Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 4084657013008608205 18 Zeld the Conjurer (level 2, -2/18 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Slain by an adder (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (912 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 912, Time: 00:00:58 Health: -2/18 AC: 1 Str: 6 XL: 2 Next: 66% Magic: 3/5 EV: 13 Int: 20 God: Gold: 45 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Potions a - 2 potions of attraction {unknown} Skills: * Level 1.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A frilled lizard is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. An adder comes into view. A goblin comes into view. It is wielding a +0 club. An adder and a rat come into view. Found a metallic red potion. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (37% to evade) The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) The adder hisses angrily. The goblin shouts! You hear an angry hiss. The adder hisses angrily. The endoplasm quivers. Unknown command. A goblin comes into view. It is wielding a +0 dagger. The adder barely misses you. There is a stone staircase leading up here. The adder closely misses you. x2 The adder bites you. The adder misses you. You climb upwards. There is a stone staircase leading down here. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The adder bites you. You feel sick. You feel sick. The adder bites you. You feel sick. The adder bites you. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #......##.#.##.......# #...#..#8.#.8#..#....# #..###.##.#.##.###...########### #..###.#8.#.8#.###...>.......... #...#..##.#.##..#....########### ##.....#8...8#.......# #.....###'###.......# ####### #.######....# #....†@SS...# ############# You could see 2 adders. Vanquished Creatures 2 bats (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 3 kobolds (D:1) A ball python (D:1) 4 frilled lizards A goblin (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 214 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 217 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Reached skill level 1 in Fighting 912 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_rooms, solitary_fountain D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, basic_altar, serial_park_tiny_2 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 10 Searing Ray || 9 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 912 | 894 | 18 | 0 | 791 | 2 | 456.0 | Dungeon | 912 | 894 | 18 | 0 | 791 | 2 | 456.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 902 daAuts D:2: 9 daAuts