Seeded DCSS version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 1990224508633576700 (custom seed) 26 Zeld the Conjurer (level 3, -5/23 HPs) Began as an Octopode Conjurer on Apr 7, 2021. Engulfed by a cloud of steam (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:53 (902 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 902, Time: 00:01:54 Health: -5/23 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 6/6 EV: 13 Int: 21 God: Gold: 32 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions a - a potion of berserk rage {unknown} b - a potion of curing {unknown} Skills: * Level 1.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.4 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are camouflaged near water. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. Message History The kobold is heavily wounded. The kobold shouts! Okay, then. A kobold is nearby! A kobold is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 whip and wearing a +0 robe (heavily wounded, 0% to evade) The magic dart hits the kobold. You kill the kobold! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. d - a scroll labelled XALI PATOXKO Things that are here: a +0 whip; a +0 robe A giant cockroach comes into view. A giant cockroach is nearby! Really swim into a travel-excluded area? Why would you want to do that? Really swim into a travel-excluded area? [Y]es or [N]o only, please. Really swim into a travel-excluded area? Okay, then. Really swim into a travel-excluded area? [Y]es or [N]o only, please. Really swim into a travel-excluded area? [Y]es or [N]o only, please. Really swim into a travel-excluded area? Okay, then. Really swim into a travel-excluded area? You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. You are engulfed in a cloud of scalding steam. Ouch! That really hurt! You die... #### #§§### ####§§≈≈# #≈§§§§§# #≈§##§## ### ##§# ###@# #§§## ######§###### #...≈≈≈≈≈...# ......≈≈≈....############ ....)......#.......>....# ......########..........## ....## #.................. .........####............# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 goblins (D:1) 4 hobgoblins (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 kobolds (D:1) 6 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 257 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 261 | D:1 | Learned a level 2 spell: Searing Ray 438 | D:1 | Reached skill level 1 in Fighting 611 | D:1 | Reached XP level 3. HP: 14/23 MP: 1/6 902 | D:1 | Engulfed by a cloud of steam Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_rooms, lemuel_another_geyser Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 18 Constrict || 5 Tentacles || 1 Cast: Magic Dart || 33 Armor: Skin || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 902 | 902 | 0 | 0 | 798 | 1 | 902.0 | Dungeon | 902 | 902 | 0 | 0 | 798 | 1 | 902.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 902 daAuts