Dungeon Crawl Stone Soup version 0.27-a0-860-gaf99fae3ca (webtiles) character file. Game seed: 16361377342383701242 14 Zeld the Insei (level 2, -1/22 HPs) Began as a Merfolk Transmuter on Apr 2, 2021. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:37 (659 turns). Zeld the Insei (Merfolk Transmuter) Turns: 659, Time: 00:00:38 Health: -1/22 AC: 2 Str: 10 XL: 2 Next: 45% Magic: 4/5 EV: 12 Int: 12 God: Gold: 16 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: appendages A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 2 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 16 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of acquirement {unknown} e - a scroll of identify {unknown} Potions c - a potion of heal wounds {unknown} d - a potion of degeneration {unknown} f - a potion of flight {unknown} Skills: * Level 1.7 Fighting - Level 2.6 Dodging - Level 3.2 Unarmed Combat * Level 2.3 Spellcasting * Level 3.2 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 7% 1 b - Wereblood Tmut 9% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 5% N/A 80% 4 Hydra Form Tmut 4% N/A 89% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are quick and stealthy near water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal. You headbutt the jackal. You kill the jackal! The goblin hits you with a +0 dagger. You barely miss the jackal. The jackal bites you. The goblin hits you but does no damage. You see here a ball python corpse. Your horns disappear. The jackal bites you. x2; The jackal barely misses you. There is a stone staircase leading down here. The jackal bites you. * * * LOW HITPOINT WARNING * * * You climb downwards. Found 28 arrows. There is a stone staircase leading up here. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Beastly Appendage (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. You closely miss the jackal. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal closely misses you. You miss the jackal. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. x2 You hit the jackal but do no damage. The jackal closely misses you. You miss the jackal. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal completely misses you. The jackal bites you. You die... ### ... #h# #h# #@# ### You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 205 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/5 208 | D:1 | Learned a level 2 spell: Wereblood 653 | D:2 | HP: 1/22 [jackal (2)] 659 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_loops_ring, minmay_misc_feat_ornament D:2: layout_basic, basic_ecumenical_altar, minivault_27, serial_bayou_pond_b, kennysheep_generic_room_11, uniq_terence, uniq_jessica Skill XL: | 1 | ---------------+----+----- Transmutations | 3 | 3.2 Fighting | | 1.7 Dodging | | 2.6 Unarmed Combat | | 3.2 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Unarmed || 44 Headbutt || 6 Cast: Beastly Appendage || 11 Stab: Sleeping || 3 Armor: Robe || 7 Dodge: Dodged || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 656 | 656 | 0 | 0 | 554 | 2 | 328.0 | Dungeon | 656 | 656 | 0 | 0 | 554 | 2 | 328.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 645 daAuts D:2: 11 daAuts