Dungeon Sprint DCSS version 0.27-a0-789-g6bb3289e1e (webtiles) character file. Game seed: 8544700308701362658 0 Zeld the Conjurer (level 1, -6/13 HPs) Began as a Human Conjurer on Mar 26, 2021. Mangled by a worm (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:27 (27 turns). Zeld the Conjurer (Human Conjurer) Turns: 27, Time: 00:00:28 Health: -6/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 1/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 0.0 Fighting - Level 2.0 Dodging + Level 2.0 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 3d4 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 0% to evade) The magic dart hits the worm. The worm is moderately wounded. Unknown command. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you. You barely miss the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm closely misses you. You hit the worm but do no damage. The worm is lightly wounded. The worm barely misses you. Your magical contamination has completely faded away. Press: ? - help, v - describe, . - travel Here: a worm (lightly wounded) An open door. You hit the worm but do no damage. The worm is lightly wounded. You hit the worm. The worm is lightly wounded. The worm closely misses you. You hit the worm but do no damage. The worm is lightly wounded. You hit the worm but do no damage. The worm is lightly wounded. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a staircase leading out of the dungeon here. You open the door. A neqoxec comes into view. You close the door. The worm barely misses you. The worm bites you! Ouch! That really hurt! You die... ## ## l# #l .#. # #+# .## ###.##...# #+.www# #.##@##.# #3 #+# .# # # You could see 3 worms. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 24 | D | Killed a water moccasin 25 | D | Noticed a neqoxec 27 | D | Mangled by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Magic Dart || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | Dungeon | 27 | 27 | 0 | 0 | 0 | 1 | 27.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 27 daAuts