Dungeon Crawl Stone Soup version 0.27-a0-808-g60bc5d92e6 (webtiles) character file. Game seed: 8794382594885887490 120 Zeld the Conjurer (level 5, -1/39 HPs) Began as a Human Conjurer on Mar 28, 2021. Shot with an arrow by a centaur (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:05 (3981 turns). Zeld the Conjurer (Human Conjurer) Turns: 3981, Time: 00:05:05 Health: -1/39 AC: 3 Str: 14 XL: 5 Next: 25% Magic: 1/9 EV: 12 Int: 19 God: Gold: 69 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . h - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn k - +6 ring of strength MPRegen 0.11/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 69 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 helmet (worn) Jewellery k - a +6 ring of strength (left hand) Wands i - a wand of digging (4) Scrolls b - a scroll of magic mapping e - a scroll of immolation f - a scroll of amnesia m - a scroll of teleportation Potions c - a potion of curing {unknown} d - a potion of might {unknown} g - 3 potions of heal wounds {unknown} j - a potion of mutation {unknown} l - a potion of resistance {unknown} n - a potion of flight {unknown} o - a potion of attraction {unknown} Skills: * Level 2.3 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.1 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 3 runed translucent doors, Sigmund; Zeld's ghost, amateur DjTm Message History Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 0% to evade) The magic dart hits the rat. You kill the rat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Okay, then. A quokka comes into view. The goblin shouts! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (31% to evade) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow barely misses you. Unknown command. The centaur shoots an arrow. The arrow hits you! You finish channeling your searing ray. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to cast (50% risk of failure)! Continue anyway? Aiming: Fulminant Prism (extremely dangerous; 50% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! You die... ♣.♣♣ .♣♣ ♣.... ...♣♣..♣ ♣♣♣♣. ♣..).♣ ♣♣ ♣♣♣♣♣ ♣.♣♣ ♣♣♣. ♣♣..(♣♣ ♣♣♣c♣ ♣♣♣♣... ♣..(..♣ ♣..♣♣ ♣♣♣.....♣ ♣.....♣♣♣ ♣c♣♣ ♣♣....♣♣♣♣ ♣♣......♣ ♣.♣♣ ♣♣♣♣...♣♣♣ ♣.♣.♣♣.♣♣ ♣♣@♣♣♣♣....♣♣♣ ♣♣♣♣♣♣†♣♣ ♣♣.....♣♣♣♣ ♣♣.♣♣♣ ♣♣♣♣...♣ ♣♣..♣♣♣ ♣♣...♣♣♣♣♣♣♣♣♣♣ ♣♣♣..♣♣♣ ♣..........♣♣.. ♣♣♣..♣♣♣..♣♣♣♣♣♣♣....♣ ♣♣♣....♣♣ ♣♣♣♣♣♣ ♣♣♣♣♣♣ You could see a centaur. Vanquished Creatures 4 gnolls (D:2) An adder (D:2) 2 dart slugs (D:2) An orc (D:3) 6 endoplasms 3 giant cockroaches 6 goblins 6 hobgoblins 6 jackals 3 kobolds 2 quokkas 4 ball pythons 9 bats 4 frilled lizards 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 433 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 1093 | D:1 | Learned a level 2 spell: Searing Ray 1360 | D:1 | Reached skill level 1 in Fighting 1472 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 2167 | D:2 | Noticed a centaur 2449 | D:2 | Reached XP level 4. HP: 24/33 MP: 3/8 2533 | D:2 | Learned a level 4 spell: Fulminant Prism 2770 | D:2 | You fall into a shaft and drop 2 floors! 2860 | D:3 | Noticed Sigmund 2870 | D:3 | Found a runed translucent gate. 2870 | D:3 | Found a runed translucent gate. 2872 | D:3 | Found a runed translucent gate. 2872 | D:3 | Noticed an orc warrior 2874 | D:3 | Noticed Zeld's ghost (amateur DjTm) 3376 | D:3 | Reached XP level 5. HP: 38/38 MP: 5/9 3981 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: kb_forest_paths, layout_basic D:3: minmay_evil_eye, layout_rooms, nicolae_wu_jian_immortal_techniques, gammafunk_ghost_split, nrook_campfire, uniq_sigmund D:4: layout_loops_corners, minmay_temple_entry_proselytizer, minmay_quadrilaterals Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.3 Spellcasting | 3 | 3.1 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 6 | 21 || 27 Cast: Magic Dart | 56 | 14 || 70 Searing Ray | 5 | 6 || 11 Use: Scroll | | 4 || 4 Armor: Robe | 6 | 9 || 15 Skin | | 3 || 3 Dodge: Dodged | 15 | 42 || 57 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3979 | 3942 | 37 | 1133 | 2360 | 4 | 994.8 | Dungeon | 3979 | 3942 | 37 | 1133 | 2360 | 4 | 994.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1896 daAuts D:2: 1391 daAuts D:3: 647 daAuts D:4: 43 daAuts