Zeld Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (9, 3, D:1) a +0 club (9, 13, D:1) 5 poisoned darts (10, 12, D:1) a +0 leather armour (24, 26, D:1) a +0 club (33, 6, D:1) a +0 ring mail (34, 18, D:1) a +0 dagger (42, -8, D:1) a +0 hunting sling (42, -3, D:1) a +0 rapier (42, 32, D:1) a +0 leather armour (54, -2, D:1) a +0 robe (54, 2, D:1) a +0 club a stone (57, -23, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Waaruop's Weapon Boutique a +0 hunting sling (16 gold) a +0 long sword (38 gold) a +1 shortbow of freezing (136 gold) a +0 hunting sling (16 gold) a +0 dagger (22 gold) a +4 long sword (280 gold) a +2 antimagic trident (247 gold) the +7 great sword of Summertime {flame, *Rage Fly rElec Dex+4} (760 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It insulates you from electricity. It grants you flight. It may make you go berserk in combat. a +0 whip (27 gold) a +0 mace (33 gold) a +0 spear (33 gold) a +0 flail (38 gold) a +0 hunting sling (16 gold) a +0 short sword (33 gold) (0, 22, D:2) a +0 dagger (11, 27, D:2) a +0 club (24, 6, D:2) 23 stones (24, 10, D:2) a +0 short sword (29, 31, D:2) a +0 scale mail (33, 15, D:2) a +0 hunting sling a +0 dagger 14 stones (44, 19, D:2) 4 stones (50, 0, D:2) a +0 whip (52, 12, D:2) a +0 short sword 5 stones Level 3 of the Dungeon (1, 8, D:3) 4 boomerangs a +0 dagger (3, 9, D:3) a +0 hand axe (18, 26, D:3) a quokka corpse (skeletalised by now) (22, 18, D:3) a bat skeleton (27, 3, D:3) a +0 scale mail a +0 flail (28, 14, D:3) 13 stones (35, 13, D:3) a +0 dagger (37, 24, D:3) a +0 chain mail (40, 23, D:3) 18 stones (41, 11, D:3) a +0 dagger (47, 19, D:3) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 18 stones