Dungeon Crawl Stone Soup version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 10208895220148172066 48 Zeld the Conjurer (level 4, 32/32 HPs) Began as a Human Conjurer on Apr 4, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:02:18 (1925 turns). Zeld the Conjurer (Human Conjurer) Turns: 1925, Time: 00:02:19 Health: 32/32 AC: 2 Str: 8 XL: 4 Next: 0% Magic: 7/7 EV: 12 Int: 19 God: Gold: 31 SH: 0 Dex: 11 Spells: 2/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of attraction {unknown} c - 2 potions of mutation {unknown} f - a potion of lignification {unknown} Skills: * Level 1.6 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 c - Dazzling Flash Conj/Hex 22% N/A 19% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (19% to evade) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The searing ray hits the gnoll! You kill the gnoll! You have reached level 4! You feel stronger. You climb upwards. There is a stone staircase leading down here. You start resting. You start resting. Magic restored. You start resting. HP restored. This spell is quite dangerous to cast! Memorise Dazzling Flash, consuming 3 spell levels and leaving 2? You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'c'. Okay, then. You aren't carrying any scrolls. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ####.### ##.†....##.#.###### #.# #.##...# #..####.##......... #.###.###.## #..####.#...####### #.....# #.## #...(.............# ###.### #..####....#.#...#####.. #.# #....>..........## ### #># #..####....#.#..######## #.# #..# ###.##............. #.# #..###.@.###..#...###### #.# #..##.....####.##.## #.#####..#...............# #.................#.####.# ######...#........#....#.# ####...##......#####.#.# #............#.......#.# #.........#####.######.# #######.......#####.#.# #..# There were no monsters in sight! Vanquished Creatures 3 gnolls A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 2 kobolds (D:1) 2 rats (D:1) 17 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 269 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 272 | D:1 | Learned a level 2 spell: Searing Ray 458 | D:1 | Found a faded altar of an unknown god. 467 | D:1 | Reached skill level 1 in Fighting 525 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 1852 | D:2 | Reached XP level 4. HP: 25/32 MP: 3/7 1925 | D:1 | Learned a level 3 spell: Dazzling Flash 1925 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_loops_ring, shapermc_ecumenical_altar_flowoftime, serial_co_window_serial, co_window_paths_a, co_window_of_opportunity_a, co_window_paths_a, co_window_paths_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_corner_a, co_window_corner_b, co_window_broadway_b, glass_columns_a, glass_columns_c D:2: layout_basic, minmay_pentomino_z4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 28 | || 28 Searing Ray | 3 | || 3 Use: Scroll | 3 | || 3 Armor: Robe | 1 | || 1 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1927 | 1892 | 35 | 571 | 1195 | 2 | 963.5 | Dungeon | 1927 | 1892 | 35 | 571 | 1195 | 2 | 963.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1915 daAuts D:2: 11 daAuts