ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-760-gc38aae387d Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 3285613388077248842, deterministic pregen: 1 Command line: /usr/games/crawl-git-c38aae387d -name Zeld -rc /dgldir/rcfiles/crawl-git/Zeld.rc -macro /dgldir/rcfiles/crawl-git/Zeld.macro -morgue /dgldir/morgue/Zeld/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Zeld:2021-03-24.16:45:46.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c38aae387d(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55fc6f8ee96f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c38aae387d(_Z13do_crash_dumpv+0x431) [0x55fc6f8f61f1]: do_crash_dump() /usr/games/crawl-git-c38aae387d(_Z20crash_signal_handleri+0x1fa) [0x55fc6f8eedfa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7efe15c9e210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7efe15e5f24b]: /usr/games/crawl-git-c38aae387d(+0x40491d) [0x55fc6f8f591d]: /usr/games/crawl-git-c38aae387d(+0x404c46) [0x55fc6f8f5c46]: /usr/games/crawl-git-c38aae387d(_Z15get_species_def12species_type+0x82) [0x55fc6fd7fb62]: get_species_def(species_type) /usr/games/crawl-git-c38aae387d(_Z12species_nameB5cxx1112species_type17species_name_type+0x31) [0x55fc6fd80191]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c38aae387d(+0x556a3a) [0x55fc6fa47a3a]: /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry16init_with_fieldsEv+0x486) [0x55fc6fa4a9c6]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c38aae387d(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xae) [0x55fc6fa504de]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c38aae387d(+0x55f607) [0x55fc6fa50607]: /usr/games/crawl-git-c38aae387d(_Z18hiscores_new_entryRK15scorefile_entry+0x31c) [0x55fc6fa52f6c]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c38aae387d(_Z8end_gameR15scorefile_entry+0x9b9) [0x55fc6f9ae509]: end_game(scorefile_entry&) /usr/games/crawl-git-c38aae387d(_Z4ouchi16kill_method_typejPKcbS1_+0x2abd) [0x55fc6fcc7ecd]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c38aae387d(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x59) [0x55fc6fcf4ec9]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack14inflict_damageEi9beam_typeb+0x133) [0x55fc6f893483]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c38aae387d(_ZN6attack20handle_phase_damagedEv+0x59) [0x55fc6f893059]: attack::handle_phase_damaged() /usr/games/crawl-git-c38aae387d(_ZN12melee_attack16handle_phase_hitEv+0x9b) [0x55fc6fba5a2b]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c38aae387d(_ZN12melee_attack6attackEv+0x535) [0x55fc6fba9685]: melee_attack::attack() /usr/games/crawl-git-c38aae387d(_Z11fight_meleeP5actorS0_Pbb+0x771) [0x55fc6f9c3851]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c38aae387d(_Z19handle_monster_moveP7monster+0x233f) [0x55fc6fbd1c7f]: handle_monster_move(monster*) /usr/games/crawl-git-c38aae387d(_Z15handle_monstersb+0xb12) [0x55fc6fbd2f12]: handle_monsters(bool) /usr/games/crawl-git-c38aae387d(_Z12world_reactsv+0xf4) [0x55fc6ff091e4]: world_reacts() /usr/games/crawl-git-c38aae387d(+0xa1a0f4) [0x55fc6ff0b0f4]: /usr/games/crawl-git-c38aae387d(+0xa1aacd) [0x55fc6ff0bacd]: /usr/games/crawl-git-c38aae387d(main+0x1a5) [0x55fc6f84dc95]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7efe15c7f0b3]: /usr/games/crawl-git-c38aae387d(_start+0x2e) [0x55fc6f84e7ae]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c38aae387d/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c38aae387d/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #159, type 0 at (67, 1): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your Spellcasting skill increases to level 11! Your Transmutations skill increases to level 11! You shred the bullfrog!!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. The blink frog hits you. * * * LOW HITPOINT WARNING * * * You slice the blink frog!! The blink frog is almost dead. Your transformation is almost over. The blink frog hits you but does no damage. The blink frog hits you. * * * LOW HITPOINT WARNING * * * The blink frog blinks! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Unknown command. A bullfrog comes into view. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (almost dead, 50% to evade) The bolt of acid hits the blink frog! The blink frog is splashed with acid. The acid corrodes the blink frog! You kill the blink frog! Vehumet accepts your kill. You feel your power returning. Your Unarmed Combat skill increases to level 9! You close the door, pushing everything out of the way. You see here a water moccasin corpse. You start resting. Your hands revert to their normal proportions. You start resting. Your magical contamination has completely faded away. You start resting. You feel yourself speed up. You start resting. Magic restored. You start resting. You recover from your berserk rage. You start resting. You start resting. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You open the door. The bullfrog gives a loud, deep croak! The bullfrog closely misses you. The bullfrog completely misses you. There is an open door to the Lair, spattered with blood here. You slash the bullfrog! Your slash misses the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. You slice the bullfrog!! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! You start resting. Your transformation is almost over. You start resting. You start resting. Your hands revert to their normal proportions. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Save game and exit? Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Your hands turn into razor-sharp scythe blades. You open the door. 2 water moccasins, a wolf, a yak, an elephant and a polar bear come into view. The elephant trumpets! The water moccasin hisses angrily. x2; The wolf howls! The polar bear growls angrily. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The polar bear bites you! The polar bear claws you but does no damage. x2 You slice the polar bear!! The polar bear is heavily wounded. You shred the polar bear!!! You kill the polar bear! Vehumet accepts your kill. A blink frog comes into view. You hit the yak. The yak is lightly wounded. The yak barely misses you. You hit the yak. The yak is lightly wounded. A cane toad comes into view. You slice the yak!! The yak is severely wounded. The yak barely misses you. You slice the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your Conjurations skill increases to level 9! You have reached level 10! The elephant tramples you. You stumble backwards! You slice the elephant!! The elephant is moderately wounded. The elephant tramples you! You hold your ground! The elephant trunk-slaps you. You slice the elephant!! The elephant is severely wounded. You shred the elephant!!! You kill the elephant! Vehumet accepts your kill. You feel your power returning. The blink frog blinks! Your Fighting skill increases to level 9! You slash the water moccasin! The water moccasin is heavily wounded. You shred the water moccasin!!! You kill the water moccasin! Vehumet accepts your kill. Vehumet offers you knowledge of Lee's Rapid Deconstruction. You slice the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. A water moccasin comes into view. The water moccasin hisses angrily. The wolf barely misses you. The blink frog blinks! The wolf bites you but does no damage. The blink frog blinks! There is an open door, spattered with blood here. Things that are here: a yak corpse; a polar bear corpse You slice the wolf!! You kill the wolf! Vehumet accepts your kill. You are no longer berserk. You pass out from exhaustion. You feel yourself slow down. The cane toad stings you!! You can move again. You slash the cane toad! The cane toad is moderately wounded. The cane toad barely misses you. The blink frog blinks! You slice the cane toad!! You slash the cane toad. The cane toad is almost dead. The cane toad stings you. The cane toad stings you! You are poisoned. The cane toad poisons you! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the cane toad! You kill the cane toad! Vehumet accepts your kill. You feel extremely sick. The water moccasin bites you but does no damage. You barely miss the water moccasin. Your slash misses the water moccasin. You feel sick. The water moccasin barely misses you. You slice the water moccasin!! The water moccasin is almost dead. Your transformation is almost over. You feel sick. The water moccasin bites you but does no damage. The blink frog blinks! The water moccasin closely misses you. You slice the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel sick. You are no longer poisoned. Your Transmutations skill increases to level 12! The blink frog misses you. The blink frog hits you! * * * LOW HITPOINT WARNING * * * The blink frog blinks! You hit the blink frog. The blink frog is lightly wounded. The blink frog closely misses you. You hit the blink frog. The blink frog is lightly wounded. Your hands revert to their normal proportions. The blink frog hits you but does no damage. The blink frog blinks! Casting: Blade Hands (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. The blink frog blinks! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Okay, then. Your transformation is almost over. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog (lightly wounded, 50% to evade) The bolt of acid hits the blink frog! The blink frog is splashed with acid. The acid corrodes the blink frog! The blink frog is heavily wounded. The blink frog blinks! Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (heavily wounded, covered in acid, 50% to evade) The bolt of acid hits the blink frog! The blink frog is splashed with acid. The blink frog seems to be corroded for longer. You kill the blink frog! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. You start resting. Your hands revert to their normal proportions. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. Done waiting. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. Save game and exit? Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. There is an open door, spattered with blood here. You open the door. 4 wolves, a warg and a hell hound come into view. The wolf howls! x3; The hell hound barks! The wolf howls! You hear a bark! The wolf barely misses you. Cast which spell? (? or * to list) Your hands turn into razor-sharp scythe blades. The wolf barely misses you. You hit the wolf. The wolf is lightly wounded. The wolf barely misses you. The wolf bites you! A hell hound comes into view. You barely miss the wolf. The wolf is lightly wounded. The wolf bites you but does no damage. The hell hound barks! You hit the wolf. The wolf is moderately wounded. The wolf closely misses you. The wolf bites you! You closely miss the wolf. The wolf is moderately wounded. The wolf bites you! You closely miss the wolf. Your slash misses the wolf. The wolf is moderately wounded. The wolf closely misses you. You shred the wolf!!! You kill the wolf! Vehumet accepts your kill. The wolf bites you but does no damage. Your Spellcasting skill increases to level 12! Your Conjurations skill increases to level 10! A hell hound comes into view. The hell hound barks! You slice the wolf!! The wolf is almost dead. You slice the hell hound!! You kill the hell hound! Vehumet accepts your kill. You feel your power returning. The wolf bites you but does no damage. You slice the wolf!! You kill the wolf! Vehumet accepts your kill. Vehumet offers you knowledge of Spellforged Servitor. You feel your power returning. Okay, then. You barely miss the warg. Your slash misses the warg. The warg barely misses you. You slash the warg! The warg is heavily wounded. The hell hound pauses to sniff the ground. The wolf pauses to sniff the ground. The warg bites you but does no damage. You slice the warg!! You kill the warg! Vehumet accepts your kill. The hell hound bites you but does no damage. You slice the hell hound!! You kill the hell hound! Vehumet accepts your kill. The hell hound bites you. There is an open door to Lair:6, spattered with blood here. You barely miss the hell hound. The hell hound breathes flames at you. The blast of flame misses you. The hell hound bites you! You closely miss the hell hound. The hell hound bites you. You closely miss the hell hound. You slash the hell hound! The hell hound is heavily wounded. The hell hound barely misses you. You hit the hell hound but do no damage. The hell hound is heavily wounded. The hell hound bites you. You slash the hell hound! The hell hound is almost dead. The hell hound bites you! The wolf pauses to sniff the ground. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the hell hound! You kill the hell hound! Vehumet accepts your kill. You closely miss the wolf. The wolf bites you. x2 You slash the wolf! The wolf is moderately wounded. The wolf bites you but does no damage. You slice the wolf!! You kill the wolf! Vehumet accepts your kill. The wolf bites you. You slash the wolf! Your slash misses the wolf. The wolf is heavily wounded. The wolf closely misses you. You hit the wolf. The wolf is severely wounded. The wolf closely misses you. You shred the wolf!!! You kill the wolf! Vehumet accepts your kill. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. You start resting. You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You can't memorise that many levels of magic yet! Unknown command. Found 14 gold pieces. Found 6 gold pieces. Found a ring of protection from fire. Found a scroll of holy word. You now have 28 gold pieces (gained 14). You now have 34 gold pieces (gained 6). d - a ring of protection from fire You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) > or l - a +2 ring of protection; < or k - a +3 ring of intelligence Okay, then. Drop what? 16/52 slots (_ for help) (? for menu, Esc to quit) You drop a ring of protection from fire. d - a scroll of holy word You see here a ring of protection from fire. Okay, then. Casting: Blade Hands (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. You open the door. Found five items. There is an open door here. You now have 44 gold pieces (gained 10). You see here a +0 pair of boots. o - a +0 pair of boots You see here a +0 pair of gloves. r - a +0 pair of gloves You see here a +0 cloak. You see here a +0 helmet. s - a +0 helmet You start resting. Magic restored. You start waiting. Your transformation is almost over. You start waiting. Your hands revert to their normal proportions. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start putting on your armour. You continue putting on your +0 helmet. x4 You finish putting on your +0 helmet. You start putting on your armour. You continue putting on your +0 pair of gloves. x4 You finish putting on your +0 pair of gloves. Okay, then. Drop what? 19/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drop what? 19/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 pair of boots. You see here a +0 cloak. You see here a +0 pair of boots. You see here a +0 pair of boots. Casting: Blade Hands (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. You open the door. There is an open door here. You start resting. Magic restored. You start waiting. Your transformation is almost over. You start waiting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Erica the Fiery-Tempered comes into view. She is wielding a +2 scimitar of flaming. Erica shouts! Casting: Blade Hands (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. Erica points at herself and mumbles some strange words. Erica flickers and vanishes for a moment. Erica casts a spell at you. The bolt of poison hits you. You resist. Erica drinks a potion. Erica seems to grow stronger. Erica completely misses you. You shred Erica!!! Erica is severely wounded. Erica hits you with a +2 scimitar of flaming!! Erica burns you. You barely miss Erica. Erica is severely wounded. You hit Erica. Erica is severely wounded. Erica closely misses you. You shred Erica!!! You kill Erica! Vehumet accepts your kill. You feel your power returning. Your Unarmed Combat skill increases to level 10! No target in view! No target in view! Things that are here: a +2 scimitar of flaming; a +0 robe; the human corpse of Erica You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Okay, then. Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. You open the door. 2 orcs, an orc priest and 3 orc wizards come into view. An orc wizard is wielding a +1 dagger of protection. The orc priest is wielding a +1 dagger of venom. The orc wizard shouts! x2; The orc priest shouts! The orc shouts! x2 You hear a shout! x3 The orc wizard points at you and mumbles some strange words. The puff of flame hits you but does no damage. The orc wizard picks up some gold. Found 250 gold pieces. An orc priest comes into view. It is wielding a +0 short sword. The orc wizard shouts! The orc priest shouts! You hear a shout! x2 The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc wizard hits you but does no damage. There is an open door to the Orcish Mines here. You closely miss the orc wizard. The orc wizard casts a spell at you. You resist with almost no effort. You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. An orc comes into view. It is wielding a +0 hand axe. Your transformation is almost over. The orc shouts! You hear a shout! The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes for a moment. Things that are here: a +1 dagger of protection; a +0 robe; 50 gold pieces You shred the orc wizard!!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The orc priest invokes the aid of Beogh against you. Beogh smites you! You slash the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. An orc comes into view. It is wielding a +0 flail. The orc shouts! The orc wizard hits you but does no damage. x2 Items here: $ )) [[ †. You slash the orc wizard! The orc wizard is almost dead. An orc priest comes into view. It is wielding a +0 war axe. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard casts a spell at you. The puff of flame hits you but does no damage. You barely miss the orc wizard. The orc wizard is almost dead. The orc wizard gestures at you while chanting. The magic dart hits you but does no damage. An orc warrior comes into view. It is wielding a +0 dire flail. You hit the orc wizard. You kill the orc wizard! Vehumet accepts your kill. Vehumet offers you knowledge of Ozocubu's Refrigeration. You slice the orc!! You kill the orc! Vehumet accepts your kill. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. The orc priest hits you with a +1 dagger of venom. The orc priest hits you but does no damage. Items here: $ )) [ ††. You closely miss the orc priest. The orc priest invokes the aid of Beogh against you. Beogh smites you! You punch the orc priest! The orc priest is heavily wounded. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. You punch the orc priest! You kill the orc priest! Vehumet accepts your kill. The orc priest looks encouraged for a moment. Casting: Blade Hands (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. The orc priest looks encouraged for a moment. Unknown command. You completely miss the orc priest. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is heavily wounded. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is heavily wounded. You hit the orc warrior but do no damage. You barely miss the orc warrior. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc warrior hits you with a +0 dire flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The orc priest looks frightened! The orc looks frightened! x2; The orc priest looks frightened! The orc warrior looks frightened! Items here: $ )) [[ †. Things that are here: a +1 dagger of protection; a +0 robe; 50 gold pieces There is an open door to the Orcish Mines here. You close the door. You start resting. An orc warrior opens the door. It is wielding a +0 dire flail. There are monsters nearby! There are monsters nearby! There are monsters nearby! You feel very mighty all of a sudden. You are too injured to fight recklessly! The orc shouts! You hit the orc warrior. The orc warrior is lightly wounded. The orc warrior hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You slice the orc warrior!! The orc warrior is severely wounded. You hit the orc warrior. The orc warrior is severely wounded. The orc warrior misses you. You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You feel a little less mighty now. You start resting. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. Cast which spell? (? or * to list) Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. You open the door. 2 orcs, an orc priest and 3 orc wizards come into view. An orc wizard is wielding a +1 dagger of protection. The orc priest is wielding a +1 dagger of venom. The orc shouts! x2; The orc wizard shouts! The orc priest shouts! The orc wizard shouts! The orc wizard picks up some gold. The orc wizard shouts! You hear a shout! Found 250 gold pieces. Okay, then. Casting: Blade Hands (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc but does no damage. The mystic blast hits the orc wizard. The orc wizard is moderately wounded. The orc wizard is knocked back by the mystic blast. The orc wizard collides with the orc! You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. An orc priest comes into view. It is wielding a +0 short sword. The orc priest shouts! You hear a shout! x2 The orc priest begins to cast a cantrip, but forgets the words! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc barely misses you. The orc wizard points at itself and mumbles some strange words. The orc wizard flickers and vanishes for a moment. There is an open door to the Orcish Mines, spattered with blood here. Things that are here: a +1 dagger of protection; a +0 robe; 50 gold pieces You slice the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. The orc priest invokes the aid of Beogh against you. Beogh smites you! You hear a shout! You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! An orc comes into view. It is wielding a +0 hand axe. The orc shouts! An orc comes into view. It is wielding a +0 flail. Items here: )) [[ †. The orc shouts! You slash the orc wizard! The orc wizard is heavily wounded. You hear a shout! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc wizard hits you but does no damage. You hit the orc wizard. The orc wizard is almost dead. You shred the orc wizard!!! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. You slice the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You slice the orc priest!! You kill the orc priest! Vehumet accepts your kill. Vehumet offers you knowledge of Freezing Cloud. You feel your power returning. The orc priest barely misses you. Items here: $ ))) [ †††. You shred the orc priest!!! You kill the orc priest! Vehumet accepts your kill. You hit the orc. The orc is severely wounded. An orc priest comes into view. It is wielding a +0 war axe. You slice the orc!! You kill the orc! Vehumet accepts your kill. An orc warrior comes into view. It is wielding a +0 dire flail. An orc wizard comes into view. It is wielding a +0 dagger. The orc hits you with a +0 flail. The orc hits you but does no damage. Items here: $ )) [ †. You hit the orc. Your slash misses the orc. The orc is severely wounded. You slice the orc!! You kill the orc! Vehumet accepts your kill. The orc priest hits you with a +0 war axe! An orc comes into view. It is wielding a +2 vorpal hand axe. Things that are here: a +0 flail; 100 gold pieces You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The orc shouts! You hit the orc warrior but do no damage. You slice the orc warrior!! The orc warrior is almost dead. The orc warrior hits you with a +0 dire flail! You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. You barely miss the orc priest. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You slice the orc priest!! You kill the orc priest! Vehumet accepts your kill. You slice the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. The orc barely misses you. Items here: $ ))) [[[ †. You slice the orc!! You kill the orc! Vehumet accepts your kill. You start resting. Your transformation is almost over. You start resting. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. You start resting. You start resting. You now have 144 gold pieces (gained 100). Items here: ( ) [ ÷. Okay, then. You start resting. HP restored. You start waiting. You start waiting. Done waiting. You start waiting. Done waiting. This spell is quite dangerous to cast! Memorise Freezing Cloud, consuming 6 spell levels and leaving 0? Vehumet grants you knowledge of Freezing Cloud. You start memorising the spell. You continue memorising. x6 You finish memorising. You add the spell Freezing Cloud to your library. Spell assigned to 'j'. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. As you open the door, it creaks loudly! 4 orc warriors, an orc priest and an orc knight come into view. The orc warrior shouts! The orc priest shouts! The orc warrior shouts! x2 You hear a shout! x2 The orc warrior picks up some gold. The orc knight roars a battlecry! The orcs go into a battle-frenzy! Found 250 gold pieces. You barely miss the orc warrior. The orc warrior hits you with a +0 hand axe! The orc warrior shouts! You slice the orc warrior!! You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. An orc warrior comes into view. It is wielding a +2 halberd of venom. The orc warrior shouts! You hear a shout! An orc warrior comes into view. It is wielding a +0 mace. There is an open door, spattered with blood here. Things that are here: a +0 hand axe; a +0 plate armour; an orc corpse The orc warrior shouts! You slice the orc knight!! The orc knight is heavily wounded. The orc knight hits you with a +0 long sword! You slice the orc knight!! The orc knight is severely wounded. The orc knight hits you with a +0 long sword! You slice the orc knight!! You kill the orc knight! Vehumet accepts your kill. You feel your power returning. Your Fighting skill increases to level 10! Your Conjurations skill increases to level 11! Your Transmutations skill increases to level 13! You have reached level 11! You slice the orc warrior!! The orc warrior is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc warrior barely misses you. You hear a shout! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. You closely miss the orc warrior. The orc warrior is almost dead. Your transformation is almost over. You hear a shout! The orc warrior hits you but does no damage. You barely miss the orc warrior. The orc warrior is severely wounded. An orc warrior comes into view. It is wielding a +0 halberd. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc warrior hits you with a +0 long sword. * * * LOW HITPOINT WARNING * * * You slash the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Vehumet offers you knowledge of Orb of Destruction. You feel your power returning. Okay, then. Okay, then. Casting: Blade Hands (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is lightly wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior. The orc warrior is moderately wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior! The orc warrior is severely wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior. The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! The mystic blast hits the orc warrior! The orc warrior is almost dead. The orc warrior is knocked back by the mystic blast. The orc warrior collides with the orc warrior! An orc warrior comes into view. It is wielding a +0 flail. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the orc warrior! You kill the orc warrior! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The orc warrior barely misses your battlesphere. Your hands revert to their normal proportions. Your +0 pair of gloves unmelds from your body. The orc warrior no longer looks unusually strong. x2 The orc warrior no longer looks unusually strong. The orc warrior hits you from afar with a +2 halberd of venom! Welcome back, Zeld the Naga Transmuter. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Found 600 gold pieces. 5 orcs, an orc warrior, 3 orc priests and 3 orc wizards come into view. An orc priest is wielding a +1 dagger of venom. An orc is wielding a +2 vorpal hand axe. Press: ? - help, v - describe, . - travel, g - get item Here: an orc, wielding a +0 flail (asleep) Item here: 50 gold pieces. The floor. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The orc looks frightened! The orc shouts! The orc looks frightened! The orc shouts! The orc wizard looks frightened! The orc wizard shouts! The orc wizard looks frightened! The orc wizard shouts! The orc priest looks frightened! The orc priest shouts! The orc priest looks frightened! The orc priest shouts! The orc looks frightened! The orc shouts! The orc looks frightened! The orc priest looks frightened! The orc priest shouts! The orc wizard looks frightened! The orc warrior looks frightened! The orc looks frightened! The orc howls in fear. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes for a moment. The orc wizard gestures at itself while chanting. The orc wizard flickers and vanishes for a moment. The orc wizard casts a spell at itself. The orc wizard flickers and vanishes for a moment. The orc screams, "Help!" The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (fleeing, 0% to evade) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hands turn into razor-sharp scythe blades. Your +0 pair of gloves melds into your body. Cornered, the orc priest turns to fight! Cornered, the orc wizard turns to fight! Cornered, the orc priest turns to fight! Cornered, the orc wizard turns to fight! The orc cries, "Mercy!" Cornered, the orc turns to fight! x2 The orc warrior begs, "Please don't kill me!" Cornered, the orc warrior turns to fight! Cornered, the orc wizard turns to fight! Cornered, the orc priest turns to fight! The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Cornered, the orc turns to fight! An orc wizard comes into view. It is wielding a +1 dagger of protection. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the orc priest. The orc wizard shouts! The orc priest hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-760-gc38aae387d) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Zeld] Species: Naga Job: Transmuter HP: 0/108; mods: 0/0 MP: 4/27; mod: 0 Stats: 15 (15) 17 (17) 12 (12) Position: (59, 23), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 12 | 10 | 2892 | 92/650 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 0 | 0 | 0/21 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 1 | 12 | 10 | 3040 | 240/650 Spellcasting | X | 2 | 25 | 12 | 5842 | 848/1011 Conjurations | X | 2 | 25 | 11 | 3658 | 208/750 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 2 | 25 | 13 | 5202 | 152/950 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 3 | 311 | 11/200 Air Magic | X | 0 | 0 | 0 | 28 | 28/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 20 | 20/29 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 25 | 25/50 Spell bugs: Durations: #33: 172 #80: 1534 Attributes: #12: 144 #27: 10236 #49: 1971 #59: 1 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #9: +2 cloak eq slot #2, inv slot #18: +0 helmet eq slot #3, inv slot #17: +0 pair of gloves (melded) eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #10: +3 ring of intelligence eq slot #8, inv slot #11: +2 ring of protection Standing on same square as: Monster 'orc' (59, 23) [midx = 148]: <<<<<<<<< Name: orc Base name: orc Full name: orc On/in/over feature: floor Foe: player Target: (59, 23) At target: player Inventory: slot #0: +0 flail attitude: 0, behaviour: 3, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 0, shield_blocks:0, experience: 0 god: Beogh, seen_context: 1 >>>>>>>>> }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓.▓.▓.▓ ▓o▓ ▓.▓.▓.▓ ▓o▓ ▓.▓.▓)▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓'▓.▓_▓ ▓@▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓o▓ ▓.▓.▓_▓ ▓+▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ ▓.▓.▓_▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (11, 44): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 2 at (11, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (15, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (15, 6): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 5 at (15, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (15, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (15, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 10 at (15, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 11 at (18, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 12 at (18, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 13 at (18, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 14 at (18, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 15 at (18, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 16 at (18, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 17 at (18, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 18 at (18, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 19 at (18, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 20 at (18, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 21 at (18, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 22 at (18, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 23 at (19, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (19, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 25 at (19, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 26 at (19, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 27 at (19, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (19, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 29 at (19, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 30 at (19, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 31 at (19, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 32 at (20, 16): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 33 at (20, 17): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 34 at (20, 18): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 35 at (20, 19): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 36 at (20, 20): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 37 at (20, 21): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 38 at (20, 22): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 39 at (20, 23): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 40 at (20, 24): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 41 at (20, 25): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 42 at (20, 26): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 43 at (20, 27): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 44 at (23, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (23, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 46 at (23, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (23, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (23, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (23, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (23, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (23, 66): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 52 at (27, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (27, 4): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 54 at (27, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (27, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (27, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 57 at (27, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 58 at (27, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (27, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (27, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (31, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (31, 62): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 11): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 65 at (35, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (35, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (35, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 68 at (38, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 69 at (38, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 70 at (38, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 71 at (38, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 72 at (38, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 73 at (38, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 74 at (38, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 75 at (38, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 76 at (38, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 77 at (38, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 78 at (38, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 79 at (38, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 80 at (38, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 81 at (38, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 82 at (39, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (39, 8): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 84 at (39, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (39, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 86 at (39, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (39, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 88 at (39, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (39, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 90 at (39, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (40, 50): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 92 at (40, 51): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 93 at (40, 52): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 94 at (40, 53): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 95 at (40, 54): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 96 at (40, 55): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 97 at (40, 56): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 98 at (40, 57): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 99 at (40, 58): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 100 at (40, 59): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 101 at (40, 60): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 102 at (40, 61): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 103 at (40, 62): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 104 at (40, 63): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 105 at (43, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (43, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (47, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 109 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 111 at (47, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (50, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 113 at (50, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 114 at (50, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 115 at (50, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 116 at (50, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 117 at (50, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 118 at (50, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 119 at (50, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 120 at (50, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 121 at (50, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 122 at (51, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 16): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 124 at (51, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (51, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 126 at (51, 36): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (51, 36): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 128 at (51, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (51, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 130 at (51, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (52, 36): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 132 at (52, 37): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 133 at (52, 38): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 134 at (52, 39): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 135 at (52, 40): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 136 at (52, 41): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 137 at (52, 42): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 138 at (52, 43): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 139 at (52, 44): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 140 at (52, 45): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 141 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (55, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (55, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 144 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (59, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (59, 14): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 147 at (59, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (59, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 150 at (59, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (63, 8): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 152 at (63, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (63, 22): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 154 at (63, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (63, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (63, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 157 at (63, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (63, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (67, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (67, 5): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 162 at (67, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (67, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 164 at (67, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 165 at (67, 34): {{{{ CLASS: PropertiesDescriptor props: veto_destroy: veto }}}} Lua marker 166 at (67, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (67, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (67, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 169 at (67, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (67, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} >>>>>>>>>>>>>>>>>>>>>>