Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 7410247049304449037 7 Zeld the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Killed by Freeze ... generated by an endoplasm (2 damage) ... on level 2 of the Dungeon. The game lasted 00:00:31 (163 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 163, Time: 00:00:32 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 0/5 EV: 10 Int: 20 God: Gold: 8 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Potions a - a potion of heal wounds {unknown} Skills: * Level 0.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (0% to evade) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. There is an escape hatch in the floor here. There is a stone staircase leading down here. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You climb downwards. A ball python comes into view. There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 0% to evade) The magic dart hits the endoplasm. The endoplasm is almost dead. The ball python hisses angrily. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The ball python closely misses you. The ball python grabs you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You escape the ball python's grasp. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you but does no damage. You tentacle-slap the endoplasm but do no damage. The endoplasm is almost dead. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python grabs you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The endoplasm freezes you. You are frozen. You die... #. #.. #.. #.. #..## #...# #..######## #.S@....... #.J######## #.<# #..# #..# #..# #..# ...# ...# You could see an endoplasm and a ball python. Vanquished Creatures A dart slug (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 145 | D:1 | Reached XP level 2. HP: 13/18 MP: 0/5 148 | D:1 | Learned a level 2 spell: Searing Ray 163 | D:2 | Killed from afar by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_loops_ring, amethyst_killhole Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Armor: Skin || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 162 | 162 | 0 | 0 | 127 | 2 | 81.0 | Dungeon | 162 | 162 | 0 | 0 | 127 | 2 | 81.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 158 daAuts D:2: 4 daAuts