Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 4600269374139062680 13 Zeld the Conjurer (level 2, 18/18 HPs) Began as an Octopode Conjurer on Apr 6, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:01:01 (1054 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1054, Time: 00:01:02 Health: 18/18 AC: 1 Str: 6 XL: 2 Next: 37% Magic: 5/5 EV: 13 Int: 20 God: Gold: 20 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Potions c - 2 potions of might {unknown} Skills: * Level 0.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Done exploring. Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. As you read the scroll labelled NAHYLO NYFAUPY, it crumbles to dust. It is a scroll of amnesia. Forget Searing Ray, freeing 2 spell levels for a total of 4? Really abort (and waste the scroll)? [Y]es or [N]o only, please. Really abort (and waste the scroll)? Okay, then. As you read the scroll labelled ZUUGRE PIUD, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Done exploring. Done exploring. Done exploring. There is an open door here. Your surroundings suddenly seem different. There is a stone staircase leading down here. There's something in the way. Drop what? 1/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Save game and exit? Welcome back, Zeld the Octopode Conjurer. Press ? for a list of commands and other information. You have 20 gold pieces. Unknown command. You swing at nothing. You swing at nothing. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ############ ...........# ### ...........# #.##### ...........#####.....# ................@###.######### .###########)#...............# .# ##'#.....#.#######.# .# #........#.#...[...# .# #....#.#.#.#.####### .# ######....+.#.#.#.########## .# #..[.+....#.#.#.#........... .#####.####....#.#.#.###########. .........##....''#'#....# #. There were no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 6 | D:1 | Noticed a wolf 6 | D:1 | Noticed a polar bear 6 | D:1 | Noticed a salamander 7 | D:1 | Noticed a scorpion 284 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 287 | D:1 | Learned a level 2 spell: Searing Ray 1054 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic Action || total -------------------------++------- Melee: Unarmed || 2 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 20 Use: Scroll || 2 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1054 | 1034 | 20 | 0 | 982 | 1 | 1054.0 | Dungeon | 1054 | 1034 | 20 | 0 | 982 | 1 | 1054.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1054 daAuts