Dungeon Sprint DCSS version 0.27-a0-773-gaaee5cf45b (webtiles) character file. Game seed: 2372739856126996981 152 Zeld the Conjurer (level 5, -4/43 HPs) Began as a Human Conjurer on Mar 25, 2021. Was an Initiate of Vehumet. Succumbed to a hornet's poison ... while paralysed by a hornet ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:48 (1036 turns). Zeld the Conjurer (Human Conjurer) Turns: 1036, Time: 00:01:48 Health: -4/43 AC: 7 Str: 8 XL: 5 Next: 60% Magic: 8/13 EV: 2 Int: 19 God: Vehumet [......] Gold: 0 SH: 0 Dex: 11 Spells: 4/15 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . k - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn l - +2 ring of protection MPRegen 0.13/turn m - +2 ring of protection @: paralysed, lethally poisoned (-4 -> -21), slowed A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons j - the +4 quarterstaff "Nomapn" {freeze, Will+} (You found it in the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. Armour a - a +0 robe (worn) k - a +0 helmet (worn) Jewellery l - a +2 ring of protection (right hand) m - a +2 ring of protection (left hand) Wands i - a wand of acid (10) Scrolls g - 2 scrolls of amnesia h - 2 scrolls of blinking Potions b - a potion of invisibility c - 5 potions of curing d - 3 potions of heal wounds e - a potion of haste f - 4 potions of magic Skills: * Level 4.4 Fighting - Level 2.0 Dodging - Level 4.2 Stealth * Level 5.8 Spellcasting * Level 7.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 1% 2 c - Fulminant Prism Conj/Hex 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 8% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History The searing ray hits the shadow! The shadow is moderately damaged. (Press . to maintain the ray.) The searing ray hits the hornet! The hornet is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the shadow! The shadow is severely damaged. The hornet barely misses you. The hornet stings you but does no damage. The searing ray hits the hornet. The hornet is severely wounded. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray misses the shadow. The searing ray hits the vampire. The vampire is lightly damaged. The hornet stings you! You are poisoned. You feel yourself slow down. The searing ray hits the hornet! The hornet is almost dead. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the shadow. The shadow is severely damaged. The searing ray hits the vampire. The vampire is lightly damaged. You finish channeling your searing ray. You feel extremely sick. The hornet stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You suddenly lose the ability to move! The hornet stings you. * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You die... ▓l▓ ▓.▓ ▓z▓ ▓V▓ ▓{▓ ▓O▓ ▓y▓ ▓@▓ ▓.▓ ▓[▓ ▓[▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ You could see a two-headed ogre, a hornet, a vampire, a wyvern (asleep) and a wight. Vanquished Creatures A black bear (D) A scorpion (D) An adder (D) A worm (D) A bat (D) A frilled lizard (D) A quokka zombie (D) 3 rats (D) 10 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D) 2 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D | Noticed a scorpion 243 | D | Noticed a black bear 250 | D | Killed a black bear 251 | D | Reached skill level 5 in Spellcasting 251 | D | Reached skill level 6 in Conjurations 251 | D | Reached XP level 2. HP: 24/24 MP: 5/8 251 | D | Reached XP level 3. HP: 29/29 MP: 5/9 251 | D | Reached XP level 4. HP: 35/35 MP: 6/11 260 | D | Reached XP level 5. HP: 28/41 MP: 6/12 629 | D | Learned a level 2 spell: Searing Ray 634 | D | Learned a level 4 spell: Fulminant Prism 642 | D | Reached skill level 7 in Conjurations 972 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 979 | D | Found a snail-covered altar of Cheibriados. 979 | D | Found a shadowy altar of Dithmenos. 979 | D | Found a white marble altar of Elyvilon. 979 | D | Found a blossoming altar of Fedhas. 979 | D | Found an opulent altar of Gozag. 980 | D | Found a hazy altar of Hepliaklqana. 981 | D | Found a viscous altar of Jiyva. 982 | D | Found an ancient bone altar of Kikubaaqudgha. 983 | D | Found a corrupted altar of Lugonu. 984 | D | Found a burning altar of Makhleb. 985 | D | Found a sparkling altar of Nemelex Xobeh. 986 | D | Found an iron altar of Okawaru. 987 | D | Found a stormy altar of Qazlal. 988 | D | Found a sacrificial altar of Ru. 989 | D | Found a shimmering blue altar of Sif Muna. 990 | D | Found a bloodstained altar of Trog. 991 | D | Found a hide-covered altar of Uskayaw. 992 | D | Found a radiant altar of Vehumet. 993 | D | Found an ornate altar of the Wu Jian Council. 994 | D | Found a shimmering altar of Xom. 995 | D | Found a basalt altar of Yredelemnul. 996 | D | Found a glowing silver altar of Zin. 997 | D | Found a glowing golden altar of the Shining One. 1000 | D | Became a worshipper of Vehumet 1014 | D | Got the +4 quarterstaff "Nomapn" {freeze, Will+} 1031 | D | Noticed a wyvern 1031 | D | Noticed a vampire 1031 | D | Noticed a shadow 1031 | D | Noticed a two-headed ogre 1031 | D | Noticed a hornet 1035 | D | Paralysed by a hornet for 3 turns 1036 | D | Succumbed to a hornet's poison Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 | 4.4 Stealth | 4 | 4.2 Spellcasting | 5 | 5.8 Conjurations | 6 7 | 7.2 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 34 | 9 || 43 Cast: Magic Dart | 5 | 3 || 8 Fulminant Prism | | 2 || 2 Searing Ray | | 2 || 2 Use: Potion | 1 | || 1 Armor: Robe | 6 | 3 || 9 Dodge: Dodged | 26 | 4 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1041 | 1041 | 0 | 894 | 0 | 1 | 1041.0 | Dungeon | 1041 | 1041 | 0 | 894 | 0 | 1 | 1041.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1041 daAuts