Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 336070885084006135 28 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Slain by Terence ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:10 (1167 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1167, Time: 00:01:10 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 14% Magic: 1/6 EV: 13 Int: 21 God: Gold: 6 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Scrolls a - a scroll of silence {unknown} b - 2 scrolls of identify {unknown} Skills: * Level 1.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (asleep, 0% to evade) The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Magic restored. Terence the Incautious comes into view. He is wielding a +0 flail. Terence is nearby! Terence is nearby! Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (16% to evade) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is almost dead. You finish channeling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! You die... ######### #.......# #.#.....# #.#.....# #.#...### #####.# #.#...# #...#.# #.#@..# #...#.# #.#@### #...#.# #.#.# #...#.# #.#.# #...#.###.#.# #.#.#.....#.# #.........#.# ###.#####.#.# #.# #.# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 279 | D:1 | Learned a level 2 spell: Searing Ray 611 | D:1 | Reached skill level 1 in Fighting 720 | D:1 | Found a faded altar of an unknown god. 1091 | D:2 | Reached XP level 3. HP: 23/23 MP: 2/6 1160 | D:2 | Noticed Terence 1167 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic, minmay_hexomino_u4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 4 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 30 Searing Ray || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1166 | 1134 | 32 | 0 | 1046 | 2 | 583.0 | Dungeon | 1166 | 1134 | 32 | 0 | 1046 | 2 | 583.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1069 daAuts D:2: 97 daAuts