Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 645990487800046944 88 Zeld the Conjurer (level 4, -10/33 HPs) Began as a Human Conjurer on Apr 3, 2021. Shot with an arrow by a centaur (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:03 (2211 turns). Zeld the Conjurer (Human Conjurer) Turns: 2211, Time: 00:03:04 Health: -10/33 AC: 2 Str: 7 XL: 4 Next: 81% Magic: 8/8 EV: 12 Int: 20 God: Gold: 20 SH: 0 Dex: 11 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of fear {unknown} e - a scroll of teleportation {unknown} Potions d - 2 potions of curing {unknown} Skills: * Level 2.1 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.9 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Natasha, Sigmund Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 0% to evade) The magic dart hits the goblin! You kill the goblin! Okay, then. This spell is potentially lethal to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 1? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (19% to evade) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! You finish channeling your searing ray. Things that are here: a +0 club; a goblin corpse A centaur comes into view. A centaur is nearby! A centaur is nearby! A centaur is nearby! The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #.#####.###### #. #c.....# .. #..###.# ### #c.# ###.)###.## #######........... .................. .##.)##.#.###.##.. #.)..@..# ... #.###)########. #......# ...... ###+########.# ..... ##........###.# .....# ..........#...# ...... #........#.#.## ...... .^..........# (..... ###.####.....# #.... You could see a centaur. Vanquished Creatures 4 gnolls An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 6 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:2) 11 goblins A kobold (D:1) 8 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 334 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 337 | D:1 | Learned a level 2 spell: Searing Ray 623 | D:1 | Reached skill level 1 in Fighting 805 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1030 | D:2 | Noticed Natasha 1353 | D:2 | Noticed Sigmund 1607 | D:2 | Found a glowing silver altar of Zin. 1715 | D:2 | Reached XP level 4. HP: 32/32 MP: 2/8 2100 | D:2 | Learned a level 4 spell: Fulminant Prism 2198 | D:2 | Noticed a centaur 2211 | D:2 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_basic, basic_altar, serial_shops, shop, uniq_sigmund, uniq_natasha, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 46 | 7 || 53 Searing Ray | 3 | 3 || 6 Armor: Robe | 2 | || 2 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2213 | 2107 | 106 | 759 | 1120 | 2 | 1106.5 | Dungeon | 2213 | 2107 | 106 | 759 | 1120 | 2 | 1106.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1866 daAuts D:2: 347 daAuts