Dungeon Crawl Stone Soup version 0.27-a0-931-g5a74e75d8f (webtiles) character file. Game seed: 14613534272929711649 13 Zeld the Conjurer (level 2, -1/17 HPs) Began as an Octopode Conjurer on Apr 10, 2021. Shot with a sling bullet by a goblin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:07:09 (2046 turns). Zeld the Conjurer (Octopode Conjurer) Turns: 2046, Time: 00:07:11 Health: -1/17 AC: 3 Str: 6 XL: 2 Next: 37% Magic: 4/5 EV: 13 Int: 20 God: Gold: 40 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith + (no shield) rNeg . . . Spirit . g - +2 hat rPois . Reflect . b - amulet of faith rElec . Harm . e - ring of resist corrosion rCorr + Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Armour g - a +2 hat (worn) Jewellery b - an amulet of faith (around mantle) e - a ring of resist corrosion (left tentacle) Scrolls c - a scroll of fog {unknown} f - a scroll of identify {unknown} Potions a - a potion of attraction {unknown} d - a potion of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.9 Stealth + Level 2.1 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found 11 gold pieces. Found a stone staircase leading down. Found a stone staircase leading up. Found a runed hat. You now have 40 gold pieces (gained 11). You see here a +2 hat. g - a +2 hat You start putting on your armour. You continue putting on your +2 hat. x4 You finish putting on your +2 hat. An endoplasm comes into view. Found a stone staircase leading down. You tentacle-slap the bush but do no damage. A goblin comes into view. It is wielding a +0 club. The helpless endoplasm fails to defend itself. You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The goblin shouts! The goblin unwields a +0 club. The goblin wields a +0 hunting sling. The goblin shoots a sling bullet. The sling bullet hits you. The endoplasm misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you. Unknown command. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is almost dead. The goblin shoots a sling bullet. The sling bullet hits you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (almost dead, 0% to evade) The magic dart hits the endoplasm. You kill the endoplasm! The goblin shoots a sling bullet. The sling bullet hits you. You die... ♣♣♣ ♣PP♣♣ ♣♣##+## #♣P.P.♣ ......## ♣PP.P♣ ♣....♣♣♣.PP♣♣###.# ♣.....♣.P.P♣.....# ♣.......PP.P♣♣ ♣..@.♣♣PP♣P..♣ ♣.>.....♣♣♣♣P.♣♣ ♣.......## #♣♣.♣ #.g......## #..# #####...## #..# ##+## ##.# ### #.# ..# #.# #.# #.# #.# You could see a goblin. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:2) 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) 2 rats (D:1) 12 creatures vanquished. Vanquished Creatures (others) 2 plants (D:2) 2 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeld the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 232 | D:1 | Found a faded altar of an unknown god. 724 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 727 | D:1 | Learned a level 2 spell: Searing Ray 2046 | D:2 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_basic, shapermc_ecumenical_altar_totnotflames, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_lined_1, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_room_2 D:2: layout_loops_corners, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_3_way, infiniplex_forest_clump_tiny, infiniplex_forest_end_2, infiniplex_forest_join, infiniplex_forest_lined_2, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, basic_altar, nrook_uturn Action || total -------------------------++------- Melee: Unarmed || 11 Tentacles || 2 Cast: Magic Dart || 9 Searing Ray || 3 Stab: Sleeping || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2045 | 1989 | 56 | 511 | 131 | 2 | 1022.5 | Dungeon | 2045 | 1989 | 56 | 511 | 131 | 2 | 1022.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1773 daAuts D:2: 271 daAuts