Seeded DCSS version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 13915837715706685223 (custom seed) 43 Zeld the Conjurer (level 3, -4/23 HPs) Began as an Octopode Conjurer on Apr 7, 2021. Slain by a bullfrog skeleton (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (1765 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1765, Time: 00:01:46 Health: -4/23 AC: 1 Str: 6 XL: 3 Next: 58% Magic: 0/6 EV: 13 Int: 21 God: Gold: 18 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Scrolls b - a scroll of acquirement Potions c - a potion of magic {unknown} d - a potion of degeneration {unknown} Skills: * Level 1.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.6 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The bullfrog skeleton hits you. The bullfrog skeleton barely misses you. Your magical contamination has completely faded away. Without enough magic to sustain it, your searing ray dissipates. The bullfrog skeleton hits you! Unknown command. There is a stone staircase leading down here. The bullfrog skeleton barely misses you. The bullfrog skeleton hits you. * * * LOW HITPOINT WARNING * * * The bullfrog skeleton hits you. * * * LOW HITPOINT WARNING * * * Okay, then. As you read the scroll labelled LONLUNIEH, it crumbles to dust. It is a scroll of identify. b - a scroll of acquirement The bullfrog skeleton closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (heavily damaged, 0% to evade) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton closely misses you. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged, 0% to evade) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is severely damaged. The bullfrog skeleton barely misses you. x2 Unknown command. You tentacle-slap the bullfrog skeleton. You grab the bullfrog skeleton. The bullfrog skeleton is severely damaged. You constrict the bullfrog skeleton. The bullfrog skeleton hits you. You die... ...###.#.#.# #.# ...........# #.# ...###.#.#.# #.# ...# #.#.#.# #.# ...# #.#.#.# #.# ...###+#.#.# #.# ..###....#.#####.###### .. #.................# .. #....#######@###.## #....# #Z# #.# #....# #####.###.# .###########.........# .........>.....#.##### ......##########.# .####. ### #. #. You could see a bullfrog skeleton. Vanquished Creatures 2 dart slugs (D:1) 6 bats (D:1) 2 endoplasms (D:2) 2 giant cockroaches 3 goblins (D:1) 7 hobgoblins 4 quokkas (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 2 kobolds (D:1) 3 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 99 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 226 | D:1 | Learned a level 2 spell: Searing Ray 456 | D:1 | Found a faded altar of an unknown god. 463 | D:1 | Reached skill level 1 in Fighting 835 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 1761 | D:2 | HP: 1/23 [bullfrog skeleton (5)] 1762 | D:2 | Identified a scroll of acquirement 1765 | D:2 | Slain by a bullfrog skeleton Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_corners, ebering_ecumenical_altar_sacrificial D:2: layout_basic, minmay_pentomino_q4 Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Conjurations | | 4.4 Action || total -------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Magic Dart || 69 Searing Ray || 1 Use: Scroll || 1 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1764 | 1755 | 9 | 0 | 1617 | 2 | 882.0 | Dungeon | 1764 | 1755 | 9 | 0 | 1617 | 2 | 882.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1552 daAuts D:2: 212 daAuts