Dungeon Sprint DCSS version 0.27-a0-773-gaaee5cf45b (webtiles) character file. Game seed: 9836908080044605826 0 Zeld the Insei (level 1, -8/15 HPs) Began as a Merfolk Transmuter on Mar 25, 2021. Mangled by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:20 (41 turns). Zeld the Insei (Merfolk Transmuter) Turns: 41, Time: 00:00:20 Health: -8/15 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: (nimble swimmer 2), mertail a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: * Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 2.0 Spellcasting * Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Blade Hands Tmut 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are quick and stealthy while swimming. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The merfolk siren chants its luring song. The merfolk siren chants its luring song. There is an open door here. You are too mesmerised to rage. Unknown command. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Your transformation is almost over. The merfolk siren closely misses you. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren barely misses you. The merfolk siren chants its luring song. The merfolk siren barely misses you. Your horns disappear. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 spear. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... ## ## ##. .## #.m#..# # #...# #. #@# # #l##.###s.# #+.<.+s# #$##.###..# #l #+# # # .#B .B .. ##. $## ## ## You could see a merfolk siren (mesmerising). Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Merfolk Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Noticed a merfolk siren 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 9 | D | Noticed a boulder beetle 9 | D | Noticed a boulder beetle 13 | D | Noticed a wyvern 13 | D | Noticed a wyvern 19 | D | Killed a water moccasin 41 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Beastly Appendage || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 41 | 41 | 0 | 0 | 0 | 1 | 41.0 | Dungeon | 41 | 41 | 0 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 41 daAuts