle-frenzy! Found 250 gold pieces. You barely miss the orc warrior. The orc warrior hits you with a +0 hand axe! The orc warrior shouts! You slice the orc warrior!! You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. An orc warrior comes into view. It is wielding a +2 halberd of venom. The orc warrior shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 mace. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a +0 plate armour; an orc corpse The orc warrior shouts! You slice the orc knight!! The orc knight is heavily wounded. The orc knight hits you with a +0 long sword! You slice the orc knight!! The orc knight is severely wounded. The orc knight hits you with a +0 long sword! You slice the orc knight!! You kill the orc knight! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 10! Your Conjurations skill increases to level 11! Your Transmutations skill increases to level 13! You have reached level 11! You slice the orc warrior!! The orc warrior is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc warrior barely misses you. You hear a shout! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. You closely miss the orc warrior. The orc warrior is almost dead. Your transformation is almost over. You hear a shout! The orc warrior hits you but does no damage. You barely miss the orc warrior. The orc warrior is severely wounded. An orc warrior comes into view. It is wielding a +0 halberd. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc warrior hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Vehumet offers you knowledge of Orb of Destruction. You feel your power returning. Okay, then. Okay, then. Casting: Blade Hands (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior. The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is severely wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior. The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior! The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! An orc warrior comes into view. It is wielding a +0 flail. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The orc warrior barely misses your battlesphere. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. The orc warrior no longer looks unusually strong. x2 The orc warrior no longer looks unusually strong. The orc warrior hits you from afar with a +2 halberd of venom! * * * LOW HITPOINT WARNING * * * What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - orc warrior Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate armour Attack! The orc warrior hits you from afar with a +2 halberd of venom. * * * LOW HITPOINT WARNING * * * The orc warrior misses you. Things that are here: a +2 vorpal hand axe; 3 boomerangs; a +0 leather armour The orc warrior hits you from afar with a +2 halberd of venom! * * * LOW HITPOINT WARNING * * * Items here: $ ))) [[[. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! Your battlesphere fires! The barrage of energy hits the orc warrior! The orc warrior is severely wounded. Press: ? - help, v - describe, . - travel Here: a battlesphere (friendly) The floor, spattered with blood. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate armour (severely wounded, 0% to evade) The magic dart hits the orc warrior but does no damage. The orc warrior is severely wounded. Your battlesphere fires! The barrage of energy hits the orc warrior. The orc warrior is almost dead. The orc warrior hits your battlesphere with a +2 halberd of venom!! Your battlesphere is destroyed! Unknown command. There's nothing to close nearby. Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The orc priest looks frightened! The orc warrior looks frightened! x3 The orc warrior resists with some effort. The orc priest looks desperately for an escape route. Aiming: Phantom Mirror Press: ? - help, Dir - move target, f/p - orc warrior Aim: an orc warrior, wielding a +2 halberd of venom and wearing a +0 plate armour (almost dead, fleeing) You reflect the orc warrior with the mirror! The mirror clouds! Cornered, the orc warrior turns to fight! Your orc warrior hits the orc warrior with a +2 halberd of venom. The orc warrior dies! Vehumet accepts your kill. Your orc warrior hits the orc warrior from afar with a +2 halberd of venom. The orc warrior is poisoned. Your orc warrior hits the orc warrior with a +2 halberd of venom. Things that are here: a +0 flail; 100 gold pieces The orc warrior hits your orc warrior but does no damage. Your orc warrior closely misses the orc warrior. The orc warrior hits your orc warrior with a +0 flail! Your orc warrior dies! Your orc warrior's corpse shimmers and vanishes! Items here: $ )) [. Items here: $ ))) [. Items here: )) [[. There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe; 50 gold pieces The orc warrior looks more healthy. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. Unknown command. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 0% to evade) The magic dart hits the orc warrior but does no damage. The orc warrior is severely wounded. Your battlesphere fires! The barrage of energy hits the orc warrior. The orc warrior is almost dead. The orc warrior hits your battlesphere with a +0 flail! The orc warrior hits your battlesphere with a +0 flail! Your battlesphere is destroyed! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 flail and wearing a +0 chain mail (almost dead, 0% to evade) The magic dart hits the orc warrior. The orc warrior is almost dead. Unknown command. The orc warrior hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. The orc warrior hits you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior closely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. You start resting. An orc priest is nearby! An orc priest is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! The orc priest is heavily wounded. The orc priest is knocked back by the mystic blast. The orc priest slams into the unnaturally hard rock wall! Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. Magic restored. You start resting. You start resting. An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior shouts! The orc warrior is knocked back by the mystic blast. The orc warrior slams into the unnaturally hard rock wall! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. The orc warrior slams into the unnaturally hard rock wall! Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is severely wounded. The orc warrior is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is severely wounded. The orc warrior is knocked back by the mystic blast. The orc warrior slams into the unnaturally hard rock wall! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. The orc warrior slams into the unnaturally hard rock wall! Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior but does no damage. The orc warrior is almost dead. The orc warrior closely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. Magic restored. You start resting. An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is moderately wounded. The orc warrior shouts! The orc warrior is knocked back by the mystic blast. The orc warrior slams into the unnaturally hard rock wall! Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. The orc warrior hits you from afar with a +0 halberd! The orc warrior closely misses you. The orc warrior hits you with a +0 halberd! Items here: $ )) [[. You slash the orc warrior! The orc warrior is severely wounded. The orc warrior hits you with a +0 halberd. You hit the orc warrior but do no damage. The orc warrior is severely wounded. You barely miss the orc warrior. The orc warrior is severely wounded. The orc warrior closely misses you. You barely miss the orc warrior. The orc warrior is severely wounded. The orc warrior hits you with a +0 halberd! You hit the orc warrior. The orc warrior is almost dead. The orc warrior barely misses you. You barely miss the orc warrior. The orc warrior is almost dead. The orc warrior hits you with a +0 halberd. You barely miss the orc warrior. The orc warrior is almost dead. You hit the orc warrior. The orc warrior is almost dead. The orc warrior barely misses you. You hit the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. No target in view! You start resting. Magic restored. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. An orc warrior comes into view. It is wielding a +0 short sword. An orc warrior is nearby! An orc warrior is nearby! An orc warrior is nearby! Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. The orc warrior shouts! The orc warrior hits you with a +0 short sword. You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you with a +0 short sword! You slice the orc warrior!! You kill the orc warrior! Vehumet accepts your kill. No target in view! No target in view! No target in view! You start resting. Magic restored. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. HP restored. You start waiting. You start waiting. You start waiting. You start waiting. You now have 244 gold pieces (gained 100). Items here: ( ))) [[ ÷. You now have 294 gold pieces (gained 50). There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe Items here: )) [[. There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe You can't memorise that many levels of magic yet! Okay, then. Items here: )) [[. You now have 344 gold pieces (gained 50). Items here: ))) [. You now have 494 gold pieces (gained 150). Things that are here: a +0 hand axe; a +0 ring mail; a +0 short sword You now have 594 gold pieces (gained 100). You see here a +0 flail. You now have 794 gold pieces (gained 200). Items here: ))) [[[. Things that are here: a +2 vorpal hand axe; 3 boomerangs; a +0 leather armour You now have 844 gold pieces (gained 50). Things that are here: a +2 halberd of venom; a +0 plate armour An orc comes into view. It is wielding a +0 flail. The orc shouts! There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a +0 plate armour An orc is nearby! Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. Items here: $ )) [[. The orc hits you but does no damage. Things that are here: a +0 war axe; a +0 chain mail; 100 gold pieces You slice the orc!! You kill the orc! Vehumet accepts your kill. Vehumet offers you knowledge of Chain Lightning. You can't memorise that many levels of magic yet! Unknown command. You now have 944 gold pieces (gained 100). Things that are here: a +0 flail; a +0 war axe; a +0 plate armour You now have 994 gold pieces (gained 50). You now have 1044 gold pieces (gained 50). You start resting. You start resting. Magic restored. You start waiting. Casting: Blade Hands (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Blade Hands (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Your transformation is almost over. Things that are here: a +0 flail; a +0 war axe; a +0 plate armour You now have 1144 gold pieces (gained 100). Things that are here: a +0 war axe; a +0 chain mail Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You now have 1194 gold pieces (gained 50). Items here: )) [[. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a +0 plate armour Things that are here: a +2 halberd of venom; a +0 plate armour Things that are here: a +2 vorpal hand axe; 3 boomerangs; a +0 leather armour Items here: ))) [[[. You see here a +0 flail. Things that are here: a +0 hand axe; a +0 ring mail; a +0 short sword Items here: ))) [. Items here: )) [[. There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe Items here: ( ))) [[. You now have 1294 gold pieces (gained 100). Items here: )) [[. Erica the Fiery-Tempered comes into view. She is wielding a +2 scimitar of flaming. Erica shouts! Erica is nearby! Erica is nearby! Erica is nearby! Erica is nearby! Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. Erica drinks a potion. Erica seems to grow stronger. You hit Erica but do no damage. Erica screams, "I'll never tell where it is!" Erica hits you with a +2 scimitar of flaming! Erica burns you. You slash Erica! Erica is moderately wounded. You slash Erica! Erica is moderately wounded. Erica hits you with a +2 scimitar of flaming. Erica burns you. You slice Erica!! Erica is severely wounded. Erica screams, "Die!" Erica hits you with a +2 scimitar of flaming. Erica burns you. You slice Erica!! You kill Erica! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 13! No target in view! No target in view! You start resting. Magic restored. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You start resting. HP restored. Things that are here: a +2 scimitar of flaming; a +0 robe; the human corpse of Erica You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. You open the door. Found a +0 helmet, a +0 cloak, a +0 pair of gloves and a +0 pair of boots. There is an open door here. Found 10 gold pieces. You see here a +0 helmet. You see here a +0 cloak. Okay, then. You see here a +0 pair of gloves. You see here a +0 pair of boots. You now have 1304 gold pieces (gained 10). As you open the door, it creaks loudly! 2 hell hounds come into view. The hell hound barks! Found a scroll of holy word, a ring of protection from fire and 20 gold pieces. A warg comes into view. The warg howls! You hear a bark! The hell hound pauses to sniff the ground. There is an open door here. Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. The hell hound barely misses you. You barely miss the hell hound. The hell hound breathes flames at you. The blast of flame hits you! You hit the hell hound but do no damage. Your slash misses the hell hound. A wolf comes into view. The hell hound barely misses you. You barely miss the hell hound. The wolf howls! The hell hound bites you. A hell hound comes into view. The hell hound bites you. You slash the hell hound! The hell hound is heavily wounded. The hell hound completely misses you. You hit the hell hound but do no damage. The hell hound is heavily wounded. The hell hound barely misses you. You slice the hell hound!! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. The hell hound closely misses you. Your phantom mirror has recharged. You slash the hell hound! The hell hound is heavily wounded. A wolf comes into view. The hell hound closely misses you. You hit the hell hound. The hell hound is heavily wounded. The hell hound barely misses you. You slash the hell hound! The hell hound is almost dead. A wolf comes into view. The hell hound bites you! The wolf howls! You slice the hell hound!! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. You hit the warg. The warg is lightly wounded. The warg bites you! You slice the warg!! The warg is almost dead. The warg closely misses you. You shred the warg!!! You kill the warg! Vehumet accepts your kill. A wolf comes into view. The hell hound breathes flames at you. The blast of flame hits you! The hell hound closely misses you. The hell hound bites you. Things that are here: a scroll of holy word; a hell hound corpse The wolf howls! You slice the hell hound!! You kill the hell hound! Vehumet accepts your kill. You slice the wolf!! You kill the wolf! Vehumet accepts your kill. You closely miss the wolf. The wolf barely misses you. The wolf misses you. You barely miss the wolf. The wolf bites you but does no damage. You slice the wolf!! You kill the wolf! Vehumet accepts your kill. You slice the wolf!! You kill the wolf! Vehumet accepts your kill. Vehumet offers you knowledge of Shatter, Tornado, and Absolute Zero. These spells will remain available as long as you worship Vehumet. You barely miss the wolf. The wolf bites you. You slash the wolf! The wolf is heavily wounded. The wolf barely misses you. x2 You closely miss the wolf. The wolf is heavily wounded. The wolf bites you but does no damage. You barely miss the wolf. The wolf is heavily wounded. The wolf bites you but does no damage. You slice the wolf!! You kill the wolf! Vehumet accepts your kill. No target in view! b - a ring of protection from fire You see here a hell hound corpse. You now have 1310 gold pieces (gained 6). You see here a hell hound corpse. d - 2 scrolls of holy word (gained 1) You see here a hell hound corpse. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You see here a hell hound corpse. You start resting. You start resting. HP restored. You now have 1324 gold pieces (gained 14). You start waiting. You open the door. There is an open door to Lair:6 here. There is an open door, spattered with blood here. There is an open door to the Lair, spattered with blood here. There is an open door here. Okay, then. You can't memorise that many levels of magic yet! There is an open door here. There is an open door to the Lair, spattered with blood here. There is an open door to the Lair, spattered with blood here. There is an open door here. There is an open door here. You open the door. A catoblepas is nearby! Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. There is an open door, spattered with blood here. You slash the catoblepas! The catoblepas is lightly wounded. You slice the catoblepas!! The catoblepas is heavily wounded. The catoblepas gores you. You hit the catoblepas but do no damage. The catoblepas is heavily wounded. The catoblepas gores you! You slash the catoblepas! The catoblepas is severely wounded. The catoblepas gores you! You slash the catoblepas! The catoblepas is almost dead. The catoblepas barely misses you. You slash the catoblepas! You kill the catoblepas! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 12! No target in view! No target in view! No target in view! You start resting. Magic restored. You start resting. Your transformation is almost over. You start resting. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. Things that are here: a +0 chain mail; a +0 vorpal dire flail You start resting. A centaur warrior is nearby! The centaur warrior shoots an arrow. The arrow barely misses you. The centaur warrior shoots an arrow. The arrow hits you!! Things that are here: 28 arrows; a +0 shortbow A centaur warrior is nearby! The centaur warrior shoots an arrow. The arrow closely misses you. A centaur warrior is nearby! Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. The centaur warrior shoots an arrow. The arrow barely misses you. The centaur warrior shoots an arrow. The arrow hits you. The centaur warrior shoots an arrow. The arrow hits you. The centaur warrior shoots an arrow. The arrow hits you! There is an open door to the Dungeon, spattered with blood here. The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Casting: Blade Hands (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur warrior! The centaur warrior is lightly wounded. The centaur warrior is knocked back by the mystic blast. The centaur warrior shoots an arrow. The arrow hits you! Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Your transformation is almost over. The centaur warrior shoots an arrow. The arrow hits your battlesphere!! Your battlesphere is destroyed! Unknown command. Casting: Iskenderun's Battlesphere (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The centaur warrior shoots an arrow. The arrow barely misses you. The arrow hits your battlesphere! The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. The centaur warrior shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow completely misses you. The arrow hits your battlesphere! Your battlesphere is destroyed! There is an open door to the Dungeon, spattered with blood here. The centaur warrior shoots an arrow. The arrow hits you!! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-760-gc38aae387d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Zeld] Species: Naga Job: Transmuter HP: -11/110; mods: 0/0 MP: 11/28; mod: 0 Stats: 15 (15) 17 (17) 12 (12) Position: (67, 53), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 10 | 3221 | 421/650 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 0 | 0 | 0/21 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 12 | 10 | 3363 | 563/650 Spellcasting | X | 2 | 25 | 13 | 6511 | 506/1130 Conjurations | X | 2 | 25 | 12 | 4327 | 127/850 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 2 | 25 | 13 | 5879 | 829/950 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 3 | 311 | 11/200 Air Magic | X | 0 | 0 | 0 | 28 | 28/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 20 | 20/29 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 25 | 25/50 Spell bugs: Durations: #33: 44 Attributes: #12: 1324 #27: 13864 #49: 1971 #59: 1 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #9: +2 cloak eq slot #2, inv slot #18: +0 helmet eq slot #3, inv slot #17: +0 pair of gloves (melded) eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: +3 ring of intelligence eq slot #8, inv slot #11: +2 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓.▓.▓.▓)▓ ▓.▓.▓.▓.▓ ▓.▓.▓.▓c▓ ▓.▓.▓.▓[▓ ▓.▓.▓.▓°▓ ▓.▓.▓.▓.▓ ▓.▓.▓.▓.▓ ▓.▓.▓.▓'▓ ▓.▓÷▓.▓@▓ ▓.▓÷▓.▓(▓ ▓.▓'▓.▓[▓ ▓.▓.▓.▓.▓ ▓.▓.▓.▓.▓ ▓.▓[▓.▓.▓ ▓.▓[▓.▓'▓ ▓.▓[▓.▓.▓ ▓.▓[▓.▓.▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (11, 44): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 2 at (11, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (15, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 5 at (15, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (15, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (15, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 10 at (15, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (18, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (18, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 13 at (18, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 14 at (18, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 15 at (18, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 16 at (18, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 17 at (18, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 18 at (18, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 19 at (18, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 20 at (18, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 21 at (18, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 22 at (18, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 23 at (19, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (19, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 25 at (19, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (19, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 27 at (19, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (19, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 29 at (19, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (19, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 31 at (19, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (20, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 33 at (20, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (20, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (20, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 36 at (20, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 39 at (20, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 40 at (20, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 41 at (20, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 42 at (20, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 43 at (20, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 44 at (23, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (23, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 46 at (23, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (23, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (23, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (23, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (23, 66): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 52 at (27, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (27, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 54 at (27, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (27, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (27, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 57 at (27, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (27, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (27, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (27, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (31, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (31, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 11): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 65 at (35, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (35, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (35, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (38, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 69 at (38, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 70 at (38, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 71 at (38, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 72 at (38, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 73 at (38, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 74 at (38, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 75 at (38, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 76 at (38, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 77 at (38, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 78 at (38, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 79 at (38, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 80 at (38, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 81 at (38, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 82 at (39, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (39, 8): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 84 at (39, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (39, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 86 at (39, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 88 at (39, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (39, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 90 at (39, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (40, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 92 at (40, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 93 at (40, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 94 at (40, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 95 at (40, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 96 at (40, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 97 at (40, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 98 at (40, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 99 at (40, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 100 at (40, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 101 at (40, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 102 at (40, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 103 at (40, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 104 at (40, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 105 at (43, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (43, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (47, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 109 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 111 at (47, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (50, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 113 at (50, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 114 at (50, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 115 at (50, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 116 at (50, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 117 at (50, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 118 at (50, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 119 at (50, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 120 at (50, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 121 at (50, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 122 at (51, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 124 at (51, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (51, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 126 at (51, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (51, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 128 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 130 at (51, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (52, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 132 at (52, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 133 at (52, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 134 at (52, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 135 at (52, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 136 at (52, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 137 at (52, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 138 at (52, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 139 at (52, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 140 at (52, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (55, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (55, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 144 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (59, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 146 at (59, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 147 at (59, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 148 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (59, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 150 at (59, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (63, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 152 at (63, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (63, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 154 at (63, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (63, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 156 at (63, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 157 at (63, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 158 at (63, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 160 at (67, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (67, 5): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 162 at (67, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (67, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 164 at (67, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 165 at (67, 34): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 166 at (67, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (67, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (67, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 169 at (67, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (67, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} >>>>>>>>>>>>>>>>>>>>>>