Dungeon Crawl Stone Soup version 0.27-a0-797-g27d10ad80f (webtiles) character file. Game seed: 17244991782876234113 8398 Zeld the Destroyer (level 11, -6/89 HPs) Began as a Human Conjurer on Mar 27, 2021. Was a Follower of Vehumet. Shot with a sling bullet by Joseph (15 damage) ... on level 10 of the Dungeon on Mar 28, 2021. The game lasted 00:27:29 (17706 turns). Zeld the Destroyer (Human Conjurer) Turns: 17706, Time: 00:27:30 Health: -6/89 AC: 5 Str: 10 XL: 11 Next: 55% Magic: 28/33 EV: 12 Int: 28 God: Vehumet [*.....] Gold: 579 SH: 0 Dex: 15 Spells: 17/28 levels left rFire . . . SeeInvis . y - +9 hand axe of the Fool {freeze, rElec MP+9 Dex+3} rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +2 robe rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . i - +0 pair of gloves Will ..... (no boots) Stlth ++........ k - amulet of magic regeneration HPRegen 0.24/turn b - +6 ring of intelligence MPRegen 0.48/turn t - ring of Jakegiuf {rPois rC+ Str+3} @: no status effects A: no striking features a: Renounce Religion You were on level 10 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 3 branches of the dungeon, and saw 12 of its levels. You collected 601 gold pieces. You spent 22 gold pieces at shops. Inventory: Hand Weapons y - the +9 hand axe of the Fool (weapon) {freeze, rElec MP+9 Dex+3} (You found it on level 6 of the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). Armour a - a +2 robe (worn) i - a +0 pair of gloves (worn) Jewellery b - a +6 ring of intelligence (left hand) k - an amulet of magic regeneration (around neck) t - the ring of Jakegiuf (right hand) {rPois rC+ Str+3} (You found it on level 5 of the Dungeon) [ring of protection from cold] It affects your strength (+3). It protects you from cold. It protects you from poison. Wands n - a wand of digging (5) o - a wand of paralysis (23) u - a wand of mindburst (8) w - a wand of random effects (33) F - a wand of flame (24) Scrolls c - 3 scrolls of blinking d - a scroll of immolation g - a scroll of fog m - a scroll of teleportation p - 5 scrolls of magic mapping v - a scroll of amnesia A - a scroll of silence B - a scroll of fear C - a scroll of enchant weapon Potions e - 3 potions of resistance f - a potion of lignification {unknown} h - a potion of berserk rage j - 2 potions of might l - a potion of haste q - 2 potions of ambrosia r - a potion of magic s - 5 potions of curing x - a potion of cancellation z - 3 potions of brilliance {unknown} D - a potion of attraction {unknown} E - a potion of mutation {unknown} Skills: * Level 9.5 Fighting + Level 4.8 Axes - Level 2.0 Dodging - Level 2.0 Stealth * Level 9.0 Spellcasting * Level 10.3 Conjurations You had 17 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 3d7 1% 2 c - Fulminant Prism Conj/Hex 20% 3d13 5% 4 d - Iskenderun's Mystic Conj/Tloc 41% 2d9 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Conjure Flame Conj/Fire 41% 6-21 1% 3 Dazzling Flash Conj/Hex 82% N/A 1% 3 Mephitic Cloud Conj/Pois/Air 32% N/A 3% 3 Animate Skeleton Necr 24% N/A 4% 1 Beastly Appendage Tmut 24% N/A 4% 1 Corona Hex 13% N/A 4% 1 Blink Tloc N/A N/A 7% 2 Call Imp Summ 12% N/A 7% 2 Ensorcelled Hibernation Hex/Ice 24% N/A 7% 2 Slow Hex 12% N/A 7% 2 Wereblood Tmut 12% N/A 7% 2 Confusing Touch Hex 12% N/A 13% 3 Gell's Gravitas Tloc 6% N/A 13% 3 Spider Form Tmut/Pois 6% N/A 13% 3 Tukima's Dance Hex 12% N/A 13% 3 Ice Form Ice/Tmut 12% N/A 41% 4 Petrify Tmut/Erth 12% N/A 41% 4 Blade Hands Tmut 6% N/A 77% 5 Metabolic Englaciation Hex/Ice 6% N/A 77% 5 Yara's Violent Unravell Hex/Tmut 6% 3d5 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:5 Lair (1/6) D:9 Orc (0/2) D:10 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * D:5 ( Annotations: D:10 Joseph Message History You conjure a prism of explosive energy! A fulminant prism comes into view. Joseph shoots a sling bullet. The sling bullet hits your fulminant prism! Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Joseph shoots a sling bullet. The sling bullet hits you! Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Joseph shouts, "Wow!" Joseph shoots a sling bullet. The sling bullet hits you. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Joseph Aim: Joseph, wielding a +0 hunting sling, wearing a +2 ring mail of positive energy and quivering sling bullets (15% to evade) The searing ray hits Joseph! Joseph is lightly wounded. (Press . to maintain the ray.) The searing ray hits Joseph! Joseph is moderately wounded. Joseph shoots a sling bullet. The sling bullet hits you! The searing ray hits Joseph! Joseph is heavily wounded. Joseph shoots a sling bullet. The sling bullet hits you!! The searing ray hits Joseph! Joseph is severely wounded. You finish channeling your searing ray. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Joseph drinks a potion. Joseph is healed! Joseph shoots a sling bullet. The sling bullet closely misses you. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. Joseph shoots a sling bullet. The sling bullet hits you! You die... #.####### #........ ######### ################## #@....@........... ################## You could see Joseph. Vanquished Creatures 2 two-headed ogres A cane toad (D:9) 2 trolls A wyvern (D:8) 10 yaks (D:10) 3 steam dragons 2 acid dragons 5 water moccasins 3 orc warriors 2 sky beasts 2 necrophages 2 black bears An ice beast (D:7) 3 centaurs A phantom (D:4) A bullfrog (D:6) A gnoll sergeant (D:10) A wyvern zombie (D:5) An elf skeleton (D:8) A scorpion (D:4) A water moccasin skeleton (D:7) 16 wights 2 howler monkeys 9 electric eels 2 centaur zombies 2 hounds (D:4) A jelly (D:6) 4 human zombies (D:8) 3 orc priests 4 bullfrog skeletons A human skeleton (D:8) Natasha (thrice) (D:4) 11 orc wizards 2 mummies (D:8) 8 adders 11 gnolls A white imp (D:6) 2 adder skeletons 3 worms 5 dart slugs 25 orcs 3 endoplasms (D:1) 5 hobgoblins 10 jackals 4 quokkas 10 ball pythons 2 bats 2 frilled lizards 5 goblins 3 kobolds 2 orc zombies (D:8) 5 rats 212 creatures vanquished. Vanquished Creatures (others) 21 fulminant prisms A fungus (D:9) 22 creatures vanquished. Grand Total: 234 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 339 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 595 | D:1 | Reached skill level 1 in Fighting 597 | D:1 | HP: 1/21 [endoplasm/Freeze (4)] 1090 | D:1 | Learned a level 2 spell: Searing Ray 1153 | D:1 | Found Goedghico's General Store. 1169 | D:1 | Bought a scroll of identify for 22 gold pieces 1237 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 1551 | D:1 | Found a burning altar of Makhleb. 1919 | D:2 | Found a white marble altar of Elyvilon. 1973 | D:2 | Found a hide-covered altar of Uskayaw. 2167 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/8 2172 | D:2 | Learned a level 4 spell: Fulminant Prism 2618 | D:3 | Reached XP level 5. HP: 30/38 MP: 2/9 2877 | D:3 | Found a blossoming altar of Fedhas. 2964 | D:3 | Found a stormy altar of Qazlal. 3606 | D:4 | Reached skill level 5 in Conjurations 3606 | D:4 | Reached XP level 6. HP: 46/46 MP: 6/11 3611 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3744 | D:4 | Noticed Natasha 3747 | D:4 | Killed Natasha 3937 | D:4 | Reached XP level 7. HP: 52/52 MP: 8/13 4339 | D:4 | Noticed Natasha 4348 | D:4 | Killed Natasha 4372 | D:4 | Noticed Natasha 4376 | D:4 | Killed Natasha 4377 | D:4 | Reached skill level 6 in Conjurations 4607 | D:5 | Entered Level 5 of the Dungeon 4770 | D:5 | Found Tolibip's Weapon Shoppe. 4855 | D:5 | Reached XP level 8. HP: 61/61 MP: 9/15 4972 | D:5 | Reached skill level 5 in Spellcasting 5079 | D:5 | Found a staircase to the Ecumenical Temple. 5093 | D:5 | Reached skill level 5 in Fighting 5376 | D:5 | Identified the ring of Jakegiuf {rPois rC+ Str+3} 5703 | Temple | Entered the Ecumenical Temple 6350 | D:6 | Reached skill level 7 in Conjurations 6625 | D:6 | Reached XP level 9. HP: 56/69 MP: 12/17 6865 | D:6 | Identified the +9 hand axe of the Fool {freeze, rElec MP+9 | Dex+3} 7345 | D:7 | Reached skill level 1 in Axes 8003 | D:7 | Found a shimmering blue altar of Sif Muna. 8022 | D:7 | Found an ancient bone altar of Kikubaaqudgha. 8399 | D:7 | Identified Kikubaaqudgha's Papyrus of Darkness 8415 | D:7 | Found a radiant altar of Vehumet. 8418 | D:7 | Reached skill level 8 in Conjurations 8423 | D:7 | Became a worshipper of Vehumet 8764 | D:7 | Found a sparkling altar of Nemelex Xobeh. 8764 | D:7 | Found a shimmering altar of Xom. 10208 | D:8 | Reached XP level 10. HP: 79/79 MP: 20/20 10931 | D:8 | Reached skill level 9 in Conjurations 11211 | D:8 | Reached * piety under Vehumet 11211 | D:8 | Offered knowledge of Foxfire by Vehumet. 11219 | D:8 | Found a basalt altar of Yredelemnul. 12898 | D:9 | Found a staircase to the Lair. 12977 | D:9 | Noticed a two-headed ogre 12985 | D:9 | Killed a two-headed ogre 13437 | D:9 | Found a snail-covered altar of Cheibriados. 13618 | Lair:1 | Entered Level 1 of the Lair of Beasts 13618 | Lair:1 | Noticed a cane toad 13618 | Lair:1 | Noticed a four-headed hydra 13618 | Lair:1 | Noticed a cane toad 13633 | D:9 | Killed a cane toad 13634 | D:9 | Reached XP level 11. HP: 19/87 MP: 22/23 14147 | D:10 | Entered Level 10 of the Dungeon 14780 | D:10 | Reached skill level 10 in Conjurations 14885 | D:10 | Noticed a two-headed ogre 14899 | D:10 | Killed a two-headed ogre 15736 | D:10 | Found a staircase to the Orcish Mines. 16567 | D:10 | Noticed Joseph 17706 | D:10 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_basic, serial_shops, nicolae_shop_waterfront, minmay_liquid_box, kennysheep_flooded_box D:2: layout_loops_ring, nicolae_uskayaw_dance_hall, nicolae_overflow_crystal_walls D:3: layout_loops_cross, general_overflow_altar, fedhas_ov_isle_minmay D:4: layout_basic, kennysheep_path_1, minmay_starry_boxes, uniq_natasha D:5: layout_basic, minmay_temple_entry_nine_rooms, serial_shops, shop, minmay_misc_feat_rugged, amcnicky_mini_pool_small D:6: layout_basic D:7: layout_loops_ring, palyth_temple_overflow_mages, gammafunk_temple_overflow_wave D:8: statuecave_lemuel, layout_rooms, lemuel_mausoleum_altar_yredelemnul, hangedman_decor_push, minivault_21 D:9: layout_loops_cross, cheibrodos_worm_habitat, dpeg_oklobed_lair, serial_glass, glass_columns_b, glass_columns_b D:10: layout_basic, david_orc_2, uniq_joseph Temple: grunt_temple_mini_profane Lair:1: gammafunk_lair_enchanted_lake, layout_gridlike, lemuel_fruit_tree, infiniplex_staircase_pool, minmay_lair_oklob_chamber Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Fighting | 1 2 3 4 5 7 8 9 | 9.5 Spellcasting | 3 4 5 7 8 9 | 9.0 Conjurations | 5 6 7 8 9 10 | 10.3 Axes | 2 4 | 4.8 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 26 | | | || 26 Hand axe | | | 1 | 1 || 2 Cast: Magic Dart | 70 | 23 | 26 | 4 || 123 Searing Ray | 1 | 16 | 53 | 76 || 146 Fulminant Prism | | 1 | 3 | 17 || 21 Iskenderun's Myst | | | | 2 || 2 Use: Scroll | 2 | | 10 | 11 || 23 Potion | | | | 1 || 1 Armor: Robe | 17 | 1 | 8 | 8 || 34 Dodge: Dodged | 34 | 4 | 47 | 52 || 137 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17717 | 17118 | 599 | 5924 | 9427 | 12 | 1476.4 | Dungeon | 17494 | 16932 | 562 | 5924 | 9247 | 10 | 1749.4 | Temple | 218 | 181 | 37 | 0 | 180 | 1 | 218.0 | Lair | 4 | 4 | 0 | 0 | 0 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:10: 2773 daAuts D:9: 2650 daAuts D:7: 2390 daAuts D:8: 2125 daAuts D:1: 1878 daAuts D:6: 1767 daAuts D:5: 1179 daAuts D:4: 1090 daAuts D:3: 918 daAuts D:2: 719 daAuts Temple: 218 daAuts Lair:1: 4 daAuts