ERROR in 'mon-util.cc' at line 1999: bogus mc (no monster data): invalid monster_type 1000 (1000) Version: Dungeon Crawl Stone Soup 0.27-a0-1101-ge311f74bc8 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 1446314745463893114, deterministic pregen: 1 Command line: /usr/games/crawl-git-e311f74bc8 -name Zeld -rc /dgldir/rcfiles/crawl-git/Zeld.rc -macro /dgldir/rcfiles/crawl-git/Zeld.macro -morgue /dgldir/morgue/Zeld/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Zeld:2021-04-29.03:44:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-e311f74bc8(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x56437ec1152f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-e311f74bc8(_Z13do_crash_dumpv+0x431) [0x56437ec18db1]: do_crash_dump() /usr/games/crawl-git-e311f74bc8(_Z20crash_signal_handleri+0x1fa) [0x56437ec119ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7fc1e3416210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7fc1e35d724b]: /usr/games/crawl-git-e311f74bc8(+0x4054dd) [0x56437ec184dd]: /usr/games/crawl-git-e311f74bc8(+0x405806) [0x56437ec18806]: /usr/games/crawl-git-e311f74bc8(_Z16mons_attack_specRK7monsterib+0x37e) [0x56437ef9a22e]: mons_attack_spec(monster const&, int, bool) /usr/games/crawl-git-e311f74bc8(_ZNK7monster11how_uncleanEb+0x26) [0x56437efa8e86]: monster::how_unclean(bool) const /usr/games/crawl-git-e311f74bc8(+0x70d82b) [0x56437ef2082b]: /usr/games/crawl-git-e311f74bc8(_Z11monster_dieR7monster11killer_typeibbb+0x8bf) [0x56437ef28b8f]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-e311f74bc8(_ZN4bolt14affect_monsterEP7monster+0xe6a) [0x56437ebd138a]: bolt::affect_monster(monster*) /usr/games/crawl-git-e311f74bc8(_Z8cast_imbib+0x456) [0x56437f0c17d6]: cast_imb(int, bool) /usr/games/crawl-git-e311f74bc8(_Z11your_spells10spell_typeibPK8item_defP4dist+0x1742) [0x56437f0b7c52]: your_spells(spell_type, int, bool, item_def const*, dist*) /usr/games/crawl-git-e311f74bc8(_Z12cast_a_spellb10spell_typeP4dist+0x135) [0x56437f0b9395]: cast_a_spell(bool, spell_type, dist*) /usr/games/crawl-git-e311f74bc8(_Z17do_cast_spell_cmdb+0x18) [0x56437f0ba258]: do_cast_spell_cmd(bool) /usr/games/crawl-git-e311f74bc8(_Z15process_command12command_typeS_+0xb4a) [0x56437f22ef9a]: process_command(command_type, command_type) /usr/games/crawl-git-e311f74bc8(+0xa19c12) [0x56437f22cc12]: /usr/games/crawl-git-e311f74bc8(+0xa1a36d) [0x56437f22d36d]: /usr/games/crawl-git-e311f74bc8(main+0x1a5) [0x56437eb703d5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7fc1e33f70b3]: /usr/games/crawl-git-e311f74bc8(_start+0x2e) [0x56437eb70eee]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-e311f74bc8/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-e311f74bc8/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-e311f74bc8/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (8, 10): feature (stone_stairs_up_i) Marker #1, type 7 at (9, 1): position (76,6) Marker #2, type 7 at (9, 15): position (9,49) Marker #4, type 7 at (9, 33): position (9,68) Marker #6, type 7 at (9, 51): position (28,68) Marker #8, type 7 at (26, 1): position (26,31) Marker #10, type 7 at (26, 17): position (26,47) Marker #12, type 7 at (26, 33): position (9,31) Marker #14, type 7 at (28, 49): position (48,68) Marker #17, type 7 at (41, 1): position (41,27) Marker #19, type 7 at (41, 15): position (41,41) Marker #21, type 7 at (41, 29): position (26,15) Marker #24, type 7 at (48, 49): position (68,68) Marker #26, type 7 at (53, 37): position (54,35) Marker #28, type 7 at (54, 1): position (41,13) Marker #30, type 7 at (54, 13): position (54,11) Marker #32, type 7 at (54, 25): position (54,23) Marker #34, type 7 at (63, 37): position (53,46) Marker #36, type 7 at (64, 1): position (64,15) Marker #37, type 7 at (64, 9): position (73,15) Marker #38, type 7 at (65, 17): position (65,35) Marker #40, type 7 at (65, 27): position (73,45) Marker #42, type 7 at (68, 48): position (44,45) Marker #44, type 7 at (70, 1): position (64,7) Marker #45, type 7 at (73, 9): position (74,25) Marker #46, type 7 at (73, 37): position (63,46) Marker #48, type 7 at (74, 17): position (74,35) Marker #50, type 7 at (74, 27): position (65,25) Marker #52, type 7 at (76, 1): position (70,7) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Zeld the Octopode Conjurer. Press ? for a list of commands and other information. Found fourteen items. Found twelve altars. Found a staircase leading out of the dungeon. Found two items. Found a blossoming altar of Fedhas. Found six altars. a - 2 potions of brilliance; h - 2 potions of invisibility d - 6 potions of haste (gained 5); i - 4 potions of resistance j - a potion of experience; e - 7 potions of magic (gained 5) k - 5 potions of might f - 3 potions of berserk rage (gained 2) c - 10 potions of heal wounds (gained 9) b - 10 potions of curing (gained 9) Found six altars. Found a transporter. l - 4 scrolls of amnesia; m - 7 scrolls of fog; n - a scroll of holy word o - 5 scrolls of identify; p - 2 scrolls of fear g - 4 scrolls of blinking (gained 3) q - a wand of mindburst (7); r - a wand of iceblast (7); s - a wand of acid (7) t - a ring of flight; u - a +6 ring of dexterity; v - a +6 ring of dexterity w - a +6 ring of intelligence; x - a +6 ring of intelligence y - a +6 ring of strength; z - a +6 ring of strength You see here a lightning rod (4/4). A - a lightning rod (4/4) There is a shimmering blue altar of Sif Muna here. You curl up in front of the altar of Sif Muna. Sif Muna welcomes you! You feel more experienced! Your Spellcasting skill gained 3 levels and is now at level 5! Your Conjurations skill gained 2 levels and is now at level 6! You have reached level 2! Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 8? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. You feel clever. x - a +6 ring of intelligence (left tentacle) You feel agile. v - a +6 ring of dexterity (right tentacle) You feel agile. u - a +6 ring of dexterity (on tentacle) You fly up into the air. t - a ring of flight (on tentacle) You feel stronger. y - a +6 ring of strength (on tentacle) You feel stronger. z - a +6 ring of strength (on tentacle) You feel clever. w - a +6 ring of intelligence (on tentacle) Okay, then. Okay, then. There is a shimmering blue altar of Sif Muna here. You offer a prayer to Sif Muna. Unknown command. Press < or > to pray at altars. You start resting. Magic restored. You start waiting. You start waiting. You start waiting. You start waiting. You start waiting. You start waiting. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 ball pythons come into view. Found a +6 ring of strength and a +3 hunting sling of freezing. Found a transporter. Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python!! You kill the ball python! Sif Muna accepts your kill. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! Sif Muna accepts your kill. (Press . to maintain the ray.) You start resting. Magic restored. You start waiting. You start waiting. You start waiting. Done waiting. j - a +6 ring of strength You see here a +3 hunting sling of freezing. You feel stronger. j - a +6 ring of strength (on tentacle) You start waiting. Done waiting. You start waiting. You start waiting. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. A rime drake and 2 steam dragons come into view. Found three items. Found a transporter. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You fade into invisibility! You are very lightly contaminated with residual magic. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (asleep) The mass of ice explodes! The iceblast engulfs the steam dragon! The steam dragon is moderately wounded. The steam dragon hisses angrily. The iceblast engulfs the rime drake! The rime drake partially resists. The rime drake is moderately wounded. The rime drake hisses angrily. The iceblast engulfs the steam dragon! The steam dragon is heavily wounded. The steam dragon hisses angrily. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, p - steam dragon The mass of ice explodes! The iceblast engulfs the steam dragon. The steam dragon is severely wounded. The iceblast engulfs the steam dragon! The steam dragon is severely wounded. The rime drake hisses angrily. Unknown command. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the steam dragon! You kill the steam dragon! Sif Muna accepts your kill. You can now call upon Sif Muna for magical energy. The iceblast engulfs the steam dragon! The steam dragon is almost dead. The iceblast engulfs the rime drake! The rime drake partially resists. The rime drake is heavily wounded. Your Fighting skill gained 3 levels and is now at level 3! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 7! Your Invocations skill gained 2 levels and is now at level 2! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 20, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You have reached level 4! You have reached level 5! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (almost dead, wandering, hasn't noticed you, 83% to hit) The searing ray hits the steam dragon! You kill the steam dragon! Sif Muna accepts your kill. The steam dragon scales are intact enough to wear. (Press . to maintain the ray.) Your Fighting skill gained 2 levels and is now at level 5! Your Dodging skill increases to level 4! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 8! Your Invocations skill increases to level 3! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 6, Int 22, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The searing ray misses the rime drake. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rime drake Aim: a rime drake (heavily wounded, wandering, hasn't noticed you, 79% to hit) The searing ray hits the rime drake! The rime drake is almost dead. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rime drake Aim: a rime drake (almost dead, wandering, hasn't noticed you, 79% to hit) The searing ray hits the rime drake! You kill the rime drake! Sif Muna accepts your kill. (Press . to maintain the ray.) Your Fighting skill increases to level 6! Your Dodging skill increases to level 5! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 9! Your Invocations skill gained 2 levels and is now at level 5! You have reached level 7! This spell is dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 15? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 11? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You see here a rime drake corpse. Things that are here: +0 steam dragon scales; a steam dragon corpse You see here the -4 hat of Yfewusk {Int+4}. B - an amulet of magic regeneration You start putting on your amulet. You continue putting on your amulet of magic regeneration. x5 You finish putting on your amulet of magic regeneration. The amulet cannot attune itself to your exhausted body. B - an amulet of magic regeneration (around mantle) You start resting. You flicker for a moment. You start resting. You flicker back into view. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Your amulet attunes itself to your body and you begin to regenerate magic more quickly. You see here the -4 hat of Yfewusk {Int+4}. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. 4 merfolk come into view. Found four items. Found a transporter. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (asleep, 100% to hit) Okay, then. You fade into invisibility! You are very lightly contaminated with residual magic. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (asleep, 100% to hit) The searing ray hits the merfolk! The merfolk is moderately wounded. (Press . to maintain the ray.) The merfolk shouts! x3 The searing ray hits the merfolk! The merfolk is moderately wounded. The searing ray hits the merfolk! The merfolk is moderately wounded. The searing ray hits the merfolk!! The merfolk is heavily wounded. The searing ray misses the merfolk. You finish channeling your searing ray. The merfolk completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident (heavily wounded, wandering, hasn't noticed you, 79% to hit) The searing ray hits the merfolk! The merfolk is moderately wounded. The searing ray hits the merfolk! The merfolk is lightly wounded. The searing ray hits the merfolk! The merfolk is severely wounded. (Press . to maintain the ray.) The merfolk closely misses you. The searing ray hits the merfolk. The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident! The searing ray hits the merfolk! The merfolk is heavily wounded. The searing ray hits the merfolk. The merfolk is moderately wounded. The merfolk misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk! The merfolk is moderately wounded. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The mystic blast hits the merfolk. The merfolk is heavily wounded. The merfolk is knocked back by the mystic blast. The mystic blast hits the merfolk. The merfolk is severely wounded. The merfolk is knocked back by the mystic blast. The merfolk shouts! Unknown command. The merfolk barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk! The merfolk is heavily wounded. The merfolk shouts! The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The mystic blast hits the merfolk. The merfolk is heavily wounded. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The mystic blast hits the merfolk! The merfolk is severely wounded. The merfolk is knocked back by the mystic blast. Unknown command. Unknown command. The merfolk misses you. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk. The merfolk is severely wounded. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The mystic blast hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. The mystic blast hits the merfolk. The merfolk is severely wounded. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! The mystic blast hits the merfolk!! The merfolk is almost dead. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! You kill the merfolk! Sif Muna accepts your kill. The merfolk hits you from afar with a +0 trident! Your Fighting skill increases to level 7! Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 10! You have reached level 8! The merfolk closely misses you. x2 Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident (almost dead, 79% to hit) The searing ray hits the merfolk! The merfolk is almost dead. (Press . to maintain the ray.) The merfolk hits you from afar with a +0 trident! The searing ray hits the merfolk. You kill the merfolk! Sif Muna accepts your kill. Your Fighting skill increases to level 8! Your Dodging skill increases to level 6! Your Invocations skill increases to level 6! The searing ray hits the merfolk! The merfolk is severely wounded. You feel less invigorated. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk. The merfolk is almost dead. The merfolk is knocked back by the mystic blast. The merfolk slams into the unnaturally hard rock wall! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the merfolk! You kill the merfolk! Sif Muna accepts your kill. Your Conjurations skill increases to level 11! Unknown command. Press: ? - help, v - describe, . - travel, g - get item Item here: a manual of Earth Magic. The floor. Unknown command. d - 10 potions of haste (gained 4) You pick up a book of the Earth and begin reading... You add the spells Leda's Liquefaction, Bolt of Magma, Statue Form, Iron Shot and Shatter to your library. Okay, then. You pick up a manual of Earth Magic and begin studying. This spell is quite dangerous to cast! Memorise Bolt of Magma, consuming 5 spell levels and leaving 10? You start memorising the spell. You continue memorising. x4 You flicker for a moment. You continue memorising. You finish memorising. Spell assigned to 'e'. This spell is extremely dangerous to cast! Memorise Iron Shot, consuming 6 spell levels and leaving 4? You start memorising the spell. You continue memorising. x3 You flicker back into view. You continue memorising. x3 You finish memorising. Spell assigned to 'f'. Okay, then. There is a transporter here. Welcome to arena 4. You enter the transporter and appear at another place. A quasit, 2 ufetubi and a shadow imp come into view. Found four items. Found a transporter. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (asleep, 100% to hit) Out of range. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? Aiming: Bolt of Magma (quite dangerous; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (asleep, 100% to hit) You miscast Bolt of Magma. The floor shifts beneath you alarmingly. Unknown command. Unknown command. Casting: Bolt of Magma (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ufetubus Aim: an ufetubus (asleep, 100% to hit) The searing ray hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. You can now freely open your mind to new spells. (Press . to maintain the ray.) The shadow imp shouts, "Get thee gone, thou jarring bat-fowling gonus!" The searing ray hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. The searing ray hits the quasit. The quasit is moderately wounded. The shadow imp gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (16% risk of failure)! Continue anyway? Okay, then. Casting: Bolt of Magma (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the quasit! The quasit is almost dead. The quasit is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the shadow imp. The shadow imp is heavily wounded. The shadow imp is knocked back by the mystic blast. The shadow imp collides with the quasit! You kill the quasit! Sif Muna accepts your kill. You kill the shadow imp! Sif Muna accepts your kill. Your Earth Magic skill increases to level 1! You start resting. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. You see here a +1 troll leather armour. You start resting. You see here a +1 lajatang of speed. You start resting. You start resting. HP restored. You start waiting. You start waiting. You start waiting. You see here a +3 dagger of speed. You see here a +1 lajatang of speed. You see here a +2 whip of venom. You start waiting. You start waiting. You see here a +1 lajatang of speed. There is a transporter here. Welcome to arena 5. You enter the transporter and appear at another place. A crimson imp, a quasit, a white imp, an ufetubus and a tentacled starspawn come into view. The white imp shouts! The crimson imp shouts! The quasit gives a chilling moan. The crimson imp picks up a +0 dagger of venom. The crimson imp wields a +0 dagger of venom. It begins to drip with poison! Found four items. Found a transporter. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ufetubus Aim: an ufetubus (wandering, hasn't noticed you, 72% to hit) The searing ray misses the quasit. The searing ray hits the ufetubus! You kill the ufetubus! Sif Muna accepts your kill. You can now call upon Sif Muna to cast any spell from your library. (Press . to maintain the ray.) The searing ray hits the quasit! The quasit is severely wounded. The searing ray hits the crimson imp! The crimson imp is severely wounded. The quasit bites you but does no damage. The quasit misses you. The quasit completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (13% risk of failure)! Continue anyway? Okay, then. Casting: Bolt of Magma (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the white imp! You kill the white imp! Sif Muna accepts your kill. The mystic blast hits the quasit. The quasit is almost dead. The quasit is knocked back by the mystic blast. The quasit collides with the crimson imp! You kill the quasit! Sif Muna accepts your kill. The crimson imp blinks! Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - tentacled starspawn Aim: a tentacled starspawn (94% to hit) The searing ray hits the tentacled starspawn! The tentacled starspawn is lightly damaged. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tentacled starspawn but does no damage. The tentacled starspawn is lightly damaged. The tentacled starspawn bites you. The tentacled starspawn tentacle-slaps you. The crimson imp disappears for a moment. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tentacled starspawn! The tentacled starspawn is moderately damaged. The tentacled starspawn is knocked back by the mystic blast. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the tentacled starspawn! The tentacled starspawn is heavily damaged. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. Unknown command. Magic courses through your body. The tentacled starspawn bites you!! The tentacled starspawn tentacle-slaps you! The starspawn tentacle grabs you. The starspawn tentacle constricts you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the starspawn tentacle. The starspawn tentacle is moderately damaged. The mystic blast hits the starspawn tentacle! The starspawn tentacle is heavily damaged. The mystic blast hits the tentacled starspawn! The tentacled starspawn is heavily damaged. The starspawn tentacle loses its grip on you. The tentacled starspawn is knocked back by the mystic blast. The mystic blast hits the crimson imp! You kill the crimson imp! Sif Muna accepts your kill. The starspawn tentacle barely misses you. The starspawn tentacle misses you. Your Earth Magic skill increases to level 2! Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the starspawn tentacle! The starspawn tentacle is almost destroyed. The mystic blast hits the starspawn tentacle. The starspawn tentacle is severely damaged. Tentacles burst from the starspawn's body! 2 starspawn tentacles come into view. Unknown command. Unknown command. The starspawn tentacle grabs you. * * * LOW HITPOINT WARNING * * * The starspawn tentacle constricts you. Casting: Iskenderun's Mystic Blast (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the starspawn tentacle segment. The starspawn tentacle segment is lightly damaged. The mystic blast hits the starspawn tentacle segment! The starspawn tentacle segment is heavily damaged. The mystic blast hits the tentacled starspawn! You destroy the tentacled starspawn! Sif Muna accepts your kill. Sif Muna will now gift you books as you gain piety. You see here Sif Muna's Catalogue of the Turnip. Sif Muna grants you a gift! You destroy the tentacled starspawn! Sif Muna accepts your kill. The starspawn tentacle loses its grip on you. The starspawn's tentacles wither and die. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27-a0-1101-ge311f74bc8 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Zeld] Species: Octopode Job: Conjurer HP: 17/63; mods: 0/0 MP: 12/21; mod: 0 Stats: 24 (24) 35 (35) 22 (22) Position: (73, 15), god: Sif Muna (9), turn_is_over: 0, banished: 0 Standing on/in/over feature: transporter landing site Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 20 | 8 | 2231 | 431/450 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/50 Bows | X | 0 | 0 | 0 | 0 | 0/50 Crossbows | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 1 | 10 | 6 | 1240 | 190/350 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 20 | 9 | 3213 | 538/654 Conjurations | X | 2 | 20 | 11 | 3564 | 114/750 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 2 | 20 | 2 | 168 | 18/150 Poison Magic | X | 0 | 0 | 0 | 0 | 0/35 Invocations | X | 1 | 10 | 6 | 1092 | 210/295 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #137: 60 Attributes: #22: 1 #27: 2169 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) nimble swimmer: 1 (innate) tentacles: 1 (innate) Inventory bugs: Equipment: eq slot #9, inv slot #27: amulet of magic regeneration eq slot #10, inv slot #23: +6 ring of intelligence eq slot #11, inv slot #21: +6 ring of dexterity eq slot #12, inv slot #20: +6 ring of dexterity eq slot #13, inv slot #19: ring of flight eq slot #14, inv slot #24: +6 ring of strength eq slot #15, inv slot #25: +6 ring of strength eq slot #16, inv slot #22: +6 ring of intelligence eq slot #17, inv slot #9: +6 ring of strength }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓.)©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..8©8...▓..8©8...▓ ▓..)))...▓..:.}...▓ ▓...[....▓..=.:...▓ ▓........▓........▓ ▓........▓........▓ ▓.▓....▓.▓..).....▓ ▓...©....▓...@....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 3 at (9, 31): {{{{ CLASS: TriggerableFunction activated: true triggerers: 1: CLASS: DgnTriggerer 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