Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 9550320078190466399 42 Zeld the Conjurer (level 3, -5/23 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Slain by a gnoll ... wielding a +0 club (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1219 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1219, Time: 00:01:48 Health: -5/23 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 0/7 EV: 13 Int: 21 God: Gold: 72 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Scrolls a - a scroll of enchant armour {unknown} Potions b - a potion of heal wounds {unknown} c - 2 potions of invisibility {unknown} Skills: * Level 1.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Nemelex Xobeh Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The dart slug is almost dead. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The dart slug launches a dart at you. The slug dart hits you. The searing ray hits the dart slug! You kill the dart slug! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channeling your searing ray. The gnoll barely misses you. The gnoll hits you with a +0 club! The bat hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 19% to evade) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 0% to evade) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club! You die... #..#.†..###.## #.##..# #...........# #.##g## #####...##### #.##b# #..## #.##.# ####..### #.#..# #.......##########.#.## #.......##.gg..gg....# #.......##.######....# #.......@gb# #....# #........### #....# #.......## #....# ######### #....# #..... #....## #....# You could see 2 gnolls, a goblin and a bat. Vanquished Creatures A gnoll (D:2) A dart slug (D:2) 3 bats (D:1) 3 endoplasms (D:1) 3 goblins A hobgoblin (D:2) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 frilled lizards (D:1) 6 kobolds A rat (D:2) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 224 | D:1 | Reached XP level 2. HP: 10/18 MP: 0/5 227 | D:1 | Learned a level 2 spell: Searing Ray 449 | D:1 | Reached skill level 1 in Fighting 710 | D:1 | Found Suddo's Armour Shop. 995 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1000 | D:2 | Reached XP level 3. HP: 23/23 MP: 3/6 1219 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, serial_shops, shop, minmay_misc_feat_rows D:2: layout_rooms, ebering_ecumenical_altar_ruins, basic_altar, guppyfry_early_orc_mine Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 39 Searing Ray || 3 Armor: Skin || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1218 | 1182 | 36 | 0 | 1042 | 2 | 609.0 | Dungeon | 1218 | 1182 | 36 | 0 | 1042 | 2 | 609.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 995 daAuts D:2: 223 daAuts