Dungeon Crawl Stone Soup version 0.27-a0-789-g6bb3289e1e (webtiles) character file. Game seed: 11317348166041703107 72 Zeld the Conjurer (level 4, -3/33 HPs) Began as a Human Conjurer on Mar 26, 2021. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:04:16 (3360 turns). Zeld the Conjurer (Human Conjurer) Turns: 3360, Time: 00:04:17 Health: -3/33 AC: 2 Str: 7 XL: 4 Next: 48% Magic: 2/8 EV: 12 Int: 19 God: Gold: 139 SH: 0 Dex: 12 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of fog {unknown} c - a scroll of teleportation {unknown} Potions d - a potion of berserk rage {unknown} e - a potion of invisibility {unknown} f - a potion of might {unknown} Skills: * Level 1.9 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.8 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 c - Fulminant Prism Conj/Hex 5% 3d7 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Message History The endoplasm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 0% to evade) The magic dart hits the endoplasm but does no damage. The endoplasm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 0% to evade) The magic dart hits the endoplasm! You kill the endoplasm! Terence hits you with a +0 flail! There is a stone staircase leading up, spattered with blood here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (16% to evade) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (16% to evade) The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! You die... #.##..#..# #.###....# #.......## #####...## ####...### . #........# .. ####........# #..##### #...........# #.....### #.@@........# #####...#####...........# ###.................# #######...........# #...........# #...######### #..... ####### You could see Terence. Vanquished Creatures 2 adders (D:2) 7 ball pythons 5 endoplasms 3 giant cockroaches 3 goblins (D:1) 4 hobgoblins 4 jackals (D:1) 6 kobolds 3 quokkas A bat (D:1) 6 frilled lizards 3 rats (D:1) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 761 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 780 | D:1 | Learned a level 2 spell: Searing Ray 1049 | D:1 | Reached skill level 1 in Fighting 1230 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 2288 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/8 2293 | D:2 | Learned a level 4 spell: Fulminant Prism 3336 | D:3 | Noticed Terence 3360 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic, minmay_split_cup_small D:2: layout_loops_ring D:3: layout_rooms, serial_corexii_hall, corexii_hall_statues_u, chequers_hall_statues_y, chequers_hall_statues_wall_a, corexii_hall_statues_x, corexii_hall_statues_x, corexii_hall_statues_x, grunt_ministairs_10, uniq_natasha, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.9 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.8 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 55 | 26 || 81 Searing Ray | 4 | 1 || 5 Armor: Robe | 1 | 2 || 3 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3359 | 3299 | 60 | 1245 | 1717 | 3 | 1119.7 | Dungeon | 3359 | 3299 | 60 | 1245 | 1717 | 3 | 1119.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1914 daAuts D:2: 1310 daAuts D:3: 134 daAuts