Dungeon Crawl Stone Soup version 0.27-a0-789-g6bb3289e1e (webtiles) character file. Game seed: 205171563904640339 137 Zeld the Conjurer (level 5, -13/38 HPs) Began as a Human Conjurer on Mar 26, 2021. Mangled by a wyvern skeleton (15 damage) ... on level 3 of the Dungeon. The game lasted 00:09:19 (5261 turns). Zeld the Conjurer (Human Conjurer) Turns: 5261, Time: 00:09:21 Health: -13/38 AC: 3 Str: 7 XL: 5 Next: 43% Magic: 2/9 EV: 12 Int: 20 God: Gold: 129 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . g - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn b - ring of positive energy MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 pair of gloves (worn) Jewellery b - a ring of positive energy (right hand) Scrolls c - a scroll of fear {unknown} d - a scroll of magic mapping {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of amnesia {unknown} h - a scroll of identify {unknown} Potions i - a potion of haste {unknown} Skills: * Level 2.3 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting * Level 4.8 Conjurations * Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 14% 6-21 13% 3 Corona Hex 3% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Blink Tloc N/A N/A 22% 2 Call Imp Summ 3% N/A 22% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Slow Hex 3% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Ignite Poison Fire/Tmut/Pois 4% N/A 36% 3 Confusing Touch Hex 3% N/A 38% 3 Tukima's Dance Hex 3% N/A 38% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Fireball Conj/Fire 7% 3d5 75% 5 Starburst Conj/Fire 7% 8x6d4 100% 6 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Message History As you open the door, it creaks loudly! A dart slug comes into view. There is an open door here. A dart slug is nearby! A wyvern skeleton comes into view. Found a stone staircase leading down. There is an open door here. The wyvern skeleton completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern skeleton Aim: a wyvern skeleton (2% to evade) The searing ray hits the wyvern skeleton. The wyvern skeleton is lightly damaged. (Press . to maintain the ray.) The wyvern skeleton bites you. The searing ray hits the wyvern skeleton! The wyvern skeleton is moderately damaged. The wyvern skeleton bites you! The searing ray hits the wyvern skeleton! The wyvern skeleton is heavily damaged. The wyvern skeleton closely misses you. The wyvern skeleton misses you. The searing ray hits the wyvern skeleton! The wyvern skeleton is severely damaged. You finish channeling your searing ray. The wyvern skeleton bites you. The wyvern skeleton bites you. The wyvern skeleton misses you. The wyvern skeleton bites you! The wyvern skeleton bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern skeleton Aim: a wyvern skeleton (severely damaged, 2% to evade) The searing ray hits the wyvern skeleton. The wyvern skeleton is almost destroyed. (Press . to maintain the ray.) The wyvern skeleton bites you! You die... #.#.#. ..... ...... #.#.#. .... ..... #.#.#. #... .... #.#.#. #... ..> #.#.#. ####... Z. #.#.#. .......#. #.#.#. ####....###############.#.#. #### ........w.Z@..............#. ...#.####....##############.####. ##.#.####....# #.............. .....#.......# ######....##### ##.###.....### #.#### ##.# #.....# #.# ##.# #.....#############.######## ##.# #........................... ##.###.....#############.#######. You could see a dart slug and a wyvern skeleton. Vanquished Creatures A jelly (D:2) Terence (D:2) 5 adders A worm (D:3) 3 ball pythons An endoplasm (D:2) 6 goblins 2 hobgoblins 3 jackals (D:2) 3 kobolds 3 quokkas A frilled lizard (D:1) 4 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 65 | D:1 | Found Ymui's Assorted Antiques. 725 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 728 | D:1 | Learned a level 2 spell: Searing Ray 1324 | D:3 | Reached skill level 1 in Fighting 1961 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 2224 | D:2 | Noticed Terence 2378 | D:2 | Killed Terence 2379 | D:2 | Reached XP level 4. HP: 15/33 MP: 1/8 2648 | D:2 | Learned a level 4 spell: Fulminant Prism 3044 | D:2 | Reached XP level 5. HP: 24/38 MP: 3/9 4565 | D:3 | Reached skill level 1 in Fire Magic 5261 | D:3 | Mangled by a wyvern skeleton Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, serial_shops, shop D:2: layout_basic, uniq_terence D:3: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.3 Spellcasting | 3 | 3.1 Fire Magic | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | 1 || 3 Cast: Magic Dart | 27 | 18 || 45 Searing Ray | 10 | 9 || 19 Armor: Robe | 5 | 1 || 6 Dodge: Dodged | 18 | 14 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5261 | 4994 | 267 | 2837 | 227 | 3 | 1753.7 | Dungeon | 5261 | 4994 | 267 | 2837 | 227 | 3 | 1753.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 2574 daAuts D:3: 1403 daAuts D:1: 1283 daAuts