Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 16446205895321386763 88 Zeld the Conjurer (level 4, -6/29 HPs) Began as an Octopode Conjurer on Apr 7, 2021. Mangled by an iguana (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:32 (2151 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2151, Time: 00:03:33 Health: -6/29 AC: 1 Str: 6 XL: 4 Next: 54% Magic: 4/8 EV: 13 Int: 21 God: Gold: 67 SH: 0 Dex: 10 Spells: 1/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation Potions b - a potion of attraction {unknown} Skills: * Level 2.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.6 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 c - Fulminant Prism Conj/Hex 6% 3d7 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (asleep, 0% to evade) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm. The worm is severely wounded. Unknown command. The searing ray hits the worm. The worm is almost dead. The searing ray hits the worm! You kill the worm! You finish channeling your searing ray. You see here a worm corpse. You see here a worm corpse. An iguana is nearby! An iguana is nearby! An iguana is nearby! An iguana is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (19% to evade) The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The iguana bites you! Ouch! That really hurt! The searing ray hits the iguana. The iguana is heavily wounded. The iguana bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the iguana! The iguana is almost dead. The iguana bites you! You die... ##.⌠.#.#..# ##..##..........# ###.#..#..#### #..............# .####..#..†..# #..............# 8.##......##.# #..._..........# .##...#....#.# #..............# #..########### #............#. ..## #..?#......### ### #..##......# #@.###.....# #l..# .. +....# #..### #..# #... #... #.... You could see an iguana. Vanquished Creatures Natasha (D:2) 2 adders (D:2) A worm (D:2) 2 dart slugs (D:1) An orc (D:2) 2 ball pythons (D:1) A bat (D:1) 6 endoplasms 4 goblins (D:1) 3 hobgoblins 3 jackals (D:1) 2 kobolds (D:1) 2 quokkas (D:1) 2 frilled lizards 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 343 | D:1 | Reached XP level 2. HP: 10/18 MP: 1/5 523 | D:1 | Reached skill level 1 in Fighting 863 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 892 | D:1 | Learned a level 2 spell: Searing Ray 1387 | D:2 | Found a snail-covered altar of Cheibriados. 1867 | D:2 | Reached XP level 4. HP: 29/29 MP: 3/8 1872 | D:2 | Learned a level 4 spell: Fulminant Prism 1982 | D:2 | Noticed Natasha 1988 | D:2 | Killed Natasha 2151 | D:2 | Mangled by an iguana Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_notcrosses, grunt_decor_mini_mirrors, corexii_corridor_pit, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.9 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 31 | || 31 Constrict | 5 | || 5 Tentacles | 5 | || 5 Cast: Magic Dart | 49 | || 49 Searing Ray | 8 | 4 || 12 Use: Scroll | 2 | || 2 Armor: Skin | 5 | || 5 Dodge: Dodged | 20 | || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2151 | 2113 | 38 | 244 | 1569 | 2 | 1075.5 | Dungeon | 2151 | 2113 | 38 | 244 | 1569 | 2 | 1075.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1553 daAuts D:2: 598 daAuts