Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 10798511882627492463 149 Zeld the Conjurer (level 5, -11/35 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:03:28 (2639 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2639, Time: 00:03:29 Health: -11/35 AC: 1 Str: 7 XL: 5 Next: 31% Magic: 0/18 EV: 13 Int: 21 God: Gold: 71 SH: 0 Dex: 10 Spells: 3/10 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + (helmet restricted) rPois . Reflect . l - amulet of guardian spirit rElec . Harm . d - ring of magical power rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.16/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Jewellery d - a ring of magical power (left tentacle) l - an amulet of guardian spirit (around mantle) Scrolls a - a scroll of enchant armour {unknown} b - a scroll of fear {unknown} e - a scroll of noise {unknown} g - 3 scrolls of identify {unknown} h - a scroll of magic mapping {unknown} i - a scroll of torment {unknown} k - a scroll of immolation {unknown} o - a scroll of teleportation {unknown} p - a scroll of fog {unknown} Potions c - a potion of degeneration {unknown} f - a potion of mutation {unknown} j - 3 potions of curing {unknown} m - a potion of invisibility {unknown} n - a potion of heal wounds {unknown} Skills: * Level 2.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.2 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 3d5 2% 2 c - Fulminant Prism Conj/Hex 6% 3d7 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Cause Fear Hex 1% N/A 78% 4 Silence Hex/Air 1% N/A 98% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc priest. The orc priest is almost dead. An orc priest comes into view. It is wielding a +0 hand axe. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The searing ray misses the orc. The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! You finish channeling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc priest barely misses you. The worm bites you. The orc priest hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (moderately wounded, 0% to evade) The magic dart hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Okay, then. You tentacle-slap the orc priest but do no damage. Your grab misses the orc priest. The orc priest is severely wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.# #.# ## #.# #.####### .. #.#####........ #. #.##.....###### #. #.##.##.## # #) #.##.##.# # ###.####.##.##.# ##..............# #...wo@..###.#### #.)#.##..# #.# # #. #..# #.# # #. #..# #.# ## #. #..# #.# ##. #. #..# #.. #.. .. .... ... +.. .. ...# #.. ##. You could see a worm and an orc priest. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) An adder (D:2) 4 dart slugs 5 orcs (D:3) 5 ball pythons 2 bats 9 endoplasms A giant cockroach (D:2) 9 goblins 4 hobgoblins 11 jackals 2 quokkas A frilled lizard (D:2) 5 kobolds 4 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 187 | D:1 | Learned a level 2 spell: Searing Ray 265 | D:1 | Reached skill level 1 in Fighting 721 | D:1 | Reached XP level 3. HP: 23/23 MP: 6/6 1506 | D:2 | Reached XP level 4. HP: 29/29 MP: 8/8 1511 | D:2 | Learned a level 4 spell: Fulminant Prism 2628 | D:3 | Reached XP level 5. HP: 29/34 MP: 9/9 2639 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_basic D:2: layout_loops_ring D:3: layout_loops_corners, overflow_temple_1_default Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.5 Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | 1 || 2 Cast: Magic Dart | 48 | 14 || 62 Searing Ray | 9 | 14 || 23 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2638 | 2598 | 40 | 0 | 2317 | 3 | 879.3 | Dungeon | 2638 | 2598 | 40 | 0 | 2317 | 3 | 879.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1039 daAuts D:1: 1020 daAuts D:3: 577 daAuts