Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 6503387388673381582 51 Zeld the Conjurer (level 3, 0/24 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Slain by a hound (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:27 (2711 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2711, Time: 00:02:28 Health: 0/24 AC: 1 Str: 6 XL: 3 Next: 83% Magic: 2/7 EV: 13 Int: 21 God: Gold: 53 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 53 gold pieces. Inventory: Jewellery f - an amulet of magic regeneration Scrolls b - a scroll of identify {unknown} c - a scroll of noise {unknown} d - a scroll of teleportation {unknown} Potions a - a potion of curing {unknown} e - a potion of invisibility {unknown} g - a potion of heal wounds {unknown} Skills: * Level 1.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 4% N/A 14% 1 Apportation Tloc 4% N/A 14% 1 Corona Hex 2% N/A 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hound misses you. The hound barely misses you. The hound barely misses you. The hound bites you. The hound completely misses you. The hound misses you. The hound closely misses you. The hound bites you. The hound misses you. The hound barely misses you. There is an open door here. There is a stone staircase leading up here. The hound barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 31% to evade) Okay, then. The hound bites you. The jackal barks! The hound bites you. The hound bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. There is an open door here. The hound misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - hound Aim: a jackal (28% to evade) The searing ray hits the hound. The hound is heavily wounded. The searing ray misses the jackal. (Press . to maintain the ray.) The hound bites you. You die... ###.#...####.........####...##.# ...........+......)..'.......#.# ###.#...####.........####...##.# #.##.## ##.<.....## ##.###.# #.#### ##.....## ### #.# ##.#### ##hhh## #.# #.....# ##h## #.# ##.##.# #h# #.# ####.# #@# ###.# #.# ##.## #...# #.# ##...## #.### #.# #.....# #.# #.# #####...####### #.# #.####.............####.# #......###########......# ######## ######## You could see a hound and 4 jackals. Vanquished Creatures 2 adders (D:2) 3 bats 4 endoplasms 2 giant cockroaches 4 goblins 3 hobgoblins A quokka (D:2) 3 ball pythons 2 frilled lizards 8 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 322 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 357 | D:1 | Learned a level 2 spell: Searing Ray 440 | D:1 | Found a faded altar of an unknown god. 523 | D:1 | Reached skill level 1 in Fighting 1094 | D:2 | Noticed Sigmund 1441 | D:2 | Reached XP level 3. HP: 19/23 MP: 1/6 2711 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_basic, ebering_ecumenical_altar_hall D:2: layout_loops_corners, uniq_sigmund D:3: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action || total -------------------------++------- Cast: Magic Dart || 30 Searing Ray || 15 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2710 | 2690 | 20 | 0 | 2478 | 3 | 903.3 | Dungeon | 2710 | 2690 | 20 | 0 | 2478 | 3 | 903.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1350 daAuts D:1: 960 daAuts D:3: 399 daAuts