Dungeon Sprint DCSS version 0.27-a0-797-g27d10ad80f (webtiles) character file. Game seed: 9724244119985118704 0 Zeld the Insei (level 1, -4/22 HPs) Began as a Merfolk Transmuter on Mar 27, 2021. Slain by a wyvern (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (223 turns). Zeld the Insei (Merfolk Transmuter) Turns: 223, Time: 00:00:14 Health: -4/22 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 2/3 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots currently unavailable) Stlth .......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, appendages, very quick A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were in the Dungeon. You had temporarily grown beastly horns. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: * Level 1.1 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 2.0 Spellcasting * Level 2.6 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 14% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 7% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Ice Form Ice/Tmut 4% N/A 83% 4 Blade Hands Tmut 3% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are quick and stealthy while swimming. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. There is a staircase leading out of the dungeon here. Your transformation is almost over. You open the door. 2 scorpions come into view. Found 243 gold pieces. You close the door. There is a staircase leading out of the dungeon here. You start resting. Your horns disappear. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. You open the door. 2 wyverns come into view. The wyvern hisses angrily. Found 243 gold pieces. There is a staircase leading out of the dungeon here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The wyvern misses you. You punch the wyvern! The wyvern is moderately wounded. The wyvern bites you. You closely miss the wyvern. The wyvern is moderately wounded. The wyvern bites you! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the wyvern. The wyvern is heavily wounded. The wyvern bites you! Ouch! That really hurt! You die... # #+# #.s###.## #s+.@.+ #..###l## # #'# .#$ l# #. ## ## You could see a wyvern. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Zeld the Merfolk Transmuter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 6 | D | Noticed a scorpion 6 | D | Noticed a scorpion 205 | D | Killed a water moccasin 218 | D | Noticed a wyvern 218 | D | Noticed a wyvern 223 | D | Slain by a wyvern Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Beastly Appendage || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 222 | 222 | 0 | 206 | 0 | 1 | 222.0 | Dungeon | 222 | 222 | 0 | 206 | 0 | 1 | 222.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 222 daAuts