Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 1830420830189840903 335 Zeld the Conjurer (level 6, 0/42 HPs) Began as an Octopode Conjurer on Apr 5, 2021. Shot with an arrow by a centaur (16 damage) ... on level 3 of the Dungeon. The game lasted 00:05:58 (4250 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 4250, Time: 00:05:59 Health: 0/42 AC: 5 Str: 7 XL: 6 Next: 53% Magic: 7/11 EV: 13 Int: 22 God: Gold: 106 SH: 0 Dex: 10 Spells: 1/12 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec . Harm . d - ring of positive energy rCorr . Rampage . f - ring of see invisible Will ..... g - +4 ring of protection Stlth +++....... m - ring of poison resistance HPRegen 0.14/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Missiles o - 2 curare-tipped darts Jewellery d - a ring of positive energy (left tentacle) f - a ring of see invisible (right tentacle) g - a +4 ring of protection (on tentacle) m - a ring of poison resistance (on tentacle) Scrolls a - 2 scrolls of noise c - a scroll of enchant armour e - a scroll of teleportation h - a scroll of summoning {unknown} i - 2 scrolls of amnesia j - a scroll of enchant weapon {unknown} l - a scroll of immolation {unknown} n - a scroll of identify p - a scroll of vulnerability {unknown} Potions b - a potion of attraction {unknown} k - a potion of degeneration {unknown} Skills: * Level 3.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 3.9 Spellcasting * Level 5.4 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 c - Fulminant Prism Conj/Hex 8% 3d7 36% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Xom Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The bat barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (31% to evade) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Unknown command. You see here a bat corpse. A centaur comes into view. A centaur is nearby! A centaur is nearby! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (13% to evade) The searing ray misses the centaur. (Press . to maintain the ray.) Unknown command. The searing ray hits the centaur! The centaur is heavily wounded. The centaur shoots an arrow. The arrow hits you! The searing ray hits the centaur! The centaur is severely wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! You die... [## #.# #.# ..## ######.##### #.# ©..# #............####.#####. ...# #.########.#.##.......... .#.# #.#........#.##.#.#####.# .#.## #.#.########.......# .#..## #.#..†.....#.##.....# .....# #.########.#.###...## ###.## #.#....c.@.#.####.## # #.# #.#.########..# #.# ###.####.# ...#..# .# .........########.#..# #+## #.#..##..............##...##.# #.#..##...##..###.##.......#.# .....##.####...##.###........# ..##.##.#####...#.##.........# .............................## You could see a centaur. Vanquished Creatures Grinder (D:3) A hound (D:2) 4 adders A worm (D:3) 2 dart slugs 4 orcs (D:3) 4 ball pythons 6 bats 4 endoplasms A giant cockroach (D:2) 7 goblins 10 hobgoblins 8 jackals 6 kobolds A quokka (D:2) 2 frilled lizards (D:1) 3 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 191 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 195 | D:1 | Learned a level 2 spell: Searing Ray 370 | D:1 | Reached skill level 1 in Fighting 574 | D:1 | Reached XP level 3. HP: 23/23 MP: 3/6 1859 | D:2 | Reached XP level 4. HP: 29/29 MP: 5/8 1864 | D:2 | Learned a level 4 spell: Fulminant Prism 3048 | D:3 | Reached XP level 5. HP: 34/34 MP: 5/9 3267 | D:3 | Found an opulent altar of Gozag. 3299 | D:3 | Noticed Grinder 3318 | D:3 | Killed Grinder 3319 | D:3 | Reached skill level 5 in Conjurations 3319 | D:3 | Reached XP level 6. HP: 26/42 MP: 0/11 3324 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3758 | D:3 | Noticed a wyvern 3760 | D:3 | Noticed a wraith 3777 | D:3 | Found a transporter. 3777 | D:3 | Found a shimmering altar of Xom. 3781 | D:3 | Found a transporter. 4250 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_morbid_curiosity, layout_basic, hangedman_decor_diamond_cutter D:2: layout_basic, minivault_26 D:3: layout_loops_corners, nicolae_overflow_hidden_temple, gammafunk_temple_overflow_arena, minivault_27, minivault_5, grunt_ministairs_14, skrybe_limestone_x, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 3 | 3.4 Spellcasting | 3 | 3.9 Conjurations | 5 | 5.4 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 14 | 19 || 33 Constrict | 3 | 2 || 5 Tentacles | 4 | 2 || 6 Cast: Magic Dart | 51 | 13 || 64 Searing Ray | 2 | 20 || 22 Use: Scroll | | 4 || 4 Armor: Skin | 1 | 14 || 15 Dodge: Dodged | 13 | 19 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4249 | 4219 | 30 | 678 | 3168 | 3 | 1416.3 | Dungeon | 4249 | 4219 | 30 | 678 | 3168 | 3 | 1416.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1735 daAuts D:3: 1268 daAuts D:2: 1245 daAuts