Dungeon Sprint DCSS version 0.27-a0-773-gaaee5cf45b (webtiles) character file. Game seed: 17844917301659885030 0 Zeld the Insei (level 1, -2/13 (15) HPs) Began as a Merfolk Transmuter on Mar 25, 2021. Slain by a necrophage (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:25 (18 turns). Zeld the Insei (Merfolk Transmuter) Turns: 18, Time: 00:00:25 HP: -2/13 (15) AC: 2 Str: 8 XL: 1 Next: 0% MP: 2/3 EV: 12 Int: 10 (12) God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: appendages, mesmerised, heavily drained A: horns 2, (nimble swimmer 2), mertail, blurry vision 1, weak 1 a: End Transformation You were in the Dungeon. You had temporarily grown beastly horns. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: * Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 2.0 Spellcasting * Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 12% N/A 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 6% N/A 16% 2 Spider Form Tmut/Pois 1% N/A 47% 3 Ice Form Ice/Tmut 3% N/A 87% 4 Blade Hands Tmut 3% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are quick and stealthy while swimming. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Scrolls take you a little longer to read. You are weak. (Str -2) Message History You feel dopey. Something feeds on your intellect! You open the door. 4 necrophages come into view. You close the door. A necrophage opens the door. The neqoxec closely misses you. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! You hear a shout! The necrophage hits you. You feel drained. The neqoxec gestures at you. Strange energies course through your body. You feel weaker. The merfolk siren barely misses you. There is an open door here. The merfolk siren completely misses you. Found 243 gold pieces. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! The merfolk siren chants its luring song. The necrophage hits you. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Casting: Beastly Appendage (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The merfolk siren chants its luring song. The necrophage closely misses you. Unknown command. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. The necrophage hits you. You die... ### ### .s s. ## s#s # ##.###+# .# #3.n##3##..# +$#m3n3.'$# #.@n##.##.# ##.###n# .# ### n#n # .. .. ##. .## ## ## You could see a merfolk siren (mesmerising), 4 neqoxecs and 3 necrophages. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Merfolk Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 5 | D | Noticed a neqoxec 5 | D | Noticed a neqoxec 5 | D | Noticed a neqoxec 5 | D | Noticed a neqoxec 6 | D | Gained mutation: Scrolls take you a little longer to read. | [a neqoxec] 9 | D | Noticed a necrophage 9 | D | Noticed a necrophage 9 | D | Noticed a necrophage 9 | D | Noticed a necrophage 12 | D | Noticed a merfolk siren 12 | D | Gained mutation: You are weak. (Str -2) [a neqoxec] 18 | D | Slain by a necrophage Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Beastly Appendage || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | Dungeon | 18 | 18 | 0 | 0 | 0 | 1 | 18.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 18 daAuts