Dungeon Crawl Stone Soup version 0.27-a0-906-g0a00ce863d (webtiles) character file. Game seed: 639213976019997758 16 Zeld the Conjurer (level 2, 18/18 HPs) Began as an Octopode Conjurer on Apr 7, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:21 (1191 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 1191, Time: 00:01:21 Health: 18/18 AC: 1 Str: 6 XL: 2 Next: 58% Magic: 5/5 EV: 13 Int: 20 God: Gold: 99 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Scrolls b - a scroll of fear d - a scroll of teleportation Potions a - a potion of magic {unknown} e - a potion of might {unknown} Skills: * Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 0% to evade) The magic dart hits the hobgoblin. You kill the hobgoblin! You open the door. There is an open door here. You now have 88 gold pieces (gained 10). You now have 99 gold pieces (gained 11). You open the door. There is an open door here. Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Unknown command. Done exploring. Done exploring. Done exploring. Done exploring. As you read the scroll labelled LEISCH ZENENT, it crumbles to dust. It is a scroll of identify. d - a scroll of teleportation As you read the scroll of identify, it crumbles to dust. b - a scroll of fear As you read the scroll labelled LAGUBLA CEYR, it crumbles to dust. You feel momentarily disoriented. It was a scroll of magic mapping. There is a stone staircase leading down here. You climb downwards. A bat comes into view. Found a flail. Found a stone staircase leading up. There is a stone staircase leading up here. A bat is nearby! A bat is nearby! A bat is nearby! Saving game... please wait. Welcome back, Zeld the Octopode Conjurer. Press ? for a list of commands and other information. There is a stone staircase leading up here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #.. .## ###...<. .. ......# .# # #).#.##.##.## #............ ..b........ #.#....... #.@....... ###....... ....... ....... ####### You could see a bat. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A jackal (D:1) A kobold (D:1) 2 quokkas (D:1) 3 goblins (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 264 | D:1 | Reached XP level 2. HP: 18/18 MP: 0/5 326 | D:1 | Learned a level 2 spell: Searing Ray 340 | D:1 | Found a faded altar of an unknown god. 662 | D:1 | Reached skill level 1 in Fighting 1191 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, ebering_ecumenical_altar_abandoned, minmay_3d_cube D:2: layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total -------------------------++------- Melee: Unarmed || 6 Tentacles || 2 Constrict || 1 Cast: Magic Dart || 28 Use: Scroll || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1190 | 1180 | 10 | 0 | 1114 | 2 | 595.0 | Dungeon | 1190 | 1180 | 10 | 0 | 1114 | 2 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1188 daAuts D:2: 2 daAuts