Dungeon Crawl Stone Soup version 0.27-a0-860-gaf99fae3ca (webtiles) character file. Game seed: 2972081264953482943 179 Zeld the Conjurer (level 5, -7/39 HPs) Began as a Human Conjurer on Apr 1, 2021. Mangled by an ogre ... wielding a +0 giant club (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:17 (3744 turns). Zeld the Conjurer (Human Conjurer) Turns: 3744, Time: 00:04:17 Health: -7/39 AC: 2 Str: 7 XL: 5 Next: 90% Magic: 6/10 EV: 12 Int: 19 God: Gold: 61 SH: 0 Dex: 18 Spells: 2/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn e - +6 ring of dexterity MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a +6 ring of dexterity (left hand) Scrolls b - a scroll of holy word Potions c - a potion of might d - a potion of heal wounds {unknown} f - a potion of mutation {unknown} Skills: * Level 2.7 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.3 Spellcasting * Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 2% 2 c - Summon Small Mammal Summ 12% N/A 14% 1 d - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 14% 1 Apportation Tloc 6% N/A 14% 1 Corona Hex 3% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Confusing Touch Hex 3% N/A 41% 3 Gell's Gravitas Tloc 1% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Petrify Tmut/Erth 3% N/A 82% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 leather armour and carrying a wand of iceblast (9) (asleep, 0% to evade) The searing ray hits Ijyb. Ijyb is moderately wounded. Ijyb shouts! (Press . to maintain the ray.) Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! You hear a shout! The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray misses Ijyb. Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you. An ogre comes into view. It is wielding a +0 giant club. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channeling your searing ray. The ogre barely misses you. Ijyb hits you with a +0 club. There is a stone staircase leading down here. Ijyb screams, "Me kill you!" Ijyb zaps a wand. The mass of ice explodes! The iceblast engulfs you! * * * LOW HITPOINT WARNING * * * A quokka comes into view. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (31% to evade) The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) Unknown command. The ogre hits you with a +0 giant club! You die... #.# ###.## #....######## #.#..##.....# ######.#####.###.# #......#....g....† #.######.#.....#.# #.###..#g#.#.#.#.. #@O.g..#.#.#.#.### #####.##.#.#.#...# #....g.#.......# #.#....#...##### #.#............. #.#.##.....##### #.#.###.######## #.#[............ #.#####.######## You could see an ogre and Ijyb. Vanquished Creatures Natasha (thrice) (D:2) 3 gnolls (D:2) 2 adders (D:2) 2 dart slugs 6 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:2) 8 goblins 6 hobgoblins 5 jackals 2 kobolds 2 quokkas 3 bats 2 frilled lizards 3 rats (D:1) 51 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:2) A frilled lizard (D:1) 2 rats (D:1) 4 creatures vanquished. Grand Total: 55 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 242 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 245 | D:1 | Learned a level 2 spell: Searing Ray 646 | D:1 | Reached skill level 1 in Fighting 767 | D:1 | Learned a level 1 spell: Summon Small Mammal 992 | D:1 | Reached XP level 3. HP: 26/26 MP: 1/6 2214 | D:2 | Reached XP level 4. HP: 33/33 MP: 3/8 2245 | D:2 | Learned a level 4 spell: Fulminant Prism 2427 | D:2 | Noticed Natasha 2434 | D:2 | Killed Natasha 2496 | D:2 | Reached XP level 5. HP: 34/38 MP: 0/9 2703 | D:2 | Noticed Natasha 2708 | D:2 | Killed Natasha 2723 | D:2 | Noticed Natasha 2726 | D:2 | Killed Natasha 2818 | D:2 | Reached skill level 5 in Conjurations 3718 | D:3 | Noticed Ijyb 3721 | D:3 | Noticed an ogre 3744 | D:3 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_corners D:2: layout_basic, st_stairs_8, uniq_natasha D:3: cheibrodos_greedy_goblins, layout_basic, basic_ecumenical_altar, minmay_increasing_density, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.7 Spellcasting | 3 | 3.3 Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 42 | 15 || 57 Summon Small Mamm | 18 | || 18 Searing Ray | 5 | 16 || 21 Use: Scroll | 4 | 1 || 5 Armor: Robe | 3 | 2 || 5 Dodge: Dodged | 19 | 13 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3746 | 3688 | 58 | 490 | 2717 | 3 | 1248.7 | Dungeon | 3746 | 3688 | 58 | 490 | 2717 | 3 | 1248.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1832 daAuts D:2: 1541 daAuts D:3: 371 daAuts