Dungeon Crawl Stone Soup version 0.27-a0-808-g60bc5d92e6 (webtiles) character file. Game seed: 13757925176735720131 150 Zeld the Conjurer (level 5, 0/39 HPs) Began as a Human Conjurer on Mar 28, 2021. Slain by a jackal (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:38 (2444 turns). Zeld the Conjurer (Human Conjurer) Turns: 2444, Time: 00:02:38 Health: 0/39 AC: -1 Str: 7 XL: 5 Next: 58% Magic: 9/9 EV: 12 Int: 19 God: Gold: 77 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... e - +0 pair of boots Stlth ++........ d - amulet of magic regeneration HPRegen 0.13/turn (no ring) MPRegen 0.36/turn (no ring) @: corroded A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Jewellery d - an amulet of magic regeneration (around neck) m - a ring of protection from cold Scrolls c - 2 scrolls of brand weapon {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of identify {unknown} i - 2 scrolls of noise {unknown} j - a scroll of amnesia {unknown} k - a scroll of silence {unknown} Potions b - a potion of curing {unknown} h - a potion of degeneration {unknown} l - a potion of heal wounds {unknown} n - a potion of flight {unknown} Skills: * Level 2.6 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.2 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 6% N/A 16% 1 Corona Hex 3% N/A 16% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Wereblood Tmut 3% N/A 22% 2 Confusing Touch Hex 3% N/A 41% 3 Spider Form Tmut/Pois 1% N/A 41% 3 Tukima's Dance Hex 3% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Ice Form Ice/Tmut 3% N/A 83% 4 Blade Hands Tmut 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A jackal comes into view. The jackal barks! A jackal comes into view. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Found a ring mail. Ijyb the Twisted Goblin comes into view. She is wielding a +0 dagger, wearing a +2 leather armour of cold resistance and carrying a wand of acid (8). The jackal closely misses you. Ijyb shouts! You hear a bark! You hit the jackal. The jackal is moderately wounded. The jackal bites you. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, 0% to evade) The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you but does no damage. A jackal comes into view. Unknown command. The jackal closely misses you. The jackal completely misses you. The jackal bites you. Ijyb zaps a wand. The bolt of acid hits the jackal!! The jackal is splashed with acid. The acid corrodes the jackal! The jackal dies! The bolt of acid hits you! The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ### ###... ######## #..... #.>....##### #..... #..........####### .....†##.....†.^....#...# ##.........@.#####..##.#.# .........h....##....#.#.# ##.#..g.......##.#.[#.#.# ......#.########.#..#.#.# ###.#h.#.# #.<...#....#.# .........# #.######.###.# .........# #.##.........# ........!# #....##...#### .........# #######...# You could see Ijyb and 2 jackals. Vanquished Creatures A water moccasin zombie (D:2) A centaur skeleton (D:2) 3 adders 2 bats 6 endoplasms 2 giant cockroaches (D:2) A hobgoblin (D:1) 2 quokkas A ball python (D:2) 3 frilled lizards 3 goblins 11 kobolds 6 rats 42 creatures vanquished. Vanquished Creatures (others) A jackal (D:3) 14 plants (D:2) 15 creatures vanquished. Grand Total: 57 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 463 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 466 | D:1 | Learned a level 2 spell: Searing Ray 1174 | D:2 | Reached skill level 1 in Fighting 1193 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1315 | D:2 | Reached XP level 4. HP: 22/33 MP: 2/8 1320 | D:2 | Learned a level 4 spell: Fulminant Prism 2053 | D:2 | Reached XP level 5. HP: 17/39 MP: 2/9 2435 | D:3 | Noticed Ijyb 2443 | D:3 | HP: 1/39 [acid (16)] 2444 | D:3 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic D:2: kennysheep_six_static_rooms, layout_loops_ring, lexackson_kobold_supper D:3: layout_basic, nicolae_yredelemnul_corpse_copse, bloody_makhleb, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 11 | 4 || 15 Cast: Magic Dart | 30 | 24 || 54 Searing Ray | 2 | 5 || 7 Armor: Robe | 5 | 5 || 10 Dodge: Dodged | 13 | 18 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2443 | 2411 | 32 | 0 | 2181 | 3 | 814.3 | Dungeon | 2443 | 2411 | 32 | 0 | 2181 | 3 | 814.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1219 daAuts D:1: 1144 daAuts D:3: 79 daAuts