Seeded DCSS version 0.27-a0-887-gcab673c142 (webtiles) character file. Game seed: 14547773322994395620 (custom seed) 143 Zeld the Conjurer (level 5, -8/39 HPs) Began as a Human Conjurer on Apr 4, 2021. Mangled by a scorpion (10 damage) ... on level 5 of the Dungeon. The game lasted 00:03:17 (2535 turns). Zeld the Conjurer (Human Conjurer) Turns: 2535, Time: 00:03:18 Health: -8/39 AC: 3 Str: 8 XL: 5 Next: 50% Magic: 4/9 EV: 9 Int: 19 God: Gold: 99 SH: 0 Dex: 11 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.13/turn (no ring) MPRegen 0.11/turn (no ring) @: constricted, very slow A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery g - a +4 ring of protection Scrolls c - 4 scrolls of identify {unknown} e - a scroll of teleportation {unknown} Potions f - a potion of haste {unknown} h - a potion of flight {unknown} i - a potion of resistance {unknown} Skills: * Level 2.5 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 3.2 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 47% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 12% 6-21 16% 3 Dazzling Flash Conj/Hex 24% N/A 16% 3 Blink Tloc N/A N/A 22% 2 Call Imp Summ 3% N/A 22% 2 Slow Hex 3% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 9% N/A 22% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Portals: Sewer: D:5 Message History You kill the white imp! The scorpion closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The ball python bites you but does no damage. The ball python misses you. The ball python bites you but does no damage. The ball python closely misses you. Found 27 stones. Found a glowing drain. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The scorpion stings you. Your magical contamination has completely faded away. You escape the ball python's grasp. A ball python comes into view. You enter the shallow water. Moving in this stuff is going to be slow. A giant cockroach comes into view. The ball python hisses angrily. A water moccasin skeleton comes into view. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The scorpion closely misses you. You escape the ball python's grasp. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The scorpion splashes around in the water. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python misses you. The ball python closely misses you. The ball python grabs you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You escape the ball python's grasp. The scorpion barely misses you. The ball python misses you. The ball python grabs you. The ball python constricts you. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * The scorpion stings you! You die... *,...........#*..,,,,,,,,,,,,,,,, ,,...........##.#*+#,,,,,,,,,,,,, ,,...........#*.##.#,,,.,,,,,,,** ,*####.......##.#..###..,*,,,,,,, ,,,..........#..........,*,,,,,,, ,,,............#...#....,*,,,,,,, ,,.............≈≈≈≈≈....,*,,,,,,, ,,.....##....#≈s≈≈≈≈≈#..,**,,,,,, ,,,....*#.....≈S@≈B≈≈..#***,,,,,, +***......(...≈≈SZ≈≈≈...,,,,,,,,, ,,,*,,.......≈≈≈≈≈≈≈≈≈..,,,,,,,,, ,,,+,........#≈≈≈≈≈≈≈#..,,,,,,,,, ,,,*,..........≈≈≈≈≈....,,,,,,,,, ,,,,,,.........#..≈#....,,,,,**,, *,,,,,,.................,,,,,,,,, *,,,,,,,.......+.+......,,,,,,,,, *,,,,,,,,,,,,,,***,,,,,,,,,,,,,,, You could see a scorpion, a giant cockroach, 2 ball pythons and a water moccasin skeleton. Vanquished Creatures An ogre (D:4) 2 white imps An adder skeleton (D:4) 2 dart slugs (D:1) An orc (D:4) 4 ball pythons (D:1) 6 bats 5 endoplasms (D:1) A giant cockroach (D:4) 3 goblins 3 hobgoblins A quokka (D:2) A frilled lizard (D:1) 5 kobolds (D:1) 3 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 177 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 180 | D:1 | Learned a level 2 spell: Searing Ray 437 | D:1 | Reached skill level 1 in Fighting 582 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 653 | D:1 | Found a faded altar of an unknown god. 2297 | D:4 | Reached XP level 4. HP: 33/33 MP: 4/8 2298 | D:4 | Noticed an ogre 2302 | D:4 | Learned a level 4 spell: Fulminant Prism 2406 | D:4 | Killed an ogre 2407 | D:4 | Reached XP level 5. HP: 29/39 MP: 0/9 2518 | D:5 | Entered Level 5 of the Dungeon 2528 | D:5 | Found a glowing drain. 2535 | D:5 | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, chequers_ecumenical_altar_simple, chequers_big_river, minmay_splitting_lines, nrook_loot_triangle D:2: minmay_spotlight, layout_basic D:3: layout_basic D:4: layout_basic, temple_doors_e, uniq_menkaure D:5: layout_basic, cheibrodos_sewer_entry_drain, hangedman_abyss_or_decor_passed, hex_intersection, grunt_ministairs_15 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 55 | || 55 Searing Ray | 6 | 4 || 10 Use: Scroll | | 1 || 1 Armor: Robe | 4 | 4 || 8 Dodge: Dodged | 10 | 18 || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2544 | 2441 | 103 | 259 | 1882 | 5 | 508.8 | Dungeon | 2544 | 2441 | 103 | 259 | 1882 | 5 | 508.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1523 daAuts D:4: 636 daAuts D:2: 187 daAuts D:3: 178 daAuts D:5: 18 daAuts