Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 6389427530598613902 4 Zeld the Conjurer (level 1, 0/12 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:16 (76 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 76, Time: 00:00:16 Health: 0/12 AC: 1 Str: 6 XL: 1 Next: 60% Magic: 1/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls a - a scroll of enchant weapon {unknown} Skills: * Level 0.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.1 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A jackal comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 0% to evade) The magic dart hits the jackal. You kill the jackal! A rat comes into view. You tentacle-slap the jackal. You grab the jackal. You squeeze the jackal, but do no damage. The jackal is heavily wounded. You constrict the jackal. The jackal closely misses you. A hobgoblin comes into view. You tentacle-slap the jackal. You kill the jackal! You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal barely misses you. The jackal completely misses you. You tentacle-slap the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal escapes! The jackal completely misses you. The jackal closely misses you. The jackal bites you. The jackal barely misses you. There is an open door here. You see here a jackal corpse. The jackal closely misses you. The jackal bites you. x2 You miss the jackal. Your grab misses the jackal. You squeeze the jackal, but do no damage. The jackal misses you. A rat comes into view. The jackal barely misses you. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * There is an open door here. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. You die... ... ... .... ##### ##### ....# #...# #.<.# .....##...# #h@.# ......##'###+###h###+## ......#......r........# ......†......g##......# #.....#...............# ......##+###+###+###+## #..... ...... .....# You could see 2 jackals. Vanquished Creatures A giant cockroach (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 76 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_rooms, serial_glass, glass_columns_a, glass_columns_a, glass_columns_c, item_on_display_a, item_on_display_b, item_on_display_a, due_unseen_surprise Action || total -------------------------++------- Melee: Unarmed || 6 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 6 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 76 | 76 | 0 | 0 | 48 | 1 | 76.0 | Dungeon | 76 | 76 | 0 | 0 | 48 | 1 | 76.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 76 daAuts