Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 13256422973433320619 31 Zeld the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:29 (1294 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1294, Time: 00:01:29 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 22% Magic: 0/6 EV: 13 Int: 21 God: Gold: 69 SH: 0 Dex: 10 Spells: 4/7 levels left rFire + . . SeeInvis . (no weapon) rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois + Reflect . (no amulet) rElec + Harm . (no ring) rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: lethally poisoned (-1 -> -8), resistant A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Scrolls a - a scroll of teleportation {unknown} Skills: * Level 1.3 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Confusing Touch Hex 2% N/A 38% 3 Gell's Gravitas Tloc 1% N/A 38% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Petrify Tmut/Erth 2% N/A 80% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Yara's Violent Unravell Hex/Tmut 1% 3d3 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are poisoned. The adder poisons you! The adder closely misses you. You feel sick. The adder bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, p - adder You feel sick. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (lightly wounded, 37% to evade) The searing ray misses the adder. (Press . to maintain the ray.) You feel sick. The adder completely misses you. The adder closely misses you. Unknown command. The searing ray hits the adder! The adder is severely wounded. You feel sick. The adder barely misses you. The searing ray misses the adder. You feel sick. You are no longer poisoned. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. Your grab misses the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Unknown command. It was a potion of resistance. You feel protected. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You miss the adder. You grab the adder. The adder is severely wounded. You constrict the adder, but do no damage. You die... ..######## .........########.## #..........<....... #(......########..# ###.......# ..........# #.......# #.......##... #...@......... #....S..≈≈≈≈≈. ..........####≈≈≈ ######..##.# #≈ #.≈≈ #.. ..≈≈ ... #.≈≈≈ ##. #.≈≈≈≈ You could see an adder. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 5 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 172 | D:1 | Found a faded altar of an unknown god. 213 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 216 | D:1 | Learned a level 2 spell: Searing Ray 357 | D:1 | Reached skill level 1 in Fighting 766 | D:1 | Reached XP level 3. HP: 20/23 MP: 1/6 1293 | D:2 | HP: 1/23 [poisoned by an adder] 1294 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, basic_ecumenical_altar, serial_bayou_pond_b, minivault_23 D:2: layout_rooms, serial_shops, shop_fountains, grunt_decor_junction, chequers_serial_rivers_micro_b Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 8 Constrict || 3 Tentacles || 2 Cast: Magic Dart || 45 Searing Ray || 1 Use: Potion || 1 Armor: Skin || 3 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1293 | 1274 | 19 | 0 | 1168 | 2 | 646.5 | Dungeon | 1293 | 1274 | 19 | 0 | 1168 | 2 | 646.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1272 daAuts D:2: 21 daAuts