Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 16560448969760161519 73 Zeld the Conjurer (level 4, -1/29 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Slain by Sigmund ... wielding a +2 scythe of distortion (15 damage) ... on level 3 of the Dungeon. The game lasted 00:05:32 (3533 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 3533, Time: 00:05:33 Health: -1/29 AC: 1 Str: 6 XL: 4 Next: 27% Magic: 3/8 EV: 13 Int: 21 God: Gold: 53 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . a - amulet of magic regeneration rElec . Harm . e - ring of see invisible rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.36/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 53 gold pieces. Inventory: Jewellery a - an amulet of magic regeneration (around mantle) e - a ring of see invisible (left tentacle) Scrolls g - a scroll of immolation Potions b - a potion of ambrosia c - 3 potions of invisibility {unknown} d - a potion of might {unknown} f - a potion of mutation {unknown} h - 2 potions of curing {unknown} Skills: * Level 2.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an open door here. There is an open door here. You see here a +0 chain mail. There is a stone staircase leading down here. Sigmund is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +2 scythe of distortion and wearing a +0 robe (wandering, hasn't noticed you, 25% to evade) The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund casts a spell at you. The puff of flame hits you. The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channeling your searing ray. Sigmund hits you from afar with a +2 scythe of distortion. Space bends around you. Sigmund points at you and mumbles some strange words. You resist with some effort. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of distortion and wearing a +0 robe (heavily wounded, 25% to evade) The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +2 scythe of distortion. Space warps horribly around you! Ouch! That really hurt! You die... ...[....>......# ....##########.# ....# #.# ####### ##############.# #.....# #.........# #.###.# #.############.#.#.# #### #.# #.......##...#.# ...# #.###.#####.####.#.# ##.# #.....# #@# #.#.# .#.# ####### ###.# #.#.# .#.# #..@####.#.# ##.# #.#....#.#.# .#.# #......#.#.# .#'###### #...#....#.# ........# #.....@###.# #.......# #....#.....# #.......# #..#######.# You could see Sigmund. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:2) An orc (D:3) 2 bats 6 endoplasms 3 giant cockroaches (D:2) 6 goblins A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) 5 ball pythons 4 frilled lizards 5 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 273 | D:1 | Learned a level 2 spell: Searing Ray 293 | D:1 | Found a faded altar of an unknown god. 477 | D:1 | Reached skill level 1 in Fighting 811 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 1671 | D:2 | Found a shimmering altar of Xom. 2213 | D:2 | Reached XP level 4. HP: 29/29 MP: 5/8 2218 | D:2 | Learned a level 4 spell: Fulminant Prism 2557 | D:3 | Noticed Sigmund 3533 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring, basic_altar D:3: layout_basic, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Tentacles | 2 | || 2 Constrict | 1 | || 1 Cast: Magic Dart | 56 | 14 || 70 Searing Ray | 5 | 4 || 9 Use: Scroll | 3 | 1 || 4 Armor: Skin | 1 | || 1 Dodge: Dodged | 4 | 3 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3533 | 3415 | 118 | 745 | 2350 | 3 | 1177.7 | Dungeon | 3533 | 3415 | 118 | 745 | 2350 | 3 | 1177.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1290 daAuts D:1: 1281 daAuts D:2: 961 daAuts