Dungeon Crawl Stone Soup version 0.27-a0-899-ge2d0b17c59 (webtiles) character file. Game seed: 16214610381088289291 14 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Killed by Freeze ... generated by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:36 (845 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 845, Time: 00:01:38 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 41% Magic: 0/5 EV: 13 Int: 20 God: Gold: 99 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Scrolls a - a scroll of amnesia {unknown} c - a scroll of magic mapping {unknown} d - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} f - a scroll of teleportation {unknown} Potions b - a potion of lignification {unknown} Skills: * Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 0% to evade) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) The endoplasm quivers. The kobold shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You finish channeling your searing ray. The bat closely misses you. The bat hits you but does no damage. The endoplasm hits you. The bat misses you. The endoplasm freezes you. You are frozen. The kobold misses you. You climb upwards. There is a stone staircase leading down here. You completely miss the endoplasm. The endoplasm hits you. The kobold barely misses you. You completely miss the endoplasm. You squeeze the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The kobold barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (lightly wounded, 0% to evade) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ####### #.....# #@###)# #J#...# ################K#.###### ................>#......# ...#########........###.# ...# #.........##.###.# ...# #.........##...#.# #### #.........####.#.# #.........#....#.# You could see an endoplasm and a kobold. Vanquished Creatures 2 bats (D:1) 3 endoplasms 2 ball pythons (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 310 | D:1 | Learned a level 2 spell: Searing Ray 701 | D:1 | Reached skill level 1 in Fighting 845 | D:1 | Killed from afar by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic D:2: layout_rooms, bh_walls_and_bars Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 3 Tentacles || 1 Cast: Magic Dart || 27 Searing Ray || 1 Armor: Skin || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 845 | 835 | 10 | 0 | 758 | 2 | 422.5 | Dungeon | 845 | 835 | 10 | 0 | 758 | 2 | 422.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 839 daAuts D:2: 5 daAuts