Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 8029976114056362883 20 Zeld the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Hit by a stone thrown by a gnoll (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:38 (908 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 908, Time: 00:02:38 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 79% Magic: 0/5 EV: 13 Int: 20 God: Gold: 18 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} Skills: * Level 1.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and quivering stones (heavily wounded, 0% to evade) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll throws a stone. The stone closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and quivering stones (severely wounded, 0% to evade) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll throws a stone. The stone hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and quivering stones (severely wounded, 0% to evade) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll throws a stone. The stone barely misses you. The gnoll throws a stone. The stone hits you. The gnoll throws a stone. The stone hits you. Your magical contamination has completely faded away. The gnoll throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail and quivering stones (severely wounded, 0% to evade) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll throws a stone. The stone hits you. You die... .# #.#....♣....(..... .# #.#...♣.......... .# #.#.............. .# # #.###...#..#..... .# #.#....>..'........ ## #.#.......#†.#.######### #.........+..#.#.)._.... ###.#.#...#....#'####### #### #.#.#####.#@........... ...# #.........#............. ######.#.#######............. .......### ####............. ........+ #................ ..#.....# #####............ ..###..###### #............ .......#.##.# #....g....... ..##...#.##.# #............ You could see a gnoll. Vanquished Creatures 5 ball pythons (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (others) A plant (D:1) 1 creature vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 351 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 354 | D:1 | Learned a level 2 spell: Searing Ray 525 | D:1 | Reached skill level 1 in Fighting 879 | D:1 | Found a faded altar of an unknown god. 908 | D:1 | Hit by a stone thrown by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, basic_ecumenical_altar, st_stairs_5, supply_closet_lemuel, chequers_mini_garden, minmay_misc_feat_hallway Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Cast: Magic Dart || 42 Armor: Skin || 1 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 908 | 908 | 0 | 2 | 706 | 1 | 908.0 | Dungeon | 908 | 908 | 0 | 2 | 706 | 1 | 908.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 908 daAuts