Dungeon Crawl Stone Soup version 0.27-a0-789-g6bb3289e1e (webtiles) character file. Game seed: 7178309374136473458 21 Zeld the Conjurer (level 3, 14/26 HPs) Began as a Human Conjurer on Mar 26, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:56 (614 turns). Zeld the Conjurer (Human Conjurer) Turns: 614, Time: 00:01:57 Health: 14/26 AC: 2 Str: 8 XL: 3 Next: 2% Magic: 0/6 EV: 12 Int: 18 God: Gold: 11 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} c - a scroll of brand weapon {unknown} Skills: * Level 1.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 (* Message History You kill the jackal! The searing ray hits the jackal. You kill the jackal! The jackal closely misses you. x2 The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You closely miss the jackal. The jackal misses you. The jackal bites you. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. x2 You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, 0% to evade) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ≈≈≈≈≈≈≈≈PP≈≈...... ≈≈≈≈≈≈..≈...≈..#.# # ...≈.≈.........#.. h. ##......#####..... #.h ...>....#########. ... ##.........##..... h. #######...###.......#.# ##.##.##.............P†P...#.# ........†.∩..@.......P∩....... ...h..##.............PPP...... .#..# #######...........#.#.. ... #...###.......#.. . #...# ######..... #...# #.###. #...# #.# #. #...# #.# #. ##.## #.# #. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 131 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 134 | D:1 | Learned a level 2 spell: Searing Ray 450 | D:1 | Found Ejaulaurgh's Assorted Antiques. 461 | D:1 | Reached skill level 1 in Fighting 579 | D:1 | Found Muof's Antique Weapon Emporium. 614 | D:1 | Reached XP level 3. HP: 14/26 MP: 0/6 614 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_cross, serial_shops, nicolae_shop_crystal, shop, nicolae_shop_window_shopping, nicolae_shop_overgrown_old_shop, chequers_big_river, minmay_pentomino_q2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.3 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 21 Searing Ray || 2 Armor: Robe || 2 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 614 | 614 | 0 | 186 | 318 | 1 | 614.0 | Dungeon | 614 | 614 | 0 | 186 | 318 | 1 | 614.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 614 daAuts