Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 11729566253171939622 42 Zeld the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:08 (2320 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2320, Time: 00:03:09 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 1/6 EV: 13 Int: 21 God: Gold: 70 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Scrolls b - a scroll of identify {unknown} c - a scroll of noise {unknown} e - a scroll of teleportation Potions a - 2 potions of lignification {unknown} d - a potion of magic {unknown} f - a potion of might {unknown} g - a potion of berserk rage {unknown} Skills: * Level 1.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done exploring. Done exploring. Done exploring. There is an open door here. Sigmund is nearby! You can't go down here! Sigmund shouts! Sigmund points at you and mumbles some strange words. You resist with significant effort. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund screams, "Die, monster!" There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (25% to evade) The searing ray hits Sigmund. Sigmund is lightly wounded. (Press . to maintain the ray.) Sigmund closely misses you. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund! Sigmund is heavily wounded. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund! Sigmund is severely wounded. You finish channeling your searing ray. Sigmund gestures at himself while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you! You die... ######.# #...# #.## #.# #...#####... #.# #........... #.# #........... ####.# #........... #..#.# ###......... #..#.# ########## #..#.#####.).###### #.@#.@...'...'..... #.########...###### #{....@............ ####..############. #..# #. #####..# #. #......######### #. #.####.#.......# #. #.#...)........# #. There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 ball pythons 8 bats 3 endoplasms 5 goblins 5 hobgoblins 4 kobolds A quokka (D:1) 5 frilled lizards 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 162 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 165 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Reached skill level 1 in Fighting 817 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 1163 | D:2 | Noticed Sigmund 2320 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_basic, minmay_misc_feat_iff, st_stairs_11, grunt_decor_fettered, minmay_curled_crystal D:2: minmay_wonky_spiral, layout_basic, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 10 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 54 Searing Ray || 2 Use: Scroll || 1 Armor: Skin || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2320 | 2253 | 67 | 267 | 1792 | 2 | 1160.0 | Dungeon | 2320 | 2253 | 67 | 267 | 1792 | 2 | 1160.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1259 daAuts D:2: 1061 daAuts